Guest killboy06 Posted June 10, 2009 Report Share Posted June 10, 2009 where can I download it? PS: when I i start to play in a server its shows a message saying version mismatch....whats the correct version? i have 1.2 AR isn't even out yet... Plus make sure you have APB 1.2 with the the patches. Link to comment Share on other sites More sharing options...
Guest jorgeonfire Posted June 11, 2009 Report Share Posted June 11, 2009 ok, ill do it and ill be waiting for AR Link to comment Share on other sites More sharing options...
Guest jorgeonfire Posted June 13, 2009 Report Share Posted June 13, 2009 (edited) I downloaded everything but it still appears version mismatch....... i have the beta the beta patch, is something missing that i havent downloaded?? Edited June 13, 2009 by jorgeonfire Link to comment Share on other sites More sharing options...
Guest Glaed Posted June 13, 2009 Report Share Posted June 13, 2009 (edited) All you need to download is the Full installer from the main website. That installs APB version 1.2.0. The patches are only for people who had 1.1.0 installed when 1.2.0 came out. Also, make sure that you do not have the old version of APB (.9935) because for some reason the Beta launcher detects and uses .9935 if it is installed, not 1.2.0, when it tries to connect to a server. Edited June 13, 2009 by Glaed Link to comment Share on other sites More sharing options...
Guest jorgeonfire Posted June 22, 2009 Report Share Posted June 22, 2009 i finally made it and i´m playing, there is just one problem, where do i get the other maps? the host says i dont have some maps..... Link to comment Share on other sites More sharing options...
Guest Glaed Posted June 22, 2009 Report Share Posted June 22, 2009 Go here: http://apb.game-maps.net/index.php?act=category&id=95 You need to download RA_Complex, RA_Tun_Fissure, and the one labled RA_GlacierHT_LT. These are exe files that when run should install the file to the default APB directory. If you installed APB elsewhere, you need to set the installers to install the files there. All the other maps listed on that page should already be in your APB directory, since they shipped with 1.2.0 Link to comment Share on other sites More sharing options...
Guest AdrwIvrsn Posted June 23, 2009 Report Share Posted June 23, 2009 (edited) To get back on track: Will there be other functions to the Construction Yard than just auto repairing, such as rebuilding walls or base defences? Edit: I feel that this might have been discussed in a blog before. If so, can you link to the blog please? Will urban areas feature only civilian buildings from RA2 or will you also include your own? Last, are there going to be any maps that take place almost entirely indoors, such as a warehouse, shopping mall, airport, etc.? Edited June 23, 2009 by AdrwIvrsn Link to comment Share on other sites More sharing options...
Guest jorgeonfire Posted June 23, 2009 Report Share Posted June 23, 2009 ok downloaded the maps thanks!!! in APB or AR will ever be added the japanese empire as a third team?? or its just RA2 and RA , no RA3? Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted June 27, 2009 Report Share Posted June 27, 2009 (edited) will be kirovs and choppers available in all (normal) maps? Edited June 27, 2009 by ivan55599 Link to comment Share on other sites More sharing options...
OWA Posted June 27, 2009 Report Share Posted June 27, 2009 ok downloaded the maps thanks!!! in APB or AR will ever be added the japanese empire as a third team?? or its just RA2 and RA , no RA3? Just RA and RA2, so no Rising Sun here. will be kirovs and choppers available in all (normal) maps? High tech maps yeah. Nighthawks should be available in all vehicle maps though, if I've got my facts right. Link to comment Share on other sites More sharing options...
Guest AdrwIvrsn Posted June 27, 2009 Report Share Posted June 27, 2009 (edited) To rephrase a previous question: Are there any infantry only maps that most of the map is indoors, such that the barracks and oil derrecks or refinery are located outside, but the fighting only happens inside a large complex, such as an airport or shopping mall? If not, is Hail Mary being consitered? Second, will reload animations be slightly more accurate, such as having the model actually cocking back the lever/bolt when a new magazine is loaded? Edited June 27, 2009 by AdrwIvrsn Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted July 17, 2009 Report Share Posted July 17, 2009 (edited) have you decided how much anti building and other dynamites ivan have? will deso make same damage-thing like nuke: kill all infantry in ALL levels in structure? Edited July 17, 2009 by ivan55599 Link to comment Share on other sites More sharing options...
OWA Posted July 17, 2009 Report Share Posted July 17, 2009 To rephrase a previous question: Are there any infantry only maps that most of the map is indoors, such that the barracks and oil derrecks or refinery are located outside, but the fighting only happens inside a large complex, such as an airport or shopping mall? If not, is Hail Mary being consitered? Second, will reload animations be slightly more accurate, such as having the model actually cocking back the lever/bolt when a new magazine is loaded? Nothing has been decided about those types of maps yet. Hail Mary is a likely possibility. Hopefully the reload animations should be pretty slick, what with the new hands and all. have you decided how much anti building and other dynamites ivan have? will deso make same damage-thing like nuke: kill all infantry in ALL levels in structure? Ivan will have an infinite number of anti-tank dynamite sticks (a.k.a small dynamite) but he will have a limited amount of bigger charges. Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted July 26, 2009 Report Share Posted July 26, 2009 (edited) l have couple ideas; can you add national flags above buildings, so people know what nation they're in? plus can u make Cuban guerrilero-styled class (green cap and camo suit with bullet belt) alongside conscript class in Cuban nation? Edited July 26, 2009 by ivan55599 Link to comment Share on other sites More sharing options...
OWA Posted July 26, 2009 Report Share Posted July 26, 2009 l have couple ideas; can you add national flags above buildings, so people know what nation they're in? plus can u make Cuban guerrilero-styled class (green cap and camo suit with bullet belt) alongside conscript class in Cuban nation? We could add national flags, but players are told which nation they are playing as at the beginning of every map and you'll know by what you can buy on the sidebar. Custom infantry flag textures are not out of the question though. We're sticking to RA2's canon, so no cuban guerillas. The terrorist is in though so he's about the closest you'll get. Link to comment Share on other sites More sharing options...
Guest Stormweaver Posted July 26, 2009 Report Share Posted July 26, 2009 We could add national flags, but players are told which nation they are playing as at the beginning of every map and you'll know by what you can buy on the sidebar. Custom infantry flag textures are not out of the question though. We're sticking to RA2's canon, so no cuban guerillas. The terrorist is in though so he's about the closest you'll get. weeel... It doesn't actually bother me, but would it instead be possible for a different texture to be available for the conscript when you play cuba? same could go for other nations to, in small ways. Link to comment Share on other sites More sharing options...
OWA Posted July 26, 2009 Report Share Posted July 26, 2009 weeel... It doesn't actually bother me, but would it instead be possible for a different texture to be available for the conscript when you play cuba? same could go for other nations to, in small ways. That's kinda what I meant yeah. Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted July 26, 2009 Report Share Posted July 26, 2009 We're sticking to RA2's canon, so no cuban guerillas. The terrorist is in though so he's about the closest you'll get. then is it possible to add custom file which puts querrilero into game? but l need some 1 to make it, because l'm not a modder Link to comment Share on other sites More sharing options...
OWA Posted July 26, 2009 Report Share Posted July 26, 2009 then is it possible to add custom file which puts querrilero into game? but l need some 1 to make it, because l'm not a modder Yeah, this is possible. Link to comment Share on other sites More sharing options...
Guest Foley Posted July 30, 2009 Report Share Posted July 30, 2009 Will there be a weather control device, iron curtain, or Yuri superweapons? Link to comment Share on other sites More sharing options...
OWA Posted July 30, 2009 Report Share Posted July 30, 2009 Will there be a weather control device, iron curtain, or Yuri superweapons? The Weather Control Device and Iron Curtain are going in, but Yuri's super weapons are not. Also, welcome to the forums Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted July 30, 2009 Report Share Posted July 30, 2009 do you guys have any plans for perhaps a mod of your mod to insert yuri as a faction in the future OWA? Link to comment Share on other sites More sharing options...
Guest AdrwIvrsn Posted July 30, 2009 Report Share Posted July 30, 2009 Going with the persistent questions about the Yuri faction, are you thinking about including the Psychic Beacon in an objective-based map? In fact, I'm somehow recalling a blog on that, but I think it is a false memory. Link to comment Share on other sites More sharing options...
OWA Posted July 30, 2009 Report Share Posted July 30, 2009 do you guys have any plans for perhaps a mod of your mod to insert yuri as a faction in the future OWA? If we ever do start seriously considering it, units like the Mastermind are going to be incredibly hard to incorperate. A low tech approach to Yuri's army may be possible though, as Magnetrons and such are very possible. If we ever do put Yuri's army in, we'll be stripping the Soviets of their Yuri tech, naturally. Going with the persistent questions about the Yuri faction, are you thinking about including the Psychic Beacon in an objective-based map? In fact, I'm somehow recalling a blog on that, but I think it is a false memory. We'll think about including the Psychic Beacon and Amplifier for the second full release. (Battle Lab Tech). It's certainly a great idea for an objective based map. Perhaps a recreation of that Allied mission (in Chicago?) when you have to land, estabish your base then destroy the psychic amplifier before it activates (Then being nuked by Vladimir ). Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted July 30, 2009 Report Share Posted July 30, 2009 Perhaps a recreation of that Allied mission (in Chicago?) when you have to land, estabish your base then destroy the psychic amplifier before it activates (Then being nuked by Vladimir ). off-topic: idk why but my game always crashed on that mission.... on-topic: how will the yuri work anyway? what will the mind control be? Link to comment Share on other sites More sharing options...
OWA Posted July 31, 2009 Report Share Posted July 31, 2009 off-topic: idk why but my game always crashed on that mission.... on-topic: how will the yuri work anyway? what will the mind control be? I've gone over a few ideas for mind control across the podcasts. The theory is conceptual, but the idea at the moment is to incorperate a complicated bot system. It's quite wierd to explain and we aren't worrying about it for now, seeing as Yuri isn't in the first release. Link to comment Share on other sites More sharing options...
Guest HYBRID BEING Posted July 31, 2009 Report Share Posted July 31, 2009 (edited) If the tree is only thing the Mirage tank can disguise as? I hope there will always be trees on maps (thus it can hide). Urban maps without green areas are surely Mirage's enemies. Edited July 31, 2009 by HYBRID BEING Link to comment Share on other sites More sharing options...
Xyrom Posted July 31, 2009 Report Share Posted July 31, 2009 i have a thought about yuri maybe you could switch between yuri and the mind controlled then the controlled unit would be more useful than just a bot. if you could switch you could still manage yuri to keep him out of trouble but still make good use of the unit captured. though it could just be a pain to do.... Link to comment Share on other sites More sharing options...
Guest tfkillzone Posted July 31, 2009 Report Share Posted July 31, 2009 actually, if they could do that, that sounds really cool Link to comment Share on other sites More sharing options...
Guest BaneOfSorrows Posted July 31, 2009 Report Share Posted July 31, 2009 The problem with that is the fact that the mind-controlled person then has absolutely nothing to do while he sits around and watches his unit get moved around by someone else. Another idea, albeit a rather sucky one due to THers, would be to simply convert the mind-controlled player's team until they're killed again. Basically, player X is a Yuri and player Y is an allied unit. X mind-controls Y, so now Y is a soviet player until Y is killed by the allies OR until X dies, thus converting Y back to an allied player. Link to comment Share on other sites More sharing options...
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