Guest Nod00 Posted August 24, 2011 Report Share Posted August 24, 2011 couldnt you just simply make a small 1-10 meter zone above the ground that if a vehicle of this type goes in, it dies, and add a explosion to said vehicle when it dies? or does it sound like too much work for the mappers or am I missing something? Link to comment Share on other sites More sharing options...
Guest Kakashi Posted August 25, 2011 Report Share Posted August 25, 2011 (edited) That 1-10 meter zone would have to kinda have the same shape of the ground, or you won't be able to proplerly crash a plane i.e. into a hill. You could copy the ground plane, move the copied plane up by 10 meters and turn it invisible, but if my limited mapping expeirence is right this might not be a small and easy task... You also have to consider buildings that the plane could crash into, especially on city maps. You could have the plane clip through them, wouldn't be very good-ooking either though. Edited August 25, 2011 by Kakashi Link to comment Share on other sites More sharing options...
Guest ma1kel Posted August 26, 2011 Report Share Posted August 26, 2011 I'm confused, why wouldn't spawning an object work, and attaching a script to it that creates the explosion at the position of the object if the object's Z-height stops changing? Or using an AI bot spawned with its model changed to the aircraft hull or set to be invisible and doing the explosion stuff when it takes fall damage? Link to comment Share on other sites More sharing options...
Guest NSpgexp2012 Posted August 26, 2011 Report Share Posted August 26, 2011 how does a person falling be any different no matter the height that he falls from, you can follow his descent down to when he hits the ground. and it follows the contort of the land. Link to comment Share on other sites More sharing options...
moonsense715 Posted August 26, 2011 Report Share Posted August 26, 2011 Roleplay 2 already has chopper hulls fall down and explode on ground impact so it's very possible. Link to comment Share on other sites More sharing options...
Guest meowist_for_life Posted September 10, 2011 Report Share Posted September 10, 2011 is the development for this still running? Link to comment Share on other sites More sharing options...
cfehunter Posted September 10, 2011 Report Share Posted September 10, 2011 ofcourse. We're just not posting every week anymore. Link to comment Share on other sites More sharing options...
Guest meowist_for_life Posted September 17, 2011 Report Share Posted September 17, 2011 good to hear, it seems some of the sites that were associated with this are down Link to comment Share on other sites More sharing options...
cfehunter Posted September 18, 2011 Report Share Posted September 18, 2011 There was a technical issue with the server but everything is back up and running now. Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted September 19, 2011 Report Share Posted September 19, 2011 (edited) Check out the Soviet Giant Squid on Moddb! http://www.moddb.com/games/red-alert-2-apo...iet-giant-squid Edited September 19, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
OWA Posted September 20, 2011 Author Report Share Posted September 20, 2011 Check out the Soviet Giant Squid on Moddb! http://www.moddb.com/games/red-alert-2-apo...iet-giant-squid That's pretty cool. I wonder how it will work. Link to comment Share on other sites More sharing options...
Guest namechanged Posted October 4, 2011 Report Share Posted October 4, 2011 The squid looks awesome, when will the next blog be posted? Link to comment Share on other sites More sharing options...
OWA Posted October 5, 2011 Author Report Share Posted October 5, 2011 The squid looks awesome, when will the next blog be posted? We're getting round to it, but a few of us have been busy as education begins again. Link to comment Share on other sites More sharing options...
Guest KevinLancaster Posted October 12, 2011 Report Share Posted October 12, 2011 (edited) I just realized the last blog post here was in May/June (says it was posted in May, title says June, what's up with that?). Oh well, more waiting. OWA, did you try fooling around with the paint bucket to the right of the "View New Content" button? It lets you change some of the forum's colours, though most is still white. You need to be using the Elegant theme. When AR is in a playable state, will you have open tests like the APB team is doing now? Seems like a lot of games get released in an unfinished state these days with updates over time (e.g. Minecraft, Project Zomboid, Natural Selection 2 (not really), Terraria(?)), though most have you pay first so it makes sense that users continually play since they expected something for their dollar. Edited October 12, 2011 by KevinLancaster Link to comment Share on other sites More sharing options...
Guest Kakashi Posted October 13, 2011 Report Share Posted October 13, 2011 I am already glad the forum has a mobile theme now (or I just could not find it on the old forums). It is a lot better to read while on the train if you do not have to scroll and resize all the time ^^. Not to mention it uses a lot less bandwith. Link to comment Share on other sites More sharing options...
Guest Elsa Posted October 13, 2011 Report Share Posted October 13, 2011 I am already glad the forum has a mobile theme now (or I just could not find it on the old forums). It is a lot better to read while on the train if you do not have to scroll and resize all the time ^^. Not to mention it uses a lot less bandwith. I Agree! Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted October 14, 2011 Report Share Posted October 14, 2011 (edited) Too bad the iOS app is just a custom browser for the mobile site with a rudimentary client-side auto login scheme. C'mon IPB Edited October 14, 2011 by Sonarpulse Link to comment Share on other sites More sharing options...
Guest Elsa Posted October 14, 2011 Report Share Posted October 14, 2011 Too bad the iOS app is just a custom browser for the mobile site with a rudimentary client-side auto login scheme. C'mon IPB +Notifications. Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted October 14, 2011 Report Share Posted October 14, 2011 a valid point. I was mainly ticked as it was the latest of a bunch of iOS programs I had seen that despite their claims were basically just crippled browsers. Back on topic I agree AR should do open testing too. Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 18, 2011 Report Share Posted October 18, 2011 Back on topic I agree AR should do open testing too. Agreed 100%. Link to comment Share on other sites More sharing options...
Guest Dukat863 Posted October 18, 2011 Report Share Posted October 18, 2011 Back on topic I agree AR should do open testing too.You like WIP balance? Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted October 19, 2011 Report Share Posted October 19, 2011 To be honest, I've haven't had the time to try out any release candidate yet, but from what I have seen on the forums, no, I wouldn't like WIP balance. However, I don't blame the team, but rather the shitty dev tools that make rolling out releases a bitch. Conversely if TT were to improve the tools to the point where churning out releases is a piece of cake, I'd say scrap the “stable” release+server altogether. With the new Bugzilla, the teams got a lot to gain. Also I'll stand by my old opinion that once both games are stable enough, combine 'em into one. I don't mean make every map a batshit-crazy 4-way battle, but just rig up the engine for 4 teams, and rotate between RA1 and RA2 themed maps.The less servers the team has to pay for and administrate, and the less the fan base is divided, the better. Link to comment Share on other sites More sharing options...
Guest KevinLancaster Posted October 19, 2011 Report Share Posted October 19, 2011 Also I'll stand by my old opinion that once both games are stable enough, combine 'em into one. I don't mean make every map a batshit-crazy 4-way battle, but just rig up the engine for 4 teams, and rotate between RA1 and RA2 themed maps.The less servers the team has to pay for and administrate, and the less the fan base is divided, the better. "Red Alert: An Apocalypse Beyond"? Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted October 19, 2011 Report Share Posted October 19, 2011 once both projects get developed enough, branding might actually be the biggest hurdle Link to comment Share on other sites More sharing options...
OWA Posted October 19, 2011 Author Report Share Posted October 19, 2011 When AR is in a playable state, will you have open tests like the APB team is doing now? Seems like a lot of games get released in an unfinished state these days with updates over time (e.g. Minecraft, Project Zomboid, Natural Selection 2 (not really), Terraria(?)), though most have you pay first so it makes sense that users continually play since they expected something for their dollar. I'd like to do this when we are closer to a release. I think the art needs finishing before we do anything like that though. 1 Link to comment Share on other sites More sharing options...
Byamarro Posted October 23, 2011 Report Share Posted October 23, 2011 Is art near to finish? And how would works Yuri unit? Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 26, 2011 Report Share Posted October 26, 2011 (edited) "Red Alert: An Apocalypse Beyond"? Lol, that's awesome. :emot-c00l: Edited October 26, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
madrox8 Posted November 16, 2011 Report Share Posted November 16, 2011 When AR is in a playable state, will you have open tests like the APB team is doing now? Seems like a lot of games get released in an unfinished state these days with updates over time (e.g. Minecraft, Project Zomboid, Natural Selection 2 (not really), Terraria(?)), though most have you pay first so it makes sense that users continually play since they expected something for their dollar. I'd like to do this when we are closer to a release. I think the art needs finishing before we do anything like that though. well to be fair its playable now just allies will get lost in their buildings with no textures Link to comment Share on other sites More sharing options...
moonsense715 Posted November 16, 2011 Report Share Posted November 16, 2011 When AR is in a playable state, will you have open tests like the APB team is doing now? Seems like a lot of games get released in an unfinished state these days with updates over time (e.g. Minecraft, Project Zomboid, Natural Selection 2 (not really), Terraria(?)), though most have you pay first so it makes sense that users continually play since they expected something for their dollar. I'd like to do this when we are closer to a release. I think the art needs finishing before we do anything like that though. well to be fair its playable now just allies will get lost in their buildings with no textures Wrong, there are no more white buildings left except for the allied service depot. Link to comment Share on other sites More sharing options...
Guest Leonis Posted November 16, 2011 Report Share Posted November 16, 2011 "Red Alert: An Apocalypse Beyond"? This seriously made my day lol Link to comment Share on other sites More sharing options...
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