Wallywood Posted October 26, 2011 Report Share Posted October 26, 2011 This is a topic dedicated to answer the questions that have already been answered before. Feel free to ask any questions you like in regards to TSR, and we will try to answer them the best we can. Also if you are not staff or do not work on this project, please do not answer questions for others. Inaccurate or outdated answers could cause confusion to others, Plus no one likes a know-it-all Here are a few questions that have been asked and answered in the past. What is Reborn? Reborn is a FPS based on the Tiberian Sun universe made using the W3d engine.When will Tiberian Sun Reborn be out?When it is ready.Will Reborn work with A Path Beyond or Apocalypse Rising installed? Of course there should be no issue at all with having all three on the same computer, if there is an issue please inform as us when the time comes.Will there be a single player mode? No, As mush as I wish we could its just not something I see possible at this moment.Where can I download C&C: Reborn? Right now the only thing available for download is the infantry beta and that can be picked up over at http://reborn.game-m...ct=view&id=1024 EnjoyHow do I become a beta tester? Well, Once in awhile we hire mass amount of testers. We will announce when we will be accepting applications for testers.Will I get to test all three mods?Yes, One your hired you will become a BHP tester and have access to all three. But if you are hired be sure to test all three equally.Will we see units like the Kodiak and the Montauk?Actually yes, but they''ll probably only be in mission mapsWill there be drop pods? As much as I hate to say it probably not. But you can always get an Ocra Transport hope in as a Jump Jet and exit out and fly to the ground like one. Might make a fun ambush tactic.Will Ion Storms be in game?Yes.....Yes they will.Will there be Firestorm units in TSR?Yes, units like the Juggernaut, and Cyborg Reapers are already inWill there be only one Ghost Stalker and one Cyborg Commando on the field at a time?Yep, and we're going to be beefing them up a lot. So you really would only want one on the field at a time.Will the Orca Carryall be in the game?Yes, Probably just to drop off other units.Are there really not going to be snipers in TSR?Yes, we have done away with them. But will have a different unit to replace itWhat about the Mobile EMP and Limpet Drone?Yep, they are both planned to be playable unitsCan you buy a Harvester and harvest Tiberium yourself?Yep, sure can. So have fun farmingIs Reborn going to use a Promotion System like RA2: Apocalypse Rising?Yes, but at the same time we're planning to make it differentWill TSR have tech levels like APB:Gamma?If we do it will probably be only about two tech levels one at 5 mins. and one at 10 or 15 mins. Just to make sure we don't have MKII or Devils Tongues out too early in battle.Will Reborn be using those awesome effects that APB:Gamma uses? Fabian has already made a list of effect hes going to be working on.Will there be any APB maps in TSR?Yeah, but we will be changing them a great deal. For example if we use Ridge war we might clear out the middle and add ruined city or something to really change to look and feel to be more like a Tiberian Sun map. And yes we would use TS style textures and assets Will EMPs be in game?YEP Are you hiring for BHP? Sure, if you can model, texture, make maps, ect. and want to apply, PM Chronojam, One_Winged_Angel, or Me and we'll see if you have what it takes. How do I switch to the grenade launcher with the elite cadre? Press Q wait a couple of seconds and fire. Same thing to switch back How do I steal with the hijacker? Smack the vehicle with the crowbar How do I web-trap with the reaper? Right click the mouse bottom *This thread will be updated regularly, so feel free to ask your questions. You never know, you may see your question posted above* Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted October 26, 2011 Report Share Posted October 26, 2011 (edited) I've come up with a good solution to the problem with Nod and a carryall incase they get a vechicle create. Just use the same GDI model. Paint it black, give it a nod logo and some other visual changes and there problem solved i really don't think it would ruin the lore. As its not a buldable unit, and most you'll see of it is a few seconds anyway for gameplay reasons. Edited October 26, 2011 by Sn1p3r87 Link to comment Share on other sites More sharing options...
Guest Crusader0 Posted October 26, 2011 Report Share Posted October 26, 2011 Could try it Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 26, 2011 Report Share Posted October 26, 2011 (edited) Hopefully, Ghoststalker's railgun will be hitscan, as it was in TS. Railgun projectiles also travel much faster than bullets, so it would add some realism, too. Also, when buildings are destroyed, please give them lots of fire with burning damage areas. It would be realistic, reminiscent of TS cutscenes, and look awesome. Edited October 26, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
Wallywood Posted October 26, 2011 Author Report Share Posted October 26, 2011 Hopefully, Ghoststalker's railgun will be hitscan, as it was in TS. Railgun projectiles also travel much faster than bullets, so it would add some realism, too. Also, when buildings are destroyed, please give them lots of fire with burning damage areas. It would be realistic, reminiscent of TS cutscenes, and look awesome. The Ghost Stalkers weapon wasn't hit scan in TS and We'll have some effects for dead buildings. Due to the crappy net code you can only do so much. Also there will probably be no Nod Orca Carryall Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 26, 2011 Report Share Posted October 26, 2011 (edited) The Ghost Stalkers weapon wasn't hit scan in TS and We'll have some effects for dead buildings. Due to the crappy net code you can only do so much. Well, maybe the railgin wasn't technically hitscan, but it basically was. Besides, Reborn's railgun projectile is just way too slow in the Infantry Beta. As for the destroyed building effects, I'm not asking for massive fires like we see on the Refinery and Con'Yard in that cutscene image (although that would be awesome); I'm just asking for certain rooms or areas of a building being on fire, with burn damage zones, as well as things like smashed windows, exposed wiring with random sparks, etc. Edited October 26, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 26, 2011 Report Share Posted October 26, 2011 Will TSR have tech levels like APB:Gamma? If we do it will probably be only about two tech levels one at 5 mins. and one at 10 or 15 mins. Just to make sure we don't have MKII or Devils Tongues out too early in battle. I agree with this; APB's 5-level system is good, and Reborn should, IMO, have Tech' Levels, but it should be different from APB, like only having 2 or 3 Tech Levels: *Game Starts* TL1: Everything except aircraft, Disruptors, Devil's Tongues, Mammoth Mk. II, Ghost Stalker, and Cyborg Commando. *After 5 minutes* TL2: Everything except Banshees, Orca Bombers, Disruptors, Devil's Tongues, Mammoth Mk. II, Ghost Stalker, and Cyborg Commando. *After 10 minutes* TL3: Everything. Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted October 26, 2011 Report Share Posted October 26, 2011 Could try it Could you even make that font any smaller to read lol? Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted October 27, 2011 Report Share Posted October 27, 2011 But you can always get an Orca Transport hope in as a Jump Jet and exit out and fly to the ground like one. Might make a fun ambush tactic. Oh come on! That was my favorite secret tactic in beta testing! Now you leaked it for the world to see! :emot-sweatdrop: Link to comment Share on other sites More sharing options...
Wallywood Posted October 27, 2011 Author Report Share Posted October 27, 2011 But you can always get an Orca Transport hope in as a Jump Jet and exit out and fly to the ground like one. Might make a fun ambush tactic. Oh come on! That was my favorite secret tactic in beta testing! Now you leaked it for the world to see! :emot-sweatdrop: That tactic was around back when I was a Reborn tester . Tis no secret lol Link to comment Share on other sites More sharing options...
Guest EVA-251 Posted October 27, 2011 Report Share Posted October 27, 2011 The Ghost Stalkers weapon wasn't hit scan in TS [LtRail] Projectile=Invisible [invisible] Inviso=yes When a [WeaponType] invokes a [ProjectileType] with Inviso=yes, regardless of other tags on either, it's hit-scan. Link to comment Share on other sites More sharing options...
Wallywood Posted October 27, 2011 Author Report Share Posted October 27, 2011 The Ghost Stalkers weapon wasn't hit scan in TS [LtRail] Projectile=Invisible [invisible] Inviso=yes When a [WeaponType] invokes a [ProjectileType] with Inviso=yes, regardless of other tags on either, it's hit-scan. Well, it won't be in TSR so Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 27, 2011 Report Share Posted October 27, 2011 (edited) The Ghost Stalkers weapon wasn't hit scan in TS [LtRail] Projectile=Invisible [invisible] Inviso=yes When a [WeaponType] invokes a [ProjectileType] with Inviso=yes, regardless of other tags on either, it's hit-scan. Well, it won't be in TSR so Why not? It should be. It's a railgun! Edited October 27, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
Guest Loyal2NES Posted October 27, 2011 Report Share Posted October 27, 2011 I'd rather not see burning zones in a building unless it's inconsequential to one's ability to navigate said building. To the best of my knowledge, spawnpoints cannot be turned on and off midgame, so that's a concern - and even if it weren't I'm quite certain I wouldn't like to see people bottlenecked into one or two buildings since that just encourages camping. Food for thought. Any plans regarding the Hover MRLS? Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 27, 2011 Report Share Posted October 27, 2011 (edited) I'd rather not see burning zones in a building unless it's inconsequential to one's ability to navigate said building. I never said that any exits need to be blocked, just that certain areas of a destroyed building should be on fire and burn anyone who enters the fire. These fire zones would not block exits or appear in spawn zones. They'd just make the building a bit more hazardous to navigate and, of course, look unmistakably destroyed. Edited October 27, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
Wallywood Posted October 27, 2011 Author Report Share Posted October 27, 2011 Any plans regarding the Hover MRLS? There are working Hover MRLS in game already. What plans do you mean. Why not? It should be. It's a railgun! That would pretty much make it a sniper rifle Link to comment Share on other sites More sharing options...
Guest Loyal2NES Posted October 27, 2011 Report Share Posted October 27, 2011 Any plans regarding the Hover MRLS? There are working Hover MRLS in game already. What plans do you mean. Just as good! Link to comment Share on other sites More sharing options...
Wallywood Posted October 27, 2011 Author Report Share Posted October 27, 2011 Think floating phase tank with more health and not invisible Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 27, 2011 Report Share Posted October 27, 2011 (edited) Why not? It should be. It's a railgun! That would pretty much make it a sniper rifle Okay, well, just please make it travel faster than in the Infantry Beta; It travels way too slow in the Infantry Beta. Edited October 27, 2011 by APB_ICE Link to comment Share on other sites More sharing options...
Guest Crusader0 Posted October 27, 2011 Report Share Posted October 27, 2011 Could try it Could you even make that font any smaller to read lol? oh want it even more smaller do ya lol Here try this could try it better? lol Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted October 27, 2011 Report Share Posted October 27, 2011 It also, thanks to TT collisions, floats on water. Link to comment Share on other sites More sharing options...
Guest EVA-251 Posted October 28, 2011 Report Share Posted October 28, 2011 That would pretty much make it a sniper rifle If you gave it a scope and 200 meters range, yeah, it would be. Otherwise, picture it as being a slower firing shock rifle. Link to comment Share on other sites More sharing options...
Wallywood Posted October 28, 2011 Author Report Share Posted October 28, 2011 That would pretty much make it a sniper rifle If you gave it a scope and 200 meters range, yeah, it would be. Otherwise, picture it as being a slower firing shock rifle. Probably still not going to happen, with the current plans it wouldn't fit well Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted October 28, 2011 Report Share Posted October 28, 2011 Just please make the Railgun projectile travel faster than in the Infantry Beta; It travels way too slowly in the Infantry Beta. Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted October 28, 2011 Report Share Posted October 28, 2011 ICE, RA/TS/RA2/Whatever lism < gameplay. Link to comment Share on other sites More sharing options...
Wallywood Posted October 28, 2011 Author Report Share Posted October 28, 2011 ICE, RA/TS/RA2/Whatever lism < gameplay. That pretty much says it. Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted October 28, 2011 Report Share Posted October 28, 2011 Also consider the fact that TS was not very balanced, AT ALL. Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted October 28, 2011 Report Share Posted October 28, 2011 Why not? It should be. It's a railgun! That would pretty much make it a sniper rifle Okay, well, just please make it travel faster than in the Infantry Beta; It travels way too slow in the Infantry Beta. I didn't know u had access to the beta. Unless ur using a different name on reborn. Link to comment Share on other sites More sharing options...
Wallywood Posted October 28, 2011 Author Report Share Posted October 28, 2011 I didn't know u had access to the beta. Unless ur using a different name on reborn. He doesn't he's basing his ideas off of a game that was an Infantry beta. And in no way balanced for vehicles. Link to comment Share on other sites More sharing options...
Raptor29aa Posted October 30, 2011 Report Share Posted October 30, 2011 By the way... For some inspiration I googled nod carryall and got this http://cnc.wikia.com/wiki/Carryall_%28Nod%29 It looks the part at least... it won't be TSlism... but it works. Also I think Ghostalker or GA for short, from what I tested has a pretty fast moving projectile. It's not an insta-kill (for balance reasons). But it's a projectile which doesn't arc, and has high damage. Just aim head level for maximum lethality. It's hard/impossible to dodge, but it shouldn't be a lightspeed weapon. For those reality folks out there let me tell you the air density of TS is thick and dusty and full of iron (hence frequent ion storms). Thusly trying to fire a magnetic object through a magnetic cloud which often becomes electrified anyways (ion storm) would be dangerous because there would be no telling if the weapon would fire or become a lightening rod. So... being as the weapon mentioned could kill its operator it, probably wouldn't have been mass produced. (Feel free to PM me if you want to talk physics, but yea magnetics and lightening don't mix). Link to comment Share on other sites More sharing options...
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