Wallywood Posted November 4, 2011 Report Share Posted November 4, 2011 Last week we talked a little bit about the roster, and this week we will be talking about the weapons each unit will receive. Now, nothing is set in stone but this is the basic idea of what you can expect from our infantry units. GDI Light Infantry (Free) *Rifle Technician (Free) *Wrist repair tool *Pistol Engineer *Wrist repair tool *Pistol [Model not Ready] *Briefcase Disk thrower *Explosive Disk Medic *Medpack (Medic also heals poison) *Uzi Jump Jet *Rifle (AA Secondary fire) *Binoculars Umagon *Scoped Auto-Rifle *Vehicle C4 Officer *Chain gun *Binoculars Ghost Stalker *Rail Gun * 1 Super C4 Riot trooper *Shot gun *EMP Mines Anti. Air Trooper *Anti Air Rocket launcher *Pistol NOD Light Infantry (Free) *Rifle Technician (Free) *Wrist repair tool *Pistol Engineer *Wrist repair tool *Pistol [Model not Ready] *Briefcase Rocket Infantry *Rocket launcher (A.A. secondary fire) Chameleon Spy *Knives *Pistol *Binoculars *Decoy remote mines Mutant Hijacker *Crowbar *Tech 9 Uzi Confessor *Plasma Gun Cyborg *Chain gun *Rocket arm Cyborg Commando *Plasma arm Elite Cadre *Machine gun/Grenade launcher *Binoculars Toxin Trooper *Toxin Auto rifle *Toxin Grenade (Hi-poly & Low-poly) Dtrngd while modeling our really cool toxin grenade decided to have a little fun and made a Toxin Drink cup :laugh2: I also mentioned that Tiberian Sun Reborn will have a unique promotion system. Now as some of you may know, Apocalypse Rising already has a promotion system, but we’ve decided to make ours a little different. The idea behind ours is when you get the first promotion to Veteran [][], you’ll be given an armor upgrade or resistance to an effect like splash damage, fire, poison, etc. When you get the second promotion to Elite *, you’ll get a weapon upgrade or a special ability like faster reloads, better ammo, or health regen. This list is still being played with but here’s an example: Riot Trooper 1st promotion - Poison Resistant 2nd Promotion - Incendiary Ammo We're also thinking about implementing a rank retention system. If you’ve earned a rank, there may be a way to retain that ranking by spending a little extra cash. This will reset each round, of course. One_Winged_Angel was awesome enough to model the rank icons that will pop up as you are promoted for us: As for the rest of the team: Darkangel is modeling up an awesome Nod tech center. Renardin is a little under the weather, but he’s texturing the engineer briefcases and the new toxin trooper for us. Spice is working away at the GDI service depot you all saw in last week’s blog. Guy with a Wrench is redoing a bunch of the civilian buildings. Teamwolf has been tracking down old assets and maps for us to fix up. And lastly, I've been planning out our first build, tracking down assets, re doing tons of sounds and all around handling management after the big move. 1 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted November 7, 2011 Report Share Posted November 7, 2011 Finally a frigging good update, nicely done *claps* 0 Quote Link to comment Share on other sites More sharing options...
Guest Retaliation Posted November 7, 2011 Report Share Posted November 7, 2011 Pretty sweet looking weapons. I really like the look of the AA rocket launcher. 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 7, 2011 Report Share Posted November 7, 2011 Noticing that some infantry only have one weapon. Does that mean they will have infinite ammo? 0 Quote Link to comment Share on other sites More sharing options...
Guest BaneOfSorrows Posted November 7, 2011 Report Share Posted November 7, 2011 Damn Wallywood, you sure are eloquent! 1 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 Noticing that some infantry only have one weapon. Does that mean they will have infinite ammo? Infinite ammo is going to most primary weapons, things like EMP Mines, Toxin Grenades, and C4s will be limited. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted November 8, 2011 Report Share Posted November 8, 2011 Cool. (One little issue: It's a minigun, not a chaingun.) 0 Quote Link to comment Share on other sites More sharing options...
Guest Retaliation Posted November 8, 2011 Report Share Posted November 8, 2011 It's a Gatling gun not a minigun ;o. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 Damn Wallywood, you sure are eloquent! Also I want to thank BaneOfSorrows for my awesome editing 0 Quote Link to comment Share on other sites More sharing options...
Guest BaneOfSorrows Posted November 8, 2011 Report Share Posted November 8, 2011 Also I want to thank BaneOfSorrows for my awesome editing :tongue: 0 Quote Link to comment Share on other sites More sharing options...
Guest Pyrodaimon Posted November 8, 2011 Report Share Posted November 8, 2011 I'm not so sure about the Medic and the Hijacker having uzis. Other than that, it's great to see so many things back. Kinda nostalgic. Maybe the Cyborg's chain gun will finally be useful. Also, I remember the old team had some old idea of making the Kerubim/Confessor's weapon into a chargeable laser, kind like a mini Obelisk. And one last thing. Are you planning on naming the weapons? Like the plasma gun was the Burazazu, or similar? 0 Quote Link to comment Share on other sites More sharing options...
Guest ChronoSeth Posted November 8, 2011 Report Share Posted November 8, 2011 Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons. For example, why does the cyborg need a rocket launcher? :huh: 0 Quote Link to comment Share on other sites More sharing options...
Mick Posted November 8, 2011 Report Share Posted November 8, 2011 The promotion system is a great idea, I can't wait to see that implemented ingame, it would certainly add a new twist to Reborn's gameplay. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 Medics and Hijackers are going to need some sort of side arm. And a standard pistol seems a little bit weak for a field unit, so I think the best in between is the now un-used Uzis. As for the charge up and re-naming of the Confessor's Rifle both might happen. The charge up might would be a really cool Secondary fire, with a longer reload. Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons. We're still working on details, but yes I think giving these units a multipurpose is a good way to make no unit is over shadowed For example, why does the cyborg need a rocket launcher? :huh: I think to make a Cyborg a major threat like he was in TS/FS then yes he should be giving both an Anti-Unit and Anti-Vehicle weapon. But who's to say it might be something that gets unlocked a Elite Status 1 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted November 8, 2011 Report Share Posted November 8, 2011 (edited) Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons. For example, why does the cyborg need a rocket launcher? :huh: Actually, it should be a grenade launcher or mini HE/AP cannon, since that's what the Cyborg had in renders and cutscenes: http://www.youtube.com/watch?v=BVdc8v76Sx0 Edited November 8, 2011 by APB_ICE 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 Actually, it should be a grenade launcher/mini-cannon, since that's what the Cyborg had in renders and cutscenes: There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher 1 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted November 8, 2011 Report Share Posted November 8, 2011 Actually, it should be a grenade launcher/mini-cannon, since that's what the Cyborg had in renders and cutscenes: There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher http://www.youtube.com/watch?v=BVdc8v76Sx0 -Near-instant projectile travel (I know that rockets go very fast, too, but in C&C cutscenes, rockets tend to travel MUCH slower than other projectiles.) -No exhaust-trail behind the projectile -"Pop!" sound upon firing, instead of a more rocket-like sound 0 Quote Link to comment Share on other sites More sharing options...
Guest Retaliation Posted November 8, 2011 Report Share Posted November 8, 2011 I'd view it as an acceptable break from canon ice. Giving cyborgs a secondary anti infantry weapon would be kind of redundant. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 For the last time ICE there is no proof of it being either. With your logic it could still be either one. I could claim that the damage done by the blast is too big to be a grenade. Again ICE there is no proof from such an unclear video. Also in that video that one light infantry unit took out both Cyborgs in two shots, that couldn't happen in TS, should because I saw it in this video should I make that happen in Reborn? ..NO 1 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted November 8, 2011 Report Share Posted November 8, 2011 Hmm, didn't the technician have a repair gun, while the engineer had the slightly more powerful repair wrist? Or is that one of your changes? I like the roster though. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted November 8, 2011 Report Share Posted November 8, 2011 (edited) Valid points, but the weapon itself even looks more like a cannon of some sort rather than a rocket launcher. Anyway, I'll stop arguing about it. BTW, the Hijacker's recently-acquired "Tech 9 Uzi" still has the GDI logo. It might be best to remove that. :emot-v: Edited November 8, 2011 by APB_ICE 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 BTW, the Hijacker's recently-acquired "Tech 9 Uzi" still has the GDI logo. It might be best to remove that. :emot-v: He stole it ...he is a Hijacker....thus DEAL WIT IT ! Hmm, didn't the technician have a repair gun, while the engineer had the slightly more powerful repair wrist? Or is that one of your changes? I like the roster though. I took out the repair guns...too Renegade like. 0 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted November 8, 2011 Report Share Posted November 8, 2011 You COULD give him an AK-47.... ported from APB! Other then that, I think it looks fine. Wait a minute, that gives me an idea.... 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 You COULD give him an AK-47.... ported from APB!Other then that, I think it looks fine. Wait a minute, that gives me an idea.... With that logic...I could just give him a NOD light rifle and that is not what I'm looking to do. I want him to have something less powerful then a Rifle and more powerful then a Pistol. So the Uzi works. The Uzi texture will probably be fixed or covered in the end. 1 Quote Link to comment Share on other sites More sharing options...
Guest namechanged Posted November 8, 2011 Report Share Posted November 8, 2011 It's a Gatling gun not a minigun ;o. If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling. 1 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 8, 2011 Author Report Share Posted November 8, 2011 It's a Gatling gun not a minigun ;o. If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling. Thats what I thought also...Thank you for that 1 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted November 8, 2011 Report Share Posted November 8, 2011 I was kind of kidding on that statement, although, I would like to try something on Ridge War later on... 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 8, 2011 Report Share Posted November 8, 2011 It would be cool if you could pull a Battlefield with medics and have them be able to deploy med-packs with stationary area-of-effect healing. Same thing with ammunition for some other unit. I can't say I'm all to happy with most units getting infinite ammo (that's by far the worst aspect of APB imo... and now Reborn) but I'll trust your judgment on it. 0 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted November 8, 2011 Report Share Posted November 8, 2011 Meh, it would be fun to try. Whats the worst that could happen? Snipers were removed, so there is no reason for limited ammo anyway. 0 Quote Link to comment Share on other sites More sharing options...
Guest namechanged Posted November 8, 2011 Report Share Posted November 8, 2011 Cyborg Commando *Plasma arm All I can say is, "THEY WILL KNOW FEAR!!!" 0 Quote Link to comment Share on other sites More sharing options...
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