TeamWolf Posted December 25, 2013 Report Share Posted December 25, 2013 Merry Christmas everyone and welcome to this festive blog! I know we haven't been as active with updates and blog as we said, but we are still working, and to make up for that (plus it's Christmas..) this will be an extra big blog! Patch 1.1.0 Notes The new Veteran Patch is now live as of last night! This patch includes a few changes, along side every infantry unit now possessing the ability to gain veterancy! # Version 1.1.0 - Added veterancy perks for infantry units - Reduced damage/range of Sniper Rifle (12, 175m -> 11, 160m) - Added slight DoT from electrical damage (scale 5, duration 3) - Increased Cyborg Commando damage (80 -> 100), velocity (50 -> 120) and turn rate (120 -> 200) - Increased Banshee missile turn rate (120 -> 200) - Increased Orca Fighter missile velocity (50 -> 120) and turn rate (120 -> 200) - Slightly increased MRV speed (Mass: 3000 -> 2800, MaxEngineTorque: 7000 -> 8000) - Slightly increased speed of the Cadre grenade (Velocity 30 -> 45, Gravity 1.250 -> 1.6) - Changed repair arm ammo to use a continuous sound rather than a firing sound - Increased velocity and damage of the GDI AA Missile Launcher, made it use AntiAir warhead for all damage - New emitters and effects for the blue tiberium explosion and grenade smoke trails Infantry Veteran Perks As stated above, our new veteran system patch has been released! The Veterancy Patch gives all infantry the ability to gain "perks" through acquiring points. Each infantry has a different amount of points it must get before each rank, based on how powerful/useful the infantry is. Here's a list of what each infantry gets at each veteran stage; GDI Light InfantryVeteran: +25 to health and armour.Elite: Weapon upgraded with more damage, higher rate of fire, higher range and higher velocity.TechnicianVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Repair tool upgraded with higher repair rate.Disk ThrowerVeteran: +25 to health and armour.Elite: Incendiary anti-infantry disk (more damage, DoT). JumpjetVeteran: +50 to health and armourElite: Improved weapon with increased damage, RoF and velocity. OfficerVeteran: +50 to health and armour.Elite: Upgraded minigun with more damage, velocity, range and a higher RoF. Upgraded AA launcher with a cluster shot of three missiles, increased overall damage.Special Note: Standard AA Missile Launcher has also been rebalanced.MedicVeteran: +50 to health and armour, +2 self repair.Elite: +3 self repair (replaces +2 from veteran).Special Note: More is planned for this units elite rank in future. UmagonVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Sniper Rifle upgraded with ionised bolts (more damage), higher range and higher velocity. Riot TrooperVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Upgraded shotgun with incendiary pellets (more damage, DoT) and higher rate of fire . Also gains secondary fire slug shot.EngineerVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Repair tool upgraded with higher repair rate, self repair for vehicles (if driving).GhoststalkerVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: +50 to health and armour.Special Note: More is planned for this units elite rank in future. Nod Light InfantryVeteran: +25 to health and armour.Elite: Weapon upgraded with more damage, higher rate of fire, higher range and higher velocity.TechnicianVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Repair tool upgraded with higher repair rate. Elite CadreVeteran: +25 to health and armour.Elite: Rifle upgraded with increased damage, slightly higher range, less spread and higher RoF. Rocket SoldierVeteran: +25 to health and armour.Elite: Upgraded rocket launcher with increased damage, velocity and range. Upgraded AA launcher with a cluster shot of two missiles, increased overall damage.Special Note: Standard Rocket Launcher has also been tweaked.ChameleonVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Gains an extra weapon - throwing knives. Limited (but refillable) ammo for assassination at a distance, less damage than a normal knife.Special Note: More is planned for this units elite rank in future. CyborgVeteran: +50 to health and armour.Elite: Gains arm cannon. Chaingun upgraded with more damage, higher rate of fire, higher range and higher velocity.Toxin TrooperVeteran: +25 to health and armour.Elite: Toxin Rifle upgraded with blue tiberium (more damage), higher range and higher velocity. Mutant HijackerVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Upgraded Uzi with blue tiberium ammo (more damage), higher rate of fire, higher range and higher velocity.Special Note: Standard Uzi now fires normal bullets instead of tiberium ones. EngineerVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Repair tool upgraded with higher repair rate, self repair for vehicles (if driving). KerubimVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Improved plasma rifle with increased damage, RoF and velocity. Cyborg CommandoVeteran: +100 to health.Elite: Gains flamethrower weapon. New TS_Field & TS_Crossroads Civilian Building Fabian has been very busy at work on a completely new version of TS_Field, this version has a nice redesign that is much more fitting with the Tiberian Sun feel. He has also been working on one of the missing buildings from TS_Crossroads, this one belongs on the same side of the road in the middle as the current civilian building. LevelEdit & Buildings We are working on a much more updated LevelEdit with a large prop library along with a new set of proxy buildings for 3DS Max. These should be with by the new years, along with a new blog, patch and hopefully some map updates! If you are working on any fan maps and want to show them off, these tools are really worth the wait. But before then, why not show us what you are working on here! Reborn Community News One_Winged_Angel recently created a new skin for our BHP forums, a Reborn Theme. This new theme is created with the very old design in mind along with the older Reborn forum skin, it really does look amazing! To select this new skin (if you haven't already) just go to the bottom of the page, click on "Change Theme" and select Reborn! Xan_Kriegor has been working on a Russian fan site for the last few months in an amazing effort to spread the word about TS:R! Xan has been trying to keep it up to date with blogs and other Reborn/C&C news when he can. If you can read Russian or have Russian friends, direct them to this link and be sure to follow it! Cover the Planet in Snow! That's it for this Christmas update, be sure to keep on following us here, on Facebook, Twitter, and IndieDB. 2 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted December 25, 2013 Report Share Posted December 25, 2013 Hmm, can we enter the new building and buy booze? 0 Quote Link to comment Share on other sites More sharing options...
Guest forg0ten1 Posted December 25, 2013 Report Share Posted December 25, 2013 more civ buildings from TS! <3 0 Quote Link to comment Share on other sites More sharing options...
Garrus09 Posted December 25, 2013 Report Share Posted December 25, 2013 BOOZE 2 Quote Link to comment Share on other sites More sharing options...
Guest Pushwall Posted December 25, 2013 Report Share Posted December 25, 2013 (edited) On a closer inspection it appears there's no booze left, all the shelves are empty :saddowns: Oh well it was probably paint thinner and tiberium anyway. Edited December 25, 2013 by Pushwall 0 Quote Link to comment Share on other sites More sharing options...
Guest SiminaI Posted December 25, 2013 Report Share Posted December 25, 2013 oh well..... ChameleonVeteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.Elite: Gains an extra weapon - throwing knives. Limited (but refillable) ammo for assassination at a distance, less damage than a normal knife.Special Note: More is planned for this units elite rank in future. Give lightsaber to"Elite Chameleon" for reward stabber (/jk) I think give them with hijacker Uzi when they got elite rank. 0 Quote Link to comment Share on other sites More sharing options...
Guest Hicks359 Posted December 25, 2013 Report Share Posted December 25, 2013 Question on my part... Will infantry inside vehicles gain veterancy, and is there any kind of shared veterancy or is it on a per kill basis? For example, if I shoot somebody in the face whilst in a Titan, will I be gaining veterancy for it, or is it purely for actions done as the infantry itself? Disk ThrowerVeteran: +25 to health and armour.Elite: Incendiary anti-infantry disk (more damage, DoT). *Grins* Merry Christmas folks! Look forward to trying out the new patch, good work fellas. ^.^ 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted December 25, 2013 Report Share Posted December 25, 2013 Veterancy points are awarded purely based on damage, you can earn points and promotions even if the thing you're shooting runs away and heals itself. The actual kill counts for nothing in the vetetancy system. You earn vehicle veterancy whilst driving a vehicle, but currently these are useless as vehicles cannot be promoted yet. This will come in a future patch. 0 Quote Link to comment Share on other sites More sharing options...
Guest NodFan Posted December 25, 2013 Report Share Posted December 25, 2013 Hmm, can we enter the new building and buy booze? I wanna buy sum t----ns (Remove post if its against rules to say that, no warning point plz) 0 Quote Link to comment Share on other sites More sharing options...
Guest Timeaua Posted December 26, 2013 Report Share Posted December 26, 2013 (edited) The new TS_Field looks promissing. This veterancy system gives this game some more depth. Hope to see vehicle veterancy soon. A superweapon system and the juggernaut would round this mod up. Is it a huge effort to implement a little progress bar for veterancy? Edited December 26, 2013 by Timeaua 0 Quote Link to comment Share on other sites More sharing options...
Guest PlasmaFyre Posted December 26, 2013 Report Share Posted December 26, 2013 Very nice update guys. Can't wait to try the remade maps. Hope you guys got nice gifts for Christmas! 0 Quote Link to comment Share on other sites More sharing options...
Guest BerryBomber Posted January 3, 2014 Report Share Posted January 3, 2014 any word if Tiber will be implemented to the servers? 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 3, 2014 Report Share Posted January 3, 2014 As far as I know it isn't finished? 0 Quote Link to comment Share on other sites More sharing options...
Guest BerryBomber Posted January 4, 2014 Report Share Posted January 4, 2014 Oh, ok. Nvm, I just knew the beta was out and was eager to try it with other ppl. No worries 0 Quote Link to comment Share on other sites More sharing options...
Guest Timeaua Posted January 5, 2014 Report Share Posted January 5, 2014 the map is done and ready to get into rotation if Teamwolf gives the go. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted January 6, 2014 Author Report Share Posted January 6, 2014 I need you to send it again due to you sending me a link lol. 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted January 6, 2014 Report Share Posted January 6, 2014 Can all Elite rank infantry and vehicles get 1 hp heal per second? 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 6, 2014 Report Share Posted January 6, 2014 We're trying NOT to copy the AR veterany system verbatim... 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted January 7, 2014 Report Share Posted January 7, 2014 How about the Reborn veterancy icons shown in one of the blogs? Do those just need to be rigged up or something before they can be put in-game? 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 7, 2014 Report Share Posted January 7, 2014 Someone needs to actually find them and make sure they're exported properly... there is a specific x,y,z offset for the infantry one for instance. I have no idea where those files are at the moment, hence why I used the AR ones. 0 Quote Link to comment Share on other sites More sharing options...
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