Shnappz Posted February 18, 2015 Report Share Posted February 18, 2015 Hey, So I've managed to get my tank in game, firing moving and not autorolling. It is very slow though. What's the best way of defining the speed, is it in the level edit settings. Could I decrease the mass? Or could I add more wheel bones for extra umph? What is the standard procedure? 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted February 18, 2015 Report Share Posted February 18, 2015 Level Edit: Physics Model tab of your vehicle. Decrease mass / increase max engine torque to make it go faster. Adjust all the other values accordingly. Fastest way to test what each value does is to host yourself a 1 player game and hit F8, then type in: edit_vehicle. It will let you modify most of the values (but not all) on the fly. 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 18, 2015 Author Report Share Posted February 18, 2015 Thank you very much!! Thought it was that 0 Quote Link to comment Share on other sites More sharing options...
Jerad2142 Posted February 19, 2015 Report Share Posted February 19, 2015 And don't forget to give it some air drag so it can't just keep going faster and faster while falling. 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 19, 2015 Author Report Share Posted February 19, 2015 Heh, i bet that makes for some interesting bugs 0 Quote Link to comment Share on other sites More sharing options...
Jerad2142 Posted February 19, 2015 Report Share Posted February 19, 2015 Nah, there are very few maps you can drop really far in a vehicle worst case 0 gets you is the same thing you see with infantry when they fall for a long time. But if you want it to be interesting set it to be negative, once it gets moving, the negative "drag" only adds to the speed, shit can get crazy fast 0 Quote Link to comment Share on other sites More sharing options...
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