Pyryle Posted May 12, 2017 Report Share Posted May 12, 2017 View File Red Alert: A Path Beyond Classic Textures Pack COMPATIBLE WITH LATEST A PATH BEYOND RELEASE! Texture pack last updated 2021/11/04 for Delta's 3.6.1.0 release. See changes/additions below. All content featured in this texture pack should be compatible with the most current/recent patch of Red Alert: A Path Beyond. Enjoyed playing Red Alert? Ever wanted to play Red Alert: A Path Beyond with faction colors? Then this texture pack is for you! The textures contained in this pack will colorize the characters and vehicles of APB to represent their house colors from the Red Alert RTS. Allies will have the following house colors: Blue, teal, green, desert/sand Soviets will have the following house colors: Red, orange, yellow, brown When choosing a unit that has multiple camos, the symbol on the upper left of the purchase icon will tell you which color you will be buying: http://i.imgur.com/Dn0Qn0v.jpghttp://i.imgur.com/qH5MdM8.jpg UPDATES FOR DELTA 3.0 (click on the spoiler below to view!) - Naval units have been textured like their RA1 sprite counterparts Destroyer & Gunboat http://i.imgur.com/Ld1SUOH.jpg Allied & Soviet Transport http://i.imgur.com/k2VBVHl.jpg http://i.imgur.com/aqgejUj.jpg Attack & Missile Sub http://i.imgur.com/2olqqKP.jpg - Medium tank updated to have allied house colors across all camos http://i.imgur.com/aVTHNvw.jpg - Updated colorized mine layers to use new texture UPDATES FOR DELTA 3.0.6 (Click on the spoiler below to view!) - Included house color textures for the Soviet Mammoth Tank: http://i.imgur.com/AnZ9qyg.jpg UPDATES FOR DELTA 3.1 (click on the spoiler below to view!) Spoiler http://i.imgur.com/xGVjwQz.jpg Yak 9P is given the Classic Colors treatment! Colorized to closely resemble its ingame sprite. UPDATES FOR DELTA 3.2.2 (click on the spoiler below to view!) Spoiler Updated for new camo varians of the Allied Ranger and Artillery! UPDATES FOR DELTA 3.2.3 (click on the spoiler below to view!) Spoiler First-Person wrists have been redone after being lost for who knows how long! Engineers have been colorized to their respective houses! Soviet Shock Trooper's shock rifle prongs are now colorized yellow, inspired by the original sprite. Soviet Flamethrower's flamethrower weapon is now colorized white to match his fuel tank backpack, inspired by the original sprite. Soviet Grenadier now colorized based on his original sprite. Soviet RPG Trooper now colorized based on his original sprite. Allied Medic now colorized based on his original sprite. Allied Mechanic now colorized based on his original sprite. Allied and Soviet Supply/Demolition trucks are now properly colorized in their respective blue or red house color. Civilian/Neutral Supply Trucks are now sand-colored. ALSO INCLUDED, but optional: Rocket Launchers have been desaturated to more closely resemble the Rocket Soldier's ingame sprites. Rocket Launchers affected: RPG-7/Strela (RPG Trooper), LAW/Redeye (Rocket Soldier), Stinger Launcher (Sentinel/Crate pickup) UPDATES FOR DELTA 3.6.1.0 (click on the spoiler below to view!) Spoiler MiG has been colorized to resemble its ingame sprite! Allied Navy got new models for their Gunboat and Destroyer a while back, including the introduction of the Cruiser! These new models, and the Cruiser have been Colorized to resemble their ingame sprites! The Allies also received the Chronotank a while back as a new addition to their ground forces, and have now been colorized to resemble their ingame sprites! Soviet Submarine and Missile Submarine models got updated in a previous patch, so they are also colorized! The previous update to the Soviet Flamethrower in this texture pack came shortly before the new Flamethrower weapon model (at the time) replaced the old one, so the new weapon model has been updated accordingly! The latest APB patch as of this update (3.6.x.x) introduced the BTR for the Soviets, and have been colorized! INSTALLATION Unpack the contents of the RAR file into the game's "data" folder. For reference, the installation path should be the following: Quote C:\Program Files (x86)\W3D Hub\games\apb-release\data\ Once unpacked, load up APB and play like it's 1996 all over again! Special thanks to V0LK0V and Kicken for the original idea of the classic colors pack. Without them, this texture pack would not have existed for this long. Submitter Pyryle Submitted 05/11/2017 Category Custom Textures 1 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted August 1, 2018 Author Report Share Posted August 1, 2018 Texturepack updated 2018/7/31 for RA: APB release version 3.2.3.0. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted August 1, 2018 Report Share Posted August 1, 2018 Awesome ? 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted August 1, 2018 Report Share Posted August 1, 2018 How can I use GIMP or something else for free to modify the colours? I want to make a few slight adjustments. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted August 1, 2018 Report Share Posted August 1, 2018 Adjusting colours in GIMP can be straight forward, just alter the hue settings. Honestly I find GIMP working very well for game development needs, it does those types of tasks better than Photoshop, which I find more orientated towards photography and printing jobs. 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted August 1, 2018 Author Report Share Posted August 1, 2018 11 hours ago, Raap said: Adjusting colours in GIMP can be straight forward, just alter the hue settings. Honestly I find GIMP working very well for game development needs, it does those types of tasks better than Photoshop, which I find more orientated towards photography and printing jobs. This. I've been using GIMP to add onto this texturepack ever since even the Beta days of APB. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted August 2, 2018 Report Share Posted August 2, 2018 Cool, thanks! I used to use a pirated version of Photoshop to make skins. Favourites were blue Nod for Renegade and Reborn (Hassan) and yellow/gold for Allies in APB (Black Ops 9). I can't wait to do these again using GIMP. ? Edit: How can I make it so GIMP supports DDS files? It shows the image of the file in the folder but when I open the file I get the following error: "Opening 'file name' failed: Unknown file type." Thanks. 0 Quote Link to comment Share on other sites More sharing options...
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