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Pyryle

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Pyryle last won the day on May 30

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About Pyryle

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    Search Engine IRL
  • Birthday 07/23/1993

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    Medic-ing IRL in a hospital near you
  • Ingame Username
    Pyryle
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  1. Description The Soviet War Factory on Coastal Influence seems to have its vehicle creation pathfinding broken, where every vehicle purchased seems to want to get to the inaccessible rear area of the building. The Allied War Factory pathfinding does not appear as bad, however. In that case, all purchased Allied vehicles will immediately make a slight right turn after being created. Reproduction Steps Be Soviet in Coastal Influence Purchase any Soviet vehicle Rinse Repeat
  2. This. I've been using GIMP to add onto this texturepack ever since even the Beta days of APB.
  3. Texturepack updated 2018/7/31 for RA: APB release version 3.2.3.0.
  4. Pyryle

    I know Aprime is working for Linus Media Group/LinusTechTips these days; There is slight potential to be had there since it's a computer hardware channel... PS. Aprime if you are reading this have someone make a product B-Roll that includes some crappy gameplay on the next monitor/AIO review
  5. Pyryle

    I think.
  6. Pyryle

    The fun I have with Voe sometimes...
  7. Pyryle

    Underrated boss from an underrated JRPG. Prince Cort from Legend of Legaia.
  8. Pyryle

    Hell yea. I've been too tired from work lately that I'm being a lazy bum whenever I get home, but I have a good length of time off (a week) starting next weekend. I'll (hopefully) get to it then.
  9. View File Synthwave Ground Vehicles (and Aircraft, too!) This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks. The vehicles affected by this soundpack use the following songs: Light Tank: "Telecom" by Power Glove Medium Tank: "Raining Steel" by Perturbator Heavy Tank: "Built to Kill" by Lazerhawk Mammoth Tank: "Death Squad" by Perturbator Phase Tank: "Flightwave" by Com Truise Tesla Tank (and MRJ): "Chaos" by Lazerhawk ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default) APC (and Minelayer): "Access Point" by Stoned Presidents Artillery: "Rampage" by Kavinsky Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal. Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default) You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat. INSTALLATION Download and open the RAR, and place the files in the following directory: Submitter Pyryle Submitted 05/29/2018 Category Custom Audio  
  10. Version 1.3.0

    7 downloads

    This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks. The vehicles affected by this soundpack use the following songs: Light Tank: "Telecom" by Power Glove Medium Tank: "Raining Steel" by Perturbator Heavy Tank: "Built to Kill" by Lazerhawk Mammoth Tank: "Death Squad" by Perturbator Phase Tank: "Flightwave" by Com Truise Tesla Tank (and MRJ): "Chaos" by Lazerhawk ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default) APC (and Minelayer): "Access Point" by Stoned Presidents Artillery: "Rampage" by Kavinsky Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal. Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default) You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat. INSTALLATION Download and open the RAR, and place the files in the following directory:
  11. View File Cardiac Telemetry Base Attack Notifications This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting. For all enemy structures, the following single beep will be played: For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played: For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video): When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map: INSTALLATION: Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data Submitter Pyryle Submitted 05/29/2018 Category Custom Audio  
  12. Version 1.3

    3 downloads

    This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting. For all enemy structures, the following single beep will be played: For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played: For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video): When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map: INSTALLATION: Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data
  13. Description When a second player attempts to join the host's LAN game, the second player's client will receive an "ID mismatch" error, before the game crashes and closes itself from internal error. The frequency of this error is variable from my observations so far. crashdump.20180530-013518-r9972-n1.rar
  14. Pyryle

    "Bant." - killboy06
  15. Pyryle

    >drgdrgdrgdrgdrgdrgdrgdrgdrg
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