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    • FRAYDO

      APB Regular Playing Times   04/05/2017

      FRIDAYS, SATURDAYS & SUNDAYS 7:00 PM GMT (EU) & 9:00 PM CST (US)

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[blurb]Another month another Apocalypse Rising update! This update brings a closer look at the Navy SEAL C4, Soviet architecture, and Allied base defenses.[/blurb]

ABpE2cn.png

Another month another Apocalypse Rising update! This update brings a closer look at the Navy SEAL C4, Soviet architecture, and Allied base defenses.

Navy SEAL C4

Special delivery! After mowing down enemy infantry and clearing a path, the US Navy SEALs effortlessly dismantle enemy bases with their signature C4. Soviet maintenance personnel should be diligent in disarming any and all C4 planted as a single brick is packed with enough explosives to destroy a building. It is rumoured that Special Agent Tanya carries her own unique model of C4, although battlefield reports have yet to confirm this.

Navy SEAL C4

Texture by @Romanov

Soviet Doors

Continuing with the renovation of internal infrastructure, the Soviet Engineer Corps have had every detail in mind from the purchase terminals right down to the doors. While it may not appear to be much to the average Conscript, the Soviet engineers are nonetheless proud to now have doors that are truly representative of the working class!

Soviet Door

Concept By @Squid Empire, Model by @Romanov

Patriot Missiles

To keep the skies clear of Conscript paratroopers, Soviet Siege Choppers and Kirovs, the Allies turn to the Patriot Missile System. Serving the role as the primary anti-air base defense, the Patriot utilises advanced targeting systems and detection equipment that allows it to even down enemy MiGs called in by Boris. Unable to defend itself against ground threats, Allied forces must be vigilant in keeping the Patriot Missile structures operational lest they be overwhelmed by Soviet air power.

Allied Patriot Missile System

Model by @Romanov and @moonsense715.

Recruitment


We are always hiring new team members to speed up AR's release! If you believe that you can help us out, you are more than welcome to help!

The following positions are open:

  • 2 Artists for modeling and texturing civilian buildings and props.
  • 1 Artist for making nature assets (trees, bushes, etc.)
  • 1 Character Artist
  • 1 Texture Artist/Photoshop User (optionally Unwrapper) to help in texturing building interior objects

If you wish to contribute to this project and believe you have the skills, give us a shout!

If you would like to contribute to the game and believe you have the skills, don't hesitate to apply! If you don't know if you have the skills, send us a forum PM and we can chat. If you would like to help in areas not listed here, that is also more than welcome.
To apply, just send @moonsense715 or @One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for.

End

Feel free to contact the team regarding testing applications for Apocalypse Rising and our other W3D projects and become an official W3D Hub Tester today!

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I'd like to see future previews in a W3D scene rather than a 3DS render. It'd help provide any feedback on the assets when they are displayed the way you would find them in-game alongside a level environment.

You could create a "preview only" mini-level for the purpose of this, so no need to do any major terrain work.

 

Edited by Raap

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