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Showing results for tags 'Apocalypse Rising'.
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising why no one playing ra2 apocalypse rising
Robomax21 posted a topic in W3D Hub Discussion
a few months ago the servers were full of players but now they are mostly empty. what happened? -
[blurb]Check out our upcoming Game Nights for the C&C 30th Anniversary event! We have IA, AR, APB, and TSR lined up! Check the forums or our Discord for date and times.[/blurb] Check out our upcoming Game Nights for the C&C 30th Anniversary event! We have IA, AR, APB, and TSR lined up! Check the images below for the dates and times. RSVP on our Discord! Calendar link: https://w3dhub.com/forum/events/ Discord link: https://discord.gg/jMmmRa2
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Release Date
cyberarm posted an event in Community Events
Coming soon™ has arrived! -
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Hi everyone, It's been over two years since we last posted any formal updates to AR, so I wanted to just post and assure you all that development is back up and running and better than it has ever been. For the past two years, we were wholly distracted by the development of Tiberian Sun: Reborn, which ultimately had to be put on pause. However, putting TSR on pause allowed us to regroup a bit and take another look at AR and where we were at with the project. Coming up with a fairly solid development plan, we started working on the game again formally in August and have been rapidly iterating ever since. This leads us to where we are right now; running fortnightly tests where we're iterating on the balance and features within the game in order to create the definitive RA2-shooter experience. I just wanted to start by re-posting a link to the stream we did around 10 days ago on the current test build to kick things off again. Over the course of the next few weeks, we will be releasing updates on new features and content that have been going into the game along with images and videos about where we're at and what we're doing. We also want to start updating you guys a bit more often and also engaging you in our development process a bit more as time goes on, so if you guys have any ideas for stuff you'd like to see, whether it be feature-centric videos, development team AMAs, more streams, unit renders, regular content updates or anything else you can think of, let us know in the comments below! Cheers! @OWA & the AR Team [blurb]It's been over two years since we last posted any formal updates to AR, but now development is back up and well underway. Find out more here![/blurb][thumb]thumb_ar.1.png[/thumb]
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Apocalypse Rising Prism Tank & Harrier Update!
Coolrock posted a topic in Red Alert 2: Apocalypse Rising
How’s it going everyone? You may have been asking, "Where is AR at the moment?" and through this video you can find out! We are happy to announce that we have hit Alpha! This means that the features that we wanted to include in the first release have made it ingame. Thanks to the efforts of the team over these past few months, we have cleared this milestone! Today we’re excited to showcase a few of these new features! In this video we have included the new HUD and UI, improvements to the Allied Prism Tank including an all-new refraction projectile, and a physics overhaul of the Allied Harrier! All this and more in this video update brought to you by OWA. Please feel free to comment below about anything you would like to see in a future video, and we would be happy to show it off for you!-
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