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T-62 range concerns

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On 2/18/2020 at 1:00 PM, Threve said:

It would just be better to have an Extra T-62 to your assault rather than a tank that has to stun another tank and only can when it's at 30%. In addition the tank has a low range and low armor.

 

1 hour ago, notDMB said:

I’ve tried using the microwave tank and it’s just not useful. 315/315 means you die in one shot to stuff like the Sheridan, AVRE, Titan overcharge, you go down in usually 4 railgun shots from mammoths, PICs and Prisms melt through you. It’s flimsy and has very low range. If a tank is under repair your damage is comparable to shooting at the tank with a humvee, meaning you’re not helping your team beat out repairs. My point was against a GDI deathball, the microwave tank is useless. Because it is. A proper GDI deathball could likely even ignore you because once you die fruitlessly in a microwave tank you’ll just buy something more useful instead, that can actually get a tank down to 30% health and doesn’t need to be within grenade range to do so. 
 

You can slap down disorganized GDI rushes without repair support with practically anything in Nod’s arsenal. When it comes to serious games with actual coordination the Microwave tank does not stand tall. 

If it could zap tanks when they're at 50% it would be pretty useful. But even then.

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It just comes down to faction balance.


What does GDI have? Big heavy tanks with powerful guns and lots of health, and a super durable and powerful repair tank.
So what does Nod want to deal with it? Damage. Anything else is inferior. You can't out tank GDI because that's their shtick, their strongest suit. What a GDI team wants more than anything is for Nod to try to just have a regular tank battle, because even with the T-62 being overstatted (and incorrectly modeled) it's still not a pound for pound equal to a Mammoth or Titan, especially not in a big 6v6 tank battle. Even if the Nod team has more DPS, the GDI team has more HP, and more repairs. That's why Nod relies so heavily on stealth tanks or ambushers, and what do those tanks do that other tanks don't (aside from being fast and/or invisible)? They do SIGNIFICANTLY more damage than other units in their tier. Same with Nod artillery. They need things that do a lot of damage AND can take a hit OR can simply avoid being hit in the first place, because they either have to kill the GDI repair tanks to stop the rush, or out DPS the repairs. 

The Microwave tank has none of these qualities. It neither outputs damage, nor can it maneuver and get behind the enemy line (more than any other tank), and it's not overstatted to at least attempt to fight a GDI deathball head on. It's the same issue with the Black Hand Laser Tank, in a way, except the BHLT can actually do damage. A lot of damage, a lot more than other tanks in its tier. But it doesn't have any significant health pool, it doesn't have insane speed or maneuverability, and it's not invisible. So it's useless at dealing with a GDI deathball. Its best qualities are shooting poor defenseless buildings. 

Without a proper redesign and rebalance of how basically all tanks work, separating light medium and heavy into very clear categories, you're not going to see units like the Microwave Tank or the Black Hand Light Tank, laser or no. They are not different enough, fulfill no role required of them. The Microwave is a fun unit. It's not a good unit. 

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On 2/21/2020 at 2:33 AM, Threve said:

If it could zap tanks when they're at 50% it would be pretty useful. But even then.

It's crazy value. Just destroy enemy armor and then stun it and "Finish him!".

It will be too OP.

If it need some buff, then firstly it need a little bit longer range for high microwave. It's annoying that indicator shows that you can hit enemy, but you need to come closer cause of lower range.

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9 hours ago, shoverno2 said:

It's crazy value. Just destroy enemy armor and then stun it and "Finish him!".

It will be too OP.

If it need some buff, then firstly it need a little bit longer range for high microwave. It's annoying that indicator shows that you can hit enemy, but you need to come closer cause of lower range.

This tank has the range of throwing a feather.

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