Jump to content

Threve

Staff
  • Posts

    630
  • Joined

  • Last visited

  • Days Won

    31
  • Donations

    $0.00 

Everything posted by Threve

  1. Version 1.0.0

    9 downloads

    Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  2. View File GDI Engi Lunchables Backpack Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  3. Version 1.0.0

    5 downloads

    Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  4. View File Riot Soldier Spongebob Backpack Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  5. Version 1.0.0

    7 downloads

    Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  6. View File Gameboy Tech Backpack Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  7. Version 1.0.0

    10 downloads

    Quick gang, go solve those mysteries! Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  8. View File Scooby Doo Mystery Machine APC Quick gang, go solve those mysteries! Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  9. Version 1.0.0

    6 downloads

    Installation is as simple as dropping the .dds files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  10. View File Tron Hand of Nod Installation is as simple as dropping the .dds files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  11. Version 1.0.0

    7 downloads

    Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  12. View File Tron Nod Vehicles Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  13. View File Helpful Medic Pack Should allow you to deliver Coors Light, Reeses and Bandages to the battlefield even faster! Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures  
  14. Version 1.0.0

    5 downloads

    Should allow you to deliver Coors Light, Reeses and Bandages to the battlefield even faster! Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data
  15. Yeah for sure! Doing it tonight or tmrw. *Fingers Crossed*
  16. No problem. Glad you liked them. They really were from a different era. Great times. I have a bunch more @Einstein I’ll upload tomorrow. I think they got lost somewhere on fourms but I’ll put them in the appropriate place (Download section) now that we got them.
  17. Oh wow hahaha, what a blast from the past. Took me a while, but I found them. They're still on MediaFire. Here's the medic pack and also Tron Textures if you want. If you need anything else just let me know. Noddy Tron.rar Tron of Nod.rar Medic Box Thingy(2).rar
  18. hahahahahahahah You know you love it. See you in-game.
  19. Absoultely. It's actually encouraged as proxy mines are so critical to defence but can be disarmed easily if placed incorrect. Just make sure you have 1 mine sticking out somewhere so you remebered that you mined there.
  20. Sorry for being late to the party as well. Wanted to add two things to the mix! Interim Apex: As you may or may not know, a new big update was just released! The update includes new units, a redesign of Great_Wall and some major balance changes to units across the board including defences. Download now and check it out if you haven't already! ECW: As OWA mentioned the download section has been reformed and updated to include ECW and IA respectively. Adding the first file to the ECW section is an ECW sound remaster to bring the game more into the modern age. A personal project of mine, the goal here was to not only replace some outdated sounds but also remaster already existing ones with the proper HQ sound files, filters and effects. Download when you get a chance.
  21. Version 1.0.0

    19 downloads

    This sound pack for ECW aims to improve and remaster a majority of primary sounds that ECW utilizes. Unfortantely, a lot of the sounds files use low frequency audio (12,500 Hz - 20,000 Hz) that degrades quality which could be due to the age of when the game was made or simply what was avaliable at the time. However, the files included in here help to fix the problem with fully replaced sounds, audio that has been re-edit'd in audacity/filter'd through various plugin's, more detailed audio and direct sound files from other games in their crystal clear 48,000 HZ format instead of what was originally an in-game recording from earlier times. It's my hope to continue this to the point of ensuring a complete revamp of ECW sound files including specfic radio stations much like GTA. Enjoy! Changelog V 1.0: Installation is as follows: Place all files in C:\Program Files (x86)\W3D Hub\games\ecw\release\Data 2040941246_ECWSoundRemaster.rar
  22. Alright. Based off of what was witnessed through Broly's videos it looked like this wasn't a one time thing. There was consitant headshots abound while shooting at a wall the whole match. I talked with Lance3065 and requested proof of what occured. As it turns out, it's due to Renegades shit netcode and internet. What occured, Lance3065 started to download a game simultaneously on Steam (Aven Colony) while playing IA. The game is 25 GB. This in turn lead to what Lance3065 doing holding true. People were ethier standing still, or running in a straight line on his game. SImilar to the moment right before the game dissconects due to "Connection Lost to Client". I talked with Pyryle as he had the same problem a while back. Basically, Lance's game due to a massive dump on his internet was not allowing his client and the IA client to sync up properly. This caused the game to update what seems to be every 10 to 15 seconds on his end instead of real time. Based on the proof provided and history, I do not believe he was hacking or using cheats but instead (As obviously shown in the video) having his internet just take dump on him. But if this can happen once, it can happen again. I would like to say simply, "Do not download anything while playing IA" to you @ Lance and I strongly believe that you'd do that. But again, this shows that it's a possibility to do something like this. As a result and meeting in the middle.. I would like for you @Lance3065 to stream your games on Twitch.com using whatever program you'd like, as long as it streams. This will provide proof to anyone in-game and me that you're situation isn't occuring. As you've said it's triggered by downloading games from steam. If you're downloading situation starts to become a reoccuring thing then it's going to lead to punishment. I have seen you play normally in-game with some lag here and there.. so simply just don't download anything while streaming and you'll be fine. In terms of programming, OBS seems to be a good go to. If you need help, there is a guide here. If you still can't get it, just post a topic in help/support and we'll get you set up. Twitch is not a 25 GB game on steam so i'm assuming this problem won't occur again while streaming. I do not expect this to be a permant thing ethier. However, for now until a deciding point I would like for you to stream your games and provide the link to it at the end of the topic please. I believe one week should be a fair amount of time to get it set up. Unless Dblaney1 or Yap says otherwise, this is the decison i've made and that will occur.
  23. Wow. That looks pretty bad. I'm going to talk with all involved first to get every side of the story before I come to a conclusion and in-turn decision. I believe it's fair to all involved and there may be missing evidence from opposite sides. Please PM me the details of what occured. @awxyde (PM'd on Discord and will be PM'd in-game from me). @Broly @Lance3065 @sith_wampa (Was in-game at the time as well) @BeerBaron Thank you.
  24. I understand which is why in some of the points (Like the golaith) I reccomended it be moved to locations that only have 3 slots filled at the moment instead of the maximum 4. I'm very confused and concerned about this. I did some tests to confirm what I think about this purposed change. I got a Gunner, an Ezikel and a Mammoth Railgun and did some tests to see the firepower of each on the current build on IA right now. I fired directly at the front of an Ezikel to determine how long it takes to kill it. All shots were aimmed at the same spot (Front windshield). Here's what I found. Currently (All units are un-upgraded): Gunner will kill an Ezikel in 11.22 Seconds by firing at an Ezikel (Reload time included) A Mammoth Tank Railgun will kill an Ezikel in 15.3 seconds. (Reload time included) Increasing the damage per shot from 197 to 249 is a purposed 26.4% increase to the current damage. If the damage was a 100% increase, it would in theory mean it kills a unit twice as fast. So i'm going use this theory to apply for the time. 26.4% (Increased damage)/half = 13.2% . (I'm dividing in half to calculate the time. If it was 100% of an increase in damage it would mean the unit would kill 50% faster. Twice the damage = half the time.) So 13.2% of 11.22 seconds = 1.48 seconds (Rounded from 1.48104) So 11.22 - 1.48 means that with the new changes gunner will kill an Ezikel in 9.74 seconds un-upgraded. With upgrades... 197 (What was tested) to an upgraded 396 damage is a purposed 101% increase to the tested damage (197). So. 101%/half = 50.5%. So 50.5% of 11.22 seconds = 5.65 (Rounded from 5.656) So 11.22 - 5.65 = 5.67 Seconds. This means that with the new changes gunner would kill an Ezikel in 5.67 seconds upgraded. (Side Note: The time would actually be faster/shorter than calculated since Gunner would have 9 rockets instead of 6 upgraded. I would need to test this out to see if he could kill an Ezikel in 1 Salvo with the changes or is forced to reload.) Again for comparison a Mammoth Railgun kills an Ezikel in 15.3 seconds. I welcome anyone to correct or fix my math if it's wrong, messing with the time and percentage calculations is again difficult but I believe this is correct what i'm assuming if not giving an idea of the changes. The reason I put all of this is to show that Gunner's damage is fine where it is. I think he should be crushed because he can just run next to ezikels at the moment and they can't do anything about it. Making him crushed mean ezikels have a chance and he's still OP slightly but not a huge ammount. As in he's fun to use. The math above does not take into account hitting the side armor weakspots or hitting from rear which i believe would kill an ezikel faster. Gunner I don't believe needs to be buffed to fight back against anything since he can already take on everything (And really well if I may add).
×
×
  • Create New...