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Everything posted by Threve
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View File Gucci Navy Sailor To install, place the file in the Data Folder. You just drag and drop them. Navigation is as follows. ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER) Submitter Threve Submitted 02/04/2022 Category Custom Textures
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View File Modern Stealth Texture A more modern take on the Classic Renegade Stealth Texture. To install, place the file in the Data Folder. You just drag and drop them. Navigation is as follows. ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER) Submitter Threve Submitted 02/04/2022 Category Custom Textures
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You're again assuming that people assualting a building will have the ability to call in !support every single game. Getting to !support takes a long time. In addition people call !support (when they can) because they see mines on the building door. If they don't, they hit the mines and die instantly. So no, you're not putting the mines in sneaky spots because they see said mines and call in !support. This argument or suggestion of "Removing the mine limit" has been brought up by people over and over to which I have to give the same answer. 1. I've been able to effectively mine a building with near 55 mines out of 96. Providing plenty of room to place more wherever you'd like. 2. No mine limits mean that you can just spam mines all over the building. Why bother attacking anymore as an infantry? You're forcing the game to be more about rushes with tanks being the only tactic allowed more than it already is. Yet again anouther situation of A. Can't do anything as an attacker , B. Don't have to do anything as a defender. 3. You don't place mines in spots that won't be detected/disarmed. You don't place !support in buildings when you have the ability. The bots also don't just run out of the building when called in ASAP. I would know because I have used !support bots for in the past when fighting known base rushers.
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Then mine places where someone won't expect it. For example, dont mine the door to the ref but instead the wall. This will make players assume you didn't mine your base and will instead die instantly after making the mistake. You can even throw the mines inside the bottom roof area of the com center to have them go inside the building so they're impossible to disarm. In addition, gaining !support is difficult now since the requirement was upped after it was swapped out. You have to be lvl 4 to get !support now, you don't instantly get it. If it's such a problem as well then deploy !support inside a building. IA still is teamwork. But it's a game that doesn't force you to use it each and every single game. If you believe that teamwork is the best route, then find a way to make it so you can use teamwork to defend the base like having someone (Tesla7man) just camp the base with a gap gen. Like yeah, players use !cmds. But they not only earn them, but they're also given to any player in the game as well.
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!Cmds are something that encourages players to attack or defend and actually play the game. While I can see why you think they "Break TF out of this game" it's something that is seen from your prespective. They way I see it is commands encourage offensive gameplay and speed up the game while also rewarding people who attack as a result or defend. By not using !wep, !support or !char to disarm mines I don't exactly understand how i'm supposed to go up against a building when it has 8 mines, 1 Techie bot, 1 Base Crew and the chance that someone who dies will spawn there any moment. And no, I'm not going to get everyone to spam tanks every single game like APB to win a game because that's the only realistic strategy to take down a base. The problem I have with people saying that it's "Abuse" is how they typically turn a blind eye to other things. If someone isn't allowed to use !char during battle when are they allowed to use it? Does that mean you can't use !wep during battle as well because that would be abuse? Someone using !support alerts the whole base where they're at, so why is it abuse when it tells everyone the location. I think I can best wrap it up by saying this and what I believe. If everyone has the ability to do the same thing (Everyone can use the different !cmds) then it's not abuse or having something broken. Instead you need to use it the same way, get more creative with how you use it or get left behind.
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Work In Progress Infiltration- A Choose Your Own Adventure Story (fixed)
Threve replied to Mojoman's topic in Forum Games
Option 1. Get your guns ready. -
Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
To be fair, if we can conceal a Tiberium field suit .50 cal silenced sniper rifle C4 charges Mossberg 500 shotgun then we should be able to hold ourselves and blend in with the crowd. -
Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
Option 3 implies that Nod has been stealing people and Livestock. I don't like any of the options to be honest but I vote for the the first one since if the crowd is pissed with Nod we might be able to do something. -
Idk who's the oldest on here but you'd have to find some real old school oldbie to give you a definitive answer. I'm pretty sure it boiled down to nearly all Renegade drama at the end of the day though. Someone's bored, complains about something, shit show/fourm posting ensues, everyone forgets about it a month later. Although in the mid 2000's a lot of conflict was occuring with APB due to a variety of reasons. The APB v Reborn drama was most likily as Gibblets has kinda said.. "Which game should we work on/which game is better/why is this game taking away players from the other game when the other game is my favorite".
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Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
Yeah. It seems like the general public isn't too happy about GDI at the moment. And if it's a small village any outsider will be quickly noticed. -
Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
Well if it's Tib Dawn rules (i.e. no Stealth Black Hand Infantry/Proxie Mines) then to the Nod base it is. We can scout or see what we're dealing with when we're nearby using the .50 Cal Sniper Rifle scope and then decide whether we can hi-jack a vehicle, take out the Power Plant first or find more intel/supplies then. -
Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
We have no Anti Vehicle weapons. If we see a tank of any kind our only hope is to run. Our .50 Barret Sniper rifle might be able to take down a Buggy. But then we're SOL on shooting infantry from long range. We're really relying on not encountering an armored vehicle. Also @ Mojoman is this Tiberian Dawn units/rules or Renegade Units/Rules (I.E. Stealth Black Hand infantry units)? -
Games Infiltration - A Choose Your Own Adventure Story
Threve replied to Mojoman's topic in Forum Games
Land in the Tib Field. The locals know the land and the people and will out you very quickly, revealing you to Nod and making the fact you landed there irrelvant if not worse off. It's also super far away. Landing at Nod base is a better option, but you're going to come into contact probably and have no ammo to waste along with nothing to deal with vehicles. "Lightly Guarded" may mean 1 Light Tank which you can't deal with or a Buggy that'll just hunt you down. The tib field means you'll take contact but on your own terms. You'll just run out the tib field as fast as possible and if you have to deal with the tib life forms then so be it. At least no one is around. You're also the closest to the objective. -
Version 3.0.0
713 downloads
A replacment for Patch in Interim Apex. Files include a String (Name) replacment, PT Replacement and textures. To install, place the TTFS files in the TTFS Folder and the Data files in the Data folder. You just drag and drop them. Navigation is as follows. ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER) C: > Program Files (x86) > W3D Hub > games > ia-release > IAFiles > InterimApex > ttfs >files (TTFS Folder) -
View File Ricardo "Patch" Milos A replacment for Patch in Interim Apex. Files include a String (Name) replacment, PT Replacement and textures. To install, place the TTFS files in the TTFS Folder and the Data files in the Data folder. You just drag and drop them. Navigation is as follows. ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER) C: > Program Files (x86) > W3D Hub > games > ia-release > IAFiles > InterimApex > ttfs >files (TTFS Folder) Submitter Threve Submitted 11/07/2021 Category Custom Textures
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The A.I. in this game is janky unless we're talking about the new custom bots built by W3DHub. The turrets I believe target ethier the closest target, the last target they were firing at, or whatever hits them last (Based off of the other "non W3Dhub Advanced A.I." i.e Turrets/!support bots) The A.I. for the turrets may be able to be reworked so it only targets infantry but I don't even know if that's possible for a variety of reasons (Most namely Kaskins doesn't do the scripting and we're using old scripts at the moment so other things work). Also, the ability to target vehicles means you can detect stealth vehicles. My best course of reccomendation would be to get enough !vet for bots, or get a hotwire and place proxies on the ground around the area of where your tank has set up shop. I typically use this with the Merkava when I deploy to detect SBH's, and keep infantry at bay while I shoot them or fall back.
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View File GDI Engi Lunchables Backpack Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures
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View File Riot Soldier Spongebob Backpack Installation is as simple as dropping the files in the folder listed below. C:\Program Files (x86)\W3D Hub\games\tsr-release\data Submitter Threve Submitted 08/18/2021 Category Custom Textures
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