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W3D Export Tools for 3DS Max 2017 version 1.6.0 released!


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The W3D Export tools have been updated to version 1.6.0!

Credit to @Dghelneshi@CMDBob & @jonwil for this release! Feel free to ask them if you have any questions about all of this!

This pack contains:

  • W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from
  • W3D Viewer -  A model viewer for W3D files
  • W3D Dump - A tool to open W3D files and see the contents
  • The source code to to the W3D Exporter, wdump.exe and memorymanager.dll

Here's the changelist!



  • Fix crash caused by some objects brought up from Max 8.
  • Objects without mesh data (e.g.lights, dummies) no longer crash the exporter when they have "Export Geometry" checked.
  • Exporting instanced meshes can now only export one mesh into the .w3d file instead of redundant copies.
    • Requires "Export Transform (Bone)" to be checked on all instances!
    • Requires "Eliminate duplicate reference meshes" to be checked in the export dialog.
  • W3D export properties are now properly propagated between instances of the same mesh
  • Fixed bug where cloning multiple nodes using Shift+Drag would jumble W3D export properties.
  • Its now possible to edit the MaxScreenSize field via an edit box on the "W3D Tools" rollout.
    • New default value is 1.0 for the new scripts 5.0 percent screen size LOD implementation.
  • Remove "Student Version" message from max files.
  • (The added "Export New AABTree" checkbox in the exporter does nothing as of yet.)



You can find the download here:

If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help!


[blurb]The W3D Export tools have been updated to version 1.6.0![/blurb][thumb]thumb_w3d.0.png[/thumb]

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