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3.6 News - Major Revisions to Canyon River


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Here is your APB update for today. The info is copied from the 3.6 changelog, with some additional screenshots of the revamped Canyon River level below.

  • The extremely lengthy, circuitous tunnel section is now eliminated, along with all the infantry routes that led into or out of the rear sides of the bases.
  • There is a new short, direct, and accessible tunnel route under the east hill to replace the long tunnel route that was removed.
  • Inside the cave mentioned above is a capturable gem silo, worth 2 credits per second to the team that captures it using a Technician or Engineer.
  • The top of the east hill is no longer accessible.
  • The Soviets have extremely easy access to the west hill next to their Barracks, where previously it was difficult to defend.
  • The west hill has a couple infantry routes which were moved, appropriated, and simplified from other areas of the map.
  • The Allied base building positions have been swapped.
  • The Soviet Barracks has moved slightly closer to the War Factory.
  • Each team has four defenses, which have been rearranged in their own ways.
  • Added bot support.

Canyon River - 3.6.0.0 - 01.pngCanyon River - 3.6.0.0 - 02.png
Canyon River - 3.6.0.0 - 03.pngCanyon River - 3.6.0.0 - 04.png
Canyon River - 3.6.0.0 - 05.pngCanyon River - 3.6.0.0 - 06.pngCanyon River - 3.6.0.0 - 07.pngCanyon River - 3.6.0.0 - 08.png
Canyon River - 3.6.0.0 - 09.pngCanyon River - 3.6.0.0 - 10.png
Canyon River - 3.6.0.0 - 11.pngCanyon River - 3.6.0.0 - 12.png
Canyon River - 3.6.0.0 - 13.pngCanyon River - 3.6.0.0 - 14.png
Canyon River - 3.6.0.0 - 15.pngCanyon River - 3.6.0.0 - 16.png
Canyon River - 3.6.0.0 - 17.pngCanyon River - 3.6.0.0 - 18.png
Canyon River - 3.6.0.0 - 19.pngCanyon River - 3.6.0.0 - 20.png
Canyon River - 3.6.0.0 - 21.png

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41 minutes ago, ChopBam said:

There are no capturable buildings in this game that are also destructible.

Well there is no capturable gem siloes(or capturable of any building that exist as normal base buildings too for that matter) AFAIK in the current public version either, and all gem siloes (of which there is very few in the first place) are destructible, so yeah either option from that point of view is kinda equally likely, and with everything else the scripts team managed to do to the engine at this point, I don't consider anything to be truly impossible anyway, but I guess that means a no in this case at least

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