WNxHeadShot Posted July 3, 2022 Report Share Posted July 3, 2022 (edited) This guy got so butthurt that I blew up the Nod Comms with a spy that he somehow glitched the ion in the comms wall. It didn't look like it was somewhere on the inside. You can also see and engineer trying to disarm it but his pathing was messed up, staring at the wall, if it was inside the AI engineer would've gone there. Quick Edit: He survived the blast and there was a Guard Tower in the back so he didn't escape through there. Edited July 3, 2022 by WNxHeadShot 0 Quote Link to comment Share on other sites More sharing options...
Threve Posted July 4, 2022 Report Share Posted July 4, 2022 9 hours ago, WNxHeadShot said: This guy got so butthurt that I blew up the Nod Comms with a spy that he somehow glitched the ion in the comms wall. It didn't look like it was somewhere on the inside. You can also see and engineer trying to disarm it but his pathing was messed up, staring at the wall, if it was inside the AI engineer would've gone there. Quick Edit: He survived the blast and there was a Guard Tower in the back so he didn't escape through there. Renegade 2022-07-04 00-51-46_Trim.mp4 4 Quote Link to comment Share on other sites More sharing options...
dblaney1 Posted July 7, 2022 Report Share Posted July 7, 2022 Based on Threves video the beacon looked perfectly fine. I wouldn't go based off of the AI bots. Their pathfinding is pretty hit or miss. 2 Quote Link to comment Share on other sites More sharing options...
WNxHeadShot Posted July 8, 2022 Author Report Share Posted July 8, 2022 I know there's some way to get inside the walls in the GDI Comms. About 2 weeks ago a Nod got turned into a visceroid and somehow got inside the wall in the first room on the left and he got command killed by a mod (I think it was Threve, we were on VC when I called it out). 0 Quote Link to comment Share on other sites More sharing options...
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