Jump to content


Staff Moderators
  • Posts

  • Joined

  • Last visited

  • Days Won

  • Donations


dblaney1 last won the day on November 9

dblaney1 had the most liked content!


115 Excellent


About dblaney1

Member Title

  • Interim Apex Producer

Profile Information

  • Ingame Username
  • Gender
  • Icon

Contact Methods

  • Steam

Recent Profile Visitors

4,830 profile views
  1. When you have a moment can you test the tortoise again. I tweaked the priority values.
  2. We do use DP88's turret AI. I assume the issue may be that Kaskins (Yap) put the priority for vehicles/turrets much higher than Infantry on these turrets. Do you have an example of which vehicle this is an issue on. I can take a look at those turrets priority values.
  3. Hi if you get crash dumps for IA please upload them here. Also if possible give a brief description of what was going on ingame, which map it was, and where on the map you were.
  4. Can you upload your saved game file you are using to test this. I can't replicate the issue. I started the mission from scratch as well as created a quick save before the sams and loaded that and both times it worked fine. You can find the save games in c:\user\<username>\Documents\Renegade\Client\save
  5. You Need to start a new game instead of Loading one of the missions with the stars next to them. You are playing a single mission.
  6. Damage buffs are fine. Just do it like IA where the building must be alive to research the upgrade. If it has already been upgraded and the building dies the upgrade stays. If you aren't familiar with how the IA upgrades work I recommend joining and playing on a map with a Communications center. There is one on right now actually. The next three maps also have Comm centers.
  7. Make them work like the Comm Center in IA. You research unit upgrades that last the whole match. Similar to C&C3 secret shrine and tech center. I'll gladly port my scripts to 5.0 and give a tutorial on how to use them. Its very straightforward.
  8. Can you test it in IA? It will give us a better idea if your issue is scripts 5.0 (APB, AR2) specific or occurs in 4.x (IA) as well.
  9. In the future don't ever use jpg compression on a texture you need to tile. The artifacts will be very visible. PNG is a good one for uploading online.
  10. If we didn't have the lockdowns we probably would have 10 times as many deaths by now as we have had. The economic fallout would have been much worse and we would likely need to lockdown now for much longer.
  11. Version 1.0.0


    Classic Hourglass flying map with FPS fixes applied and bullet blocking bushes removed.
  12. Version 1.0.1


    Classic Map fixed by dblaney1. Changelog: Fixed tunnel entrance meshes to have non-broken collisions. Generated VIS and added hundreds of manual vis points to reduce VIS glitches. Pathfind is compatible with upcoming 4.7 bots. Bots can enter and exit buildings properly. Added lightscapes to the tunnels to match the light props that were on the map. Added green glow to the tiberium fields. Added crate spawners so that servers that use them may do so. Harvesters waypaths are configured so that they aren't obstructed by newly purchased vehicles. Interval between harvester loads is equal for both teams.
  13. Your best option if you are using a server that is not running dragonade is to use the brenbot gamespy plugin. Also make sure you have the latest server files from https://www.tiberiantechnologies.org/files/server-4.6.9.zip
  • Create New...