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  • Vehicle smoking/burning bug after being fully repaired.


    Nodlied
    • Version: 3.0.0.0 BackBurner Severity: Low Game Area: Vehicles

    Alright, so as requisted, we tested the ''vehicles don't stop smoking/burning after being repaired'' bug. So... Vehicles will always stop burning after being repaired. No matter what repaired it. Vehicles will always stop smoking after being repaired by a mechanic. Vehicles will stop smoking shortly after being repaired by self-repair. (Mammoth Tank.) Vehicles will not stop smoking until after a random moment (unknown what causes it) after the vehicle is repaired by a service depot. UPDATE: Additional report: The smoking stops after the vehicle gets hit by a weapon. (Be it an enemy rifle, a friendly cannon or a mechinic's wrench.) This explains the differences between repairs.



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    This is still a thing and I don't think anyone has penned a 100% reproduction method. Given that it's buggy and the particle effects put a big hurt on performance whether they're supposed to be there or not I may just axe damage smoke/fire entirely.

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    This has been a bug since 2001... At a guess I'd say clients aren't getting an update to tell them to change the emitter states or something. It's always been broken, hence why my damage animation script is used a lot in AR stuff because afaik it doesn't suffer from this problem

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