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W3D Tools & 3DS Max 2023 Exporter 1.9.0

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About This File

Contents

This pack contains:

  • W3D Exporter for 3DS Max 2023 - New tools for Max 2023 to export W3D files from
  • W3D Viewer -  A model viewer for W3D files
  • W3D Dump - A tool to open W3D files and see the contents
  • The source code to to the W3D Exporter, wdump.exe and memorymanager.dll

InformationThe new w3d tools require 3DS Max 2023 to work.

The new w3d tools are 100% compatible with files made in Max 8 and 2017 with the old w3d tools. When you load an old file, WWSkin data is converted to Max skin data automatically. All the material settings and export flags will be read in and converted as well.

Features from the old plugins not currently supported:

  • Animation compression
  • BFME2 FX shader chunks and associated data
  • NPatches (hardware that actually supports this feature has long since vanished and current versions of Renegade no longer support it)
  • Export with Std Mtls
  • Create Settings Floater

Full documentation can be found here: http://tacitus.w3dhub.com/display/WH/W3D+3DS+Max+Tools

How to Install

  • Download the files!
  • Copy the the files in the "W3D Exporter - Max 2023" folder to your 3DS Max 2023 directory. Default: "C\Program Files\Autodesk\3ds Max 2023\Plugins"
    • Run 3DS Max and the tools will load with it!
  • For W3D viewer and W3D Dump, they can be run directly from the folder that they are already in, so they can be copied anywhere.
  • There is a separate readme included for the source code.

Credits

  • jonwil
  • Sir_Kane
  • cfehunter
  • The Assembly Armada
  • Dghelneshi
  • CMDBob

What's New in Version 1.9.0   See changelog

Released

1.9.0

W3D Exporter

  • Add support for light objects. They work like aggregates, but use a light preset name instead of a W3D file.
  • Add optional MikkTSpace-compliant tangent and binormal export.
  • Add the missing "Resize" texture flag control to the material pass editor.
  • Add a "Rename Bones" utility that renames nodes from bonerename.ini.
  • Add Direct3D 11 FX shader support for DirectX Material / BFME2 shader exports.
  • Add support for skinned meshes that use up to four bone weights per vertex.
  • Add wwGet* MAXScript helpers for reading export geometry, collision and material flags.
  • Fix several exporter crashes and repair the alignment of the W3D Export Settings dialog.

W3D Viewer

  • Update the viewer so it can initialize the newer renderer used by current Scripts builds.
  • Improve default rendering quality with anisotropic filtering and 4x MSAA, and fix MSAA mode handling.
  • Improve the sound tools: preview/playback is fixed, .ogg and .flac files can be browsed, and Doppler can be viewed and edited.
  • Add crash dump setup for easier troubleshooting.

W3D Dump

  • Add support for HLOD light arrays and light pulse chunks.
  • Add support for extended four-weight skinning data, including the new supersmooth skin vertex channel.
  • Show Doppler data on sound render objects.
  • Fix emitter property size keyframes being read incorrectly.

User Feedback

Recommended Comments

\maps\fx\BFME2

"C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\Simple.fx"
"C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\WaterShader.fx"
"C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\DefaultW3D.fx"
"C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\NormalMapped.fx"

How to make these materials work?
You don’t have materials adapted for this version of 3D Max, other versions simply don’t work on the new hardware, what should you do? I want to apply W3D textures

W3D export plugin

Everything works for you except these materials, and I don’t know what to do, I already have import and export standards from you, as developers of adapted plugins, now help me understand the most important thing - creating materials for export models.

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hey guys, im working on pulling sprites from these games.. Is there any way to make it so i can play the animations, orient them all the same ways and export as bmp?

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