Oh, got a few more.
- For the Nod purchase menu, move Tick Tank, Stealth Tank, and MRV up so that they're in the first four slots and quicker to buy. DT, Sub APC and Attack Bike are less used so they can move down. For GDI, probably move Disruptor up and AAPC down.
- Give MRV an AOE mine-clearing attack as secondary...mentioned this in-game, so just a reminder =P
- Maybe give EMP mines a limited duration, like say 15 minutes?
- (Maybe) give all players a steady stream of 2 credits per second independent of Refinery and Silos so you can still scrape together some money for an Officer or something else if those buildings are destroyed. I think this was how it was in vanilla Renegade.