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  1. Vehicles won't be balanced quite the same way as infantry, however we will be keeping to a defined role scheme. Short answer is, the Light Tank will still be an M2 Bradley with a 75mm cannon, and it won't be given to GDI. Details will follow in a later blog. Thank you! Once we get an update subforum, I will be opening a Q&A thread. I request that any further questions be reserved for that thread. Thank you all for your support and understanding!
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  2. No, it's a new project. Like the other W3D projects, this will be a standalone multiplayer game. No, this game won't be drawing from Renegade. Yes. Visual accuracy to Tiberian Dawn is one of our goals.
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  3. Another idea that came up on discord, that I've considered in the past, was "Volcano but with the map boundaries turned into water". Here's an example of that which is just lazily taking the original map, deleting a bunch of the terrain and making the outermost edges all dip to the same elevation. A real version would be a bit classier than this. So we get our first full combined arms map - infantry, tanks, helis, planes and naval - and isn't particularly big, so in addition to travel time not being a concern it could even be suited for low player counts.
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