INTRODUCTION
Welcome, Mafiosos! It's been quite a while, hasn't it?
Dune has been on a bit of a hot streak lately. The new movie came out late last year, Spice Wars is coming out soon, and our very own project, Battle for Dune: War of Assassins, is set to release this season! So to celebrate, I figured, why not throw a game of Mafia in there?
THE GAME
The game will take place in the capital city of Arrakeen, which is currently occupied by the noble House Atreides. Rather than a direct assault, the sinister House Harkonnen have sent in a small team of agents. Their goal is to tear the security forces apart from the inside, picking them off bit by bit until they are weakened enough for a direct takeover.
During the Day Phase, players will attempt to deduce who among them is a Harkonnen spy. Voting will be the only action here, and will be the only way for House Atreides to eliminate their foes. Persuasion (and deception) are key. Unlike previous games I've hosted, there will be no early hammer. This is subject to change in the future.
As soon as the game hits the Night Phase, the real work begins. House Harkonnen will attempt to kill an enemy player, while House Atreides will seek to either gather extra information or prevent the kill altogether. Not everyone will have access to abilities, however.
Previous Mafia games have also featured Items. They will make a return in this game, but with a twist. Rather than having a seperate action, they will provide passives when activated. All items can be activated alongside an action, but will expire after a single use. They will also be available to pass around.
Sign-ups will close Friday, May 6th. The game will then begin at usual hammer time on Saturday, May 7th. However, the game is subject to small delays if more players are needed.
SIGN-UPS- 8
Jeod
Category 5 Hurricane
Shade939
FRAYDO
ChopBam
Retaliation
Louis
TheIrishman
BOOKMARKSDAY ONE
NIGHT ONE
DAY TWO
NIGHT TWO
DAY THREE
NIGHT THREE
DAY FOUR
GAME END