Full changelog for 2.0.3.1.12 (new Rocket Trooper not included)
 
	Disc Thrower 
	- Cost reduced. 600 -> 300 
	- Damage reduced. 90 -> 55 
	- Alt fire has slight velocity drop over time for better bounce control.
 
	Missile Trooper 
	- Damage increased. 40 -> 50 
	- Projectile type changed. Rocket -> Missile 
	- Clip size reduced. 4 -> 3 
	- Reload time increased. 2.75 -> 2.85 
	- Primary ROF reduced. 1.65 -> 1.5 
	- Cost increased. 300 -> 600
 
	Mobile Repair Vehicle 
	- Range increased. 12 -> 20 
	- Targeting range reduced. 50 -> 30
 
	Mammoth Mk II 
	- Fixed the walking animation.
 
	Orca Fighter 
	- Fixed rear rotor one-sided issue. 
	- Model has been given some touch-ups.
 
	Orca Bomber 
	- More mobile in VTOL mode.
 
	Harpy 
	- Missiles once again lock on to this unit. 
	- Health increased. 350 -> 400 
	- Ammo increased. 50 -> 80 
	- Max inventory rounds decreased. 450 -> 400 
	- Damage increased. 5 -> 8 
	- Rate of Fire increased. 30 -> 45 
	- Updated model for the rockets.
 
	Banshee 
	- Weapon velocity decreased. 300 -> 200 
	- Weapon turn rate decreased. 250 -> 225 
	- Explosion radius decreased. 4 -> 3 
	- Explosion inner radius decreased. 2 -> 1.5 
	- Explosion damage decreased. 20 -> 15
 
	 
	TS_Cliffs 
	- Added a Tiberium Silo in each base.
 
	TS_GrandCanyon 
	- Added projecile blockers above the cliffs in front of the bases.
 
	TS_TaintedLegacy 
	- Added a Tiberium Silo in each base. 
	- Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points. 
	- Removed out-of-bounds Tiberium field zones.