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NodGuy

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Posts posted by NodGuy

  1. 9 hours ago, Threve said:

    I will post a complete in depth tutorial on how to edit textures in Paint.Net tomorrow. It will show you how to do all kinds of crazy cool shit for APB and make anything look how you want it. Will tag you when done. 

    Thanks! It’s been around 10 years since I knew how to do any of this. I’m sure once I read your tutorial it’ll all come back to me. 

  2. 9 hours ago, JigglyJie said:

    Would you be able to elaborate more on this please? As someone who generally likes Treyarch products I am not impressed by their offering thus far but never got to play the beta. It's a shame since I did like all their titles (WaW being the best one for me).

    To me, it does feel like Black Ops 3.5, but without the "advanced" movement of Black Ops 3. The maps or lame, the weapons look boring, the time-to-kill is longer, the graphics look too bright for this kind of game, and I'm not a fan of the sliding and jumping that's oh so ever prevalent in this game. I don't care for the Black Out game mode because I never cared for this Battle Royal fad.

    That, and how they have the audacity to call it a Black Ops game when there's no fucking campaign.

  3. Battlefield V is a game I’m excited for. I’ve been playing this series since Battlefield 1942 and I’m excited to see them go back to the World War Two setting. I just hope it’s not too much like Battlefield 1 (2016) because that game was boring as fuck. 

    I was excited for Black Ops 4 but after playing the beta I cancelled the pre-order. It was terrible, which is a shame because I enjoyed the previous Black Ops games. Maybe it’ll get better after launch, but I’m not counting on that. 

  4. 1 hour ago, Pushwall said:

    Set enabled=false in crosshair.ini to disable the dynamic reticle logic, that doesn't work with circular reticles.

    Where can I find the .ini file? I checked the game folder and the one in My Documents and I did not see it. Thanks.

  5. There seems to be an issue when using custom reticles. They are not being displayed correctly. Something must've happened within the past year because I had no issues with this last year around the same time. I'll provide a couple of images below.

    In-game
    PUfTBrf.png?1

    What it should look like (no centre dot because it's its own file)
    g1CcIJ6.jpg

    This same issue is happening with every custom reticle I try to use. It seems that the game is trying to force them to look like the default reticle's style.

     

     

  6. 7 hours ago, Raptor29aa said:

    Volcano was a fun map, the terrain was so bumpy and treeless it was awesome! I enjoyed the tank on tank combat on that terrain. it was hard to aim a V2 or arty on that terrain.

    Yeah and I remember Light Tanks being able to climb any angle too. Good times. ?

  7. 3 hours ago, Raap said:

    SG was a circle, literally just a circle, two simple lanes that were always in perfect view of each other, making attacks visible while they were forming up in bases, and with simply no flanking opportunities what so ever.

    But... what if that's the reason I loved Shallow Grave? Seriously. I have old footage that I have that I watch of Shallow Grave (and Volcano) and I even enjoy watching it. I really can't explain why. I know it's not 'nostalgia' or 'rose tinted glasses' because I have a good memory and remember enjoying those maps.

  8. Cool, thanks! I used to use a pirated version of Photoshop to make skins. Favourites were blue Nod for Renegade and Reborn (Hassan) and yellow/gold for Allies in APB (Black Ops 9). I can't wait to do these again using GIMP. ?

    Edit: How can I make it so GIMP supports DDS files? It shows the image of the file in the folder but when I open the file I get the following error: "Opening 'file name' failed: Unknown file type." Thanks.

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