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Posts posted by NodGuy
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1 hour ago, Killing_You said:
Short answer is, the Light Tank will still be an M2 Bradley with a 75mm cannon, and it won't be given to GDI. Details will follow in a later blog.
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On 12/18/2018 at 8:34 AM, Pushwall said:
Another idea that came up on discord, that I've considered in the past, was "Volcano but with the map boundaries turned into water".
Here's an example of that which is just lazily taking the original map, deleting a bunch of the terrain and making the outermost edges all dip to the same elevation. A real version would be a bit classier than this. So we get our first full combined arms map - infantry, tanks, helis, planes and naval - and isn't particularly big, so in addition to travel time not being a concern it could even be suited for low player counts.
This would be awesome! I really liked playing on the Volcano map. Good times with Light Tanks being up to scale up those steep hills.
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Oh sweet they actually look like the units from TD, unlike Renegade. This is awesome!
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The ambient sounds that played when you would open the Tiberian Sun launch thingy, where you would click to play the game, I've heard that in various TV shows over the years.
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I like the the new ships, even though they're not 'RAlistic'. The small size of the Cruiser bugs me but it is fun to use. When I shoot at the communist pigs I get satisfaction from knowing that their screens are shaking like crazy.
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The games I’m most excited for, which isn’t much because I feel that gaming has gone to shit. I will say that I did smile when reading the above.
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That’s bloody awesome! Nice work to everyone involved. I hope I have some time to play in the future to check it out.
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29 minutes ago, Raap said:
You're playing a soldier, shape-shifting into a dog feels out of place.
No more out of place than pulling a Bruce when purchasing Tanya.
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17 hours ago, VERTi60 said:
I can imagine that one of the future troll maps would include chitzkoi as secondary anti infantry fire mode for volkov XD
🤤
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Yes. I want dogs (maybe Chitzkoi too). I'll leave it to you guys to figure out how they work.
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3 hours ago, Coolrock said:
The Kennel was a joke to begin the update. Sorry guys!
That’s not funny.
Pre-order cancelled.
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2 hours ago, MechanicalThighs said:
Raap, I wouldn't say everything Petroglyph did is crap, they did quite well with Star Wars: Empire at War. It wasn't incredible, but everything was solid. Space combat was fantastic, land combat was, admittedly a bit mediocre, but decent. I think it was a great game, and I personally have a few hundred hours put into it, and it still has a dedicated fanbase that loves to mod the hell out of it.
I fucking LOVE Empire at War, its expansion Forces of Corruption, and all of the mods from the community. I’ll actually admit that I enjoined it more than any C&C game.
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Question: How much "updating" is acceptable? Balance changes, usability improvements, UI improvements...?
Answer: No balance changes! All this should do is provide a better paint job and make it work with modern systems. Maybe even workable on consoles.Question: Should the balance be changed or stay the same? Or should there be a "classic" mode and a "remastered" mode?
Answer: Stay the same. Keep your ideas of 'better balance' in a new game.Question: Should UI elements from the new C&C games like sidebar tabs, multiple unit queuing etc. be part of a remaster?
Answer: Yes.Question: Should waypoints, attack move and other modern RTS elements be incorporated in a remaster?
Answer: Yes.Question: Is there anything "sacred" you would advise NOT to change in Remaster?
Answer: The art style of the games. Don't make Tiberian Sun look more like C&C3 or Red Alert 1 look more like RA3. Keep it true to the theme of the game, but just with modernised graphics.1 -
I'm fine with this as long as the game play is the same and they use the same voice overs and FMVs.
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Soon™
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Blow my mind baby.
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Hello.
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Welcome everyone!
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4 hours ago, Raap said:
In gimp you have various colour altering tools to do what you want. So say you want to adjust all shades of red and make them shades of green, that is a straight forward operation.
How do I do that exactly?
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Awesome! Thank you.
My question is this. If I have a texture with various colours who do I make it so when I make a change it only affects a specific colour. I remember having this option with Photoshop about a decade ago and I loved it.
Thanks!
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NodGuy's question: Out of every track you've created for Command and Conquer, which is your favourite?
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Looking really, really good. I'm excited to see her in Soviet colours.
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Tiberian Dawn: Ground Zero Official Q&A Thread!
in W3D Hub Discussion
Posted
Will GDI get the gunboat?
And this is awesome guys! I am so excited. I truly hope you keep the units authentic and matching the cut-scenes from the game. That has always been a dream for me.