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Jerad2142

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Posts posted by Jerad2142

  1. [blurb]Just a little polishing done to the map and the message in a bottle system.[/blurb]Just a little polishing done to the map and the message in a bottle system.
    •    Added missing light emitters to the racetrack. 
    •    Added 3 more hidden teleport phone numbers for the bottle system that go to the ski hill, Santa's Workshop, and the Speedway.
    •    Fixed a pump jack that had an incorrect ID at the speedway. 
    •    Fixed an exploit in how Oil Tycoon is unlocked.
    •    Fixed a bug in the message in a bottle cypher system that caused numbers to be incorrect until you had the language completely unlocked (basically all the digits were off by one).
    •    Fixed a bug in the message in a bottle system that would cause it to be completely unlocked one letter later than it should have.
    •    Improved the message in the bottle cypher system for numbers, basically unknown numbers show up as symbols now instead of other numbers, symbols can show up as numbers, this should make it possible to decipher numbers where it previously was just numbers scrambled which made it excessively difficult. 
    •    Added 22 more new messages to the message in the bottle system.
    •    Updated 28 messages in the message in the bottle system that had out of date info or typos. 
    •    Renamed the in menu perk name for the Hawkeye's perk from Radar Operator to Sensor Master (match the unlock text).

     

  2. 5 minutes ago, GraYaSDF said:

    I've tried to code in Unity as well. For me, it is a bit more complicated than UE4, but before that, some guy was making the game called "Renegade Tiberium Wars", he is a Unity game maker, and I was testing that game. It was not bad for very first alpha, I made a whole soundtrack for that as well! Few months later, the project was canceled, guys behind it partially moved a project from Unity to HF Source, and from HF Source to another engine. With these moves there is a little probability that project will be abandoned.

    Last time I missed with Unity was 6 years ago, so its possible the netcode situation and object ownership has been resolved, I just know back then it was a mess. I have touched unreal since back when unreal tournament was still a big thing, I will say I enjoyed that more than unity lol.

  3. 1 minute ago, wolf said:

    Thats true. But Renegade X has been out for years now. A new game will definitely attract more players. Renegade was never a really popular game to begin with. Just slap Red Alert on it and servers will start smoking. Red Alert 2 outsold renegade by 10:1 IIRC

    EA actually won't let a new C&C game happen, it'd have to be built on Renegade X.

  4. 2 minutes ago, wolf said:

    Whats the point when you have original .max assets? I really like unity, but all gameplay code would have to be written from scratch. Which takes a long ass time.

    I actually did a complete port of AR to RenX a while back. But never shared it because i got all assets from a dev and didnt want to get said dev in trouble. Although i dont think thats relevant anymore now. So lemme know if its OK to post up what i was working on 😉

    Either way I don't think an engine move is the way to go, Renegade X runs like 2x the players of original Renegade at peak times and its free, putting years of work into a new engine to get potentially double the players doesn't sound like a very good trade.

  5. [blurb]The San Casina Christmas update adds new terrain, weapons, items, and jobs![/blurb]Christmas has arrived in San Casina, and with it Santa’s workshop in the North Pole!
    8e5998c0f2391ca85328d87264f8807d.png


    This location features several new weapons scattered about for the player to find.

    f85a22e6bc0593e5d5b28d3dd147f1e9.png
     

    From left to right:
    •    Stamp Pistol – This weapon uses compressed air to launch highly adhesive stamps at high velocities.
    •    Bells and Holly Shotgun – Used for decorating the hard to reach places, the bells and holly shot gun fires off… unsurprisingly… bells and holly!
    •    Repair Gun – Just your normal C&C Renegade repair gun with a Christmas theme!
    •    Confetti Cannon – The confetti cannon uses compressed air to spray tons of confetti at a location – Caution: Confetti can cause severe paper cuts if sprayed at people.
    •    Present Bomb – Although designed as a present for Saint Nick’s theme, the present bomb is actually a high explosive used for clearing the woods around the workshop for further mining of needed resources.
    •    Ice Jet Rifle – High pressure water that is cooled rapidly is launched at extreme distances to create a decent anti infantry sniper rifle.
    •    Coal Grenades – Although almost a normal lump of coal, it may have been left somewhere soaking up some gasoline over the years making it a tad… volatile.
    •    Bow Rifle – This rile is used to pin bows to packages, needless to say don’t fire at people.
    •    Candy Cane Launcher – Although designed to be used for long range decorating, it was quickly found to launch the candy canes far too fast and thus was quickly determined useless for this practice.


    Oil has been discovered in San Casina!
    17 pump jacks have been established across the land to mine this valuable resource!

    75f32bdcb7bf4663780464c88188d6a0.png
     

    The pump jacks are simple enough to use:
    •    Ownership is granted by pressing the action key on the control box, once owned the player gets a steady trickle of money from each one they own.
    •    The condition of pump jacks slowly decreases over time, generally they last from 30-40 minutes and can be maintained by pressing the action key on them.
    •    Pump jacks above the 25% health mark make up to $66,000.00 an hour and ones below 25% condition make up to $52,000.00 an hour.
    •    Players can call 555-0017 (U.S.A. Oil) to see owner ship and health status of each pump jack. 


    The Military has been working on a new Super Nutrient Capsule to solve world hunger.

    266f5b6cb3fd8410fb0ed28f123d7c9f.png


    This capsule fills the user’s stomach and quenches their thirst!

    DISCLAIMER: Side effects may include hallucinations, viral infections, and sudden death.


    Bug Fixes and Improvements

    •    All cervines now have alt death animations for falling right, so now they have left and right fall animations.
    •    Removed initiate behavior from all animals which should keep them from twisting weird.
    •    Removed the placeable teleporter, it added a lot of complexity to the code and was only causing crashing, being no one had discovered it until last week it was easier to just remove.
    •    Neuro-Toxin gun no longer spams players with kill messages if the target has less than 5 health and tons of armor.
    •    Kezlarbo kill messages now show up cleaner if you kill yourself with it.
    •    Objects are now position synced to clients when they are created.
    •    Reconnaissance Master Perk has been fixed and now unlocks, previously it was unlocked for everyone from the get go.
    •    Unstuck key will now attempt to turn your collisions back on, this is an attempt to fix some players falling through the ground after exiting vehicles.
    •    Added several hundred sound emitters to the snowy parts of San Casina.


    Check it out now!

  6. On ‎1‎/‎7‎/‎2018 at 12:01 PM, Raap said:

    I'm just very curious how you've managed to do this. I mean I understand you use a custom scripts/code base not compatible with for example APB or more recent 'official' script build releases, but I'm wondering if there is anything I can learn from your approach to account/character persistence so that I might perhaps apply something - on a vastly smaller scale - to other project contributions.

    Perhaps you want to keep things secret? Either way I'd love more specific details. All I got right now is speculation where I presume you do a lot of server-side data manipulation with minimal client input, but for all I know you could have created new methods of client <-> server communication to achieve some of this persistence. :)

    Woops sorry I over looked this, its pretty basic stuff, I decided to store all server data with flat files due to wanting people to be able to host things in LAN, otherwise I might have attached a small database for everything. Weapon favoriting works by holding out a weapon and pushing period, the server then adds your name and the weapon name to a file which is loaded on server load. Its pretty much the same for everything else that saves and loads. I'm lucky that ECW hasn't been super popular, if there had been more than the max player count on the server at a time I'd have to set up some shared database between the servers so all player data would persist, luckily I only needed one server.

  7. This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe!

    •    Fixed config.exe's Performance Tab, you can now change the Texture filter and Lighting Mode.
    •    Fixed the M12 Gun Motor Carriage so it has to deploy to fire.
    •    Player cat character now only has 25 health.
    •    Minor AI fixes that should improve some performance losses.
    •    Added a bunch of new configuration settings for weekend events.
    •    Added a bunch of new config settings: 

    • JOIN_MESSAGE - If this setting is in the config file 
    • GRANT_PERK_ID - If non-zero the perk will be given to the player after 1 hour of play
    • PLAY_WITH_PERK_ID - If non-zero all players that join the server will be given the perk on top of their other perks.

    •    Pet AI now ignores players that have spawn kill deterrent turned on.

    a50488dcd2e589d5a316cfa9e03ca24f.png
     

    [blurb]This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe![/blurb]

  8. On ‎10‎/‎25‎/‎2018 at 2:20 AM, GraYaSDF said:

    Btw, a dog of KatzSmile was very realistic. I cannot find that photo, unfortunately. The new model... hmm, looks like... doge, not shepherd.  

    doge_and_shephard_comparison.jpg

    Don't worry, that's just the dog model I bought for ECW and Bear Island, I'm sure APB would come up with their own doggo model if they decide to have one, I'd just give them the animation set.

  9. 25 minutes ago, GraYaSDF said:

    Wow, I remember that model. The first model of dog for APB made by russian developer KatzSmile, as well as Yak plane and other models (including... chronosphere stationary device, maybe?), before Bluehell Productions became to be inactive. This is horosho! Da, for the Soviet Union, make it please!

    You must remember a different model, this one was by Kavkling

    Dogs should be AI pets, and you should have to be a handler and lead them around 😛

     

     

  10. On ‎10‎/‎9‎/‎2018 at 7:57 PM, OWA said:

    Random sidenote. I had no idea that mixchecker.exe was a thing. I just created a legit Renegade client by installing Scripts 4.6 onto the Renegade multiplayer demo and running mixchecker; then I went and had a couple of games in the RenCorner server. Crazy.

    Yeah its a pretty cool tool, I was surprised back in the day when it popped during a tt patch and started updating files.

  11. 48 minutes ago, Raap said:

    You can always start out with the more remote locations like the islands.

    The city is quite a big undertaking and the nature of VIS demands you do it in mostly one go.

    Unfortunately I do not have time myself to help you, I barely get around working on my other things. We really need more contributors around here, and I'm hoping the 'modding alliance' is pushed more aggressively, such as to other parts of the broader Renegade community to try and make 5.x appealing to them to work on.

    Yeah I do plan on adding in the terrain from "The Assault On Christmas" when it gets closer to winter. Otherwise no real plans on how to expand the map yet. As far as Renegade goes I am planning on making a map for Renegade for Halloween, plan is to start on that shortly.

  12. 16 minutes ago, Raap said:

    Your gameplay is top grade stuff mate.

    You got any plans to shift the focus to graphics?

    I'm kind of torn on replacing huge parts of the city, if Blazea58 was still around to do it (he was the graphics guy when it comes down to it) I'd be all for it being this was his baby and all. But right now without a good graphics guy with a direction in mind how to improve the city that end of development has stalled.

  13. New Features:
    •    Northrop Grumman E-C2 Hawkeye has been added to the game, this vehicle can spot players for the driver and passenger (much like the sensor twinbow). In addition it comes with a new reconnaissance job, simply fly to the points marked on the radar and then land to collect money for your recon flight. In order for the sensor markers to show up the Hawkeye must be in the air.
    •    Added 31 new scores to the high score system, 95% of them are for tracking job earnings and time spent in the jobs, you can now show off just how long you spent grinding at the cash register! 
    •    Added a setting to force team the players on join, say good bye to the pointless team selection screen on join.
    •    Added 32 street signs to the industrial area and removed the static street in the nuclear power plant.

    Tweaks:
    •    UFO Disaster now has 25% more health. 
    •    The delay to repair a street sign now starts after it was repaired instead of after it was damaged, this allows the player to repair it once instantly before having to wait to repair it again (better for team working the street sweeper job).
    •    Stripper job now pays 1/4th of what it used to.
    •    Street Sweeper job now pays 4x as much. 
    •    The mutants on MA front lines now die after 2.5 minutes of trying to hunt the player, this should resolve the game getting stuck and the player being forced to hunt them down.
    •    The Mech’s health on MA front lines has been corrected, it well not stay invulnerable and suddenly die all at once.
    •    Added a shiny pass to the X7-32 to make it look more futuristic.
    •    M12 Gun Motor Carriage rounds now have way more range (shouldn’t die midair anymore).
    •    M12 Gun Motor Carriage now needs to deploy before it can fire, this takes about 5 seconds.
    •    The new WWII vehicles rounds don’t blow up min air if they run out of range anymore.
    •    Objective Markers and Sensor Bow Marker now shows up through the fog.

    Bug Fixes:
    •    Fixed a checking system bug that would cause you not to check in if you checked in prior to midnight and then the time rolled over to the next day.
    •    Fixed some vehicle entry markers being rotated to the side. 
    •    Fixed a minor weapon selection bug with cops that caused them to have weak weapons when chasing people with a high wanted level.
    •    Fixed some issues with the druggy screen effects that could cause them not to happen at all.
    •    Fixed an issue with visiting Mars and the spawn screen fade, basically if you went to Mars and then respawned the spawn screen wouldn’t fade blue anymore.
    •    Fixed a bug in the Nuclear Strike Disaster that allowed players to collect money in areas where no nukes could hit.
    •    Fixed the DJ light effects board not working, players can now change the lighting in the DJ room once again.
    •    Fixed the weather service control being also triggered by the DJ booth.
    •    Stolen debit cards system no longer will report “0 cards returned” if you press the return card button when you have no cards.
    •    Fixed possible crash with the DM spawn point code.
    •    Fixed a bug that could cause some planes to be able to fly backward, this should also fix the AI flying backward on the main map 
    •    Scud Missiles are now type flying, which might help with their network synchronization.
    •    OGEL Cat will not die on creation anymore 
    •    Mountain Lions Skin type has been changed to one that doesn’t take falling damage, it shouldn’t kill itself by jumping off cliffs anymore.
    •    Leaving the Night Club will not cause the screen to fade blue for a second anymore.
    •    Wheels on the Mobile Flak Truck now turn as it drives.
    •    The attack of the Quadrupedal Abomination is not called “Antlers” anymore.
    •    Canada Buggy now is created in its spawn zone.

     

    [blurb]This patch adds a new aircraft, job, records, and tons of bug fixes and tweaks![/blurb]

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