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Jerad2142

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Posts posted by Jerad2142

  1. 1 hour ago, ComradeBonnie said:

    None of that worked, i just reinstalled the launcher completely and still get the same thing, everyone else probably still does aswell

    I saw @Killing_Youin game this weekend and all my personal computers (which I update the same way as you guys do) also have been able to connect. If you make the launcher show more details does it show what file its failing on?

  2. [blurb]Double job payouts this weekend starting at 3/10/2018 12:00 AM CST - 3/12/2018 12:00 AM CST to celebrate the new config file system![/blurb]

    New Stuff:
    • Added some new code for the config file which will allow Weekend events to kick off without me being around.
    • Added some more content to the game data for something new that will be coming soon!

    6522580b551a164116631dd99ed9b052.png

    Improvements/Tweaks:
    • Updated the AI door entry points file with more info as to what type of door it is (going to be used for a new thing coming soon!).
    • Minor AI improvements for the Giant Vengeful Spirit deer and other AI bosses that share its AI.
    • Minor server performance improvements.

    c2805fc4de39ad6d643d02bfda2eb94c.png

    Fixes:
    • Fixed the health bar for the massive UFO event, should show up proper client side now.

     

    Note: This update includes all the changes from the previous server update.
     

  3. [blurb]A "quick" balance update for disasters before tomorrows event.[/blurb]

    Disaster Tweaks:

    • Rebalanced UFO Disaster, it is now much easier to kill.
    • Added a message to the UFO Disaster so the player now knows when they damage it enough that the power systems start to fail.
    • Massive UFO now regains health after firing its super weapon (IE the lose condition).
    • Sirens now stop after the UFO fire's its superweapon and begins to flee.
    • Mutant detection code is now one function instead of a bunch.
    • Shortened the max length of the Mutant Disaster from 25-35 minutes to 15-20 minutes.
    • Reduced the number of abominations from the Abomination Disaster from 25 to 15 (they hit the server pretty hard).
    • Mutant disaster now ends once all mutants have been killed instead of continuing until the time ends.
    • The Clan Invasion mech's now properly give the player a high score record that kills them.
    • The Clan Invasion mech's now pay $25,000 for players that kill them on foot, $12,500 in tanks, and $2,500 in aircraft with a 2.0 multiplier for players that kill them close up (within 150 meters).

    Minor Fixes:

    • Improved how the Super Mutant perk works.
    • Fixed a bug in the church code that allowed players to ask about the current crisis in states that the church had no valid responses.
  4. On ‎2‎/‎16‎/‎2018 at 1:30 AM, Veyrdite said:

    Ooh, do you remember any other information or keywords I might be able to find it with?  Not sure if it will help me, but worth a shot.

    I note that ECW ships with a copy of d3d8.dll -- is it vanilla?

    Fake, its actually directx9. The version of scripts that ECW has runs 9 instead of 8, but I don't think you'll have nay luck getting it to run with 8.

  5. On ‎2‎/‎12‎/‎2018 at 7:57 PM, thedisclaimitory said:

     

    NICE  CAN YOU ADD LIKE GANGS YOU COULD JOIN. IT WOULD BE COOL BUT ANYWAY NICE JOB ON THE NEW UNITS 

     

    It'd require a fair amount of planning to make it seem like more than "I'm with a bunch of bots that don't shoot me" type of thing. I have thought about it a few times though, just haven't really came up with a solid idea yet.

  6. [blurb]Double favorite vehicles and improved AI for Pets and MDGs![/blurb]

    New Stuff:
    • You can now favorite two vehicles!
    • Pets will now open doors to your home instead of destroying them.
    • Greatly improved the AI for the Mobile Defense Gun, it now will not attack your own pets.
    • Mobile Defense Guns won’t will not attack vehicles you (or other players depending on what setting you have it on) are currently in.
     c574915567a8edffb06a3dc4d79eb5b8.png
    Improvements/Tweaks:
    • Mobile Defense Gun now use the player name instead of the player ID, this will prevent them from befriending incorrect players after you leave the server and someone else joins with your player ID.
    • Redid the object sync code, it should now complete syncing all the objects before the player leaves the spawn room, so hopefully players will no longer be able to see the objects pop into proper position.
    • Ballista and Mobile Flak Truck are now on the random vehicles list.
    • Ballista, Pirate Ship, Mobile Flak Truck, and several aerospace vehicles will now show up on the desert death match map.
    • Tweaked the points at which the speed alarms go off for the Stuka and the Shilone so players aren’t tricked into thinking they’re going to slow when they can still go much slower.
    • Removed the camera collisions from the street signs.
    • Increased the purchase delay for the pirate ship, should help prevent players from buying two on top of each other.
    • Removed the plasma ceiling guns from the advanced weapons room, this should make it more of a stealth mission.
    • Mobile Defense Gun has had its price bumped from $1,000.00 to $5,000.00.
    • Improved how the disconnect code triggers, this should improve the PIN screen (there have been a few issues that randomly force players to reenter their pin number, hopefully this will be fixed now).

    5b0a1b4206e11e614cc7af57cc0701e2.png
    Bug Fixes:
    • The rewrite of the sync code potentially make it more stable, but I doubt the crash that could have happened ever did.
    • Pirate Ship is now immune to EMP effects.
    • Pirate Ship’s sink animation no longer collides (so the player will now fall into the water when it dies correctly).
    • Pirate ship passengers will no longer be stuck in the floor.
    • Pirate ship z entry marker is now visible on the outside of the ship.
    • Fixed the spelling of the Vacant Building.
    • Fixed a bug with the favorite weapons code that would cause your favorite weapons phone numbers not to show up if you didn’t have them favorited in order (IE if you had slots 0 1 and 3 used you wouldn’t see 3 in the list).
    • All favorite weapons phone numbers will now correctly allow you to add them to the redial number (and have a description).
    • The AI mountain lion on the ski hill will no longer take falling damage, I’m hoping this will keep it from dying all the time.
    • All cash registers in the movie theater now work.
    • Rotated desert flak cannon once again in hopes that it won’t dump you into the ocean anymore.

     
     
    Note: Several records were also reset.
  7. [blurb]Welcome a pirate ship and ballista to the ever growing list of units![/blurb]
    New Stuff:
    • Added the ballista, a slow moving weak unit that fires large bolts that do extreme damage.
    • Added the pirate ship, which is able to catch fish as well as having a powerful broadside cannon attack.
    9e634b4586d2014ed64b56aaf96dd42a.png
    Improvements:
    • Doubled the speed differences required to detect a collision on vehicles, this should help get rid of the random collision damage vehicles take on the server.
    • Updated the taxi paths so taxies can now pick up players on the new pathways added in the last patch.
    • Updated how the chinook drop works (doesn’t have collisions anymore) which should help keep them from lagging when they collide with things midair.
    • Cleaned up the anti-spawn kill script; it shouldn’t print out messages twice anymore.
    • Optimized the hardened warrior perk, it should be less intensive on the server when the player takes lots of damage.
    db7fd6ddf0b9c9ef1877bf0206af52ee.png
    Bug Fixes:
    • Fixed a floating street sign near the pet shop.
    • Turrets in the army base shouldn’t appear floating anymore (hopefully).
    • Fixed a bug with the police patrol job not updating the radar points, something that I must have broke when I optimized that code.
     
  8. Hey nice to see from you again Dthdealer, comics made me chuckle.

    Anyways onto why you're actually here:

    1. This issue is caused 90% by a need to install/reinstall directx9.0c.

    2. No, in fact I'm contacting Brandan right now to redirect the forums link to here and to kill that download, its a super out of date version (probably 3 years or more old).

    3. Works on Windows 7, Windows 8, and Windows 10 for me, although a lot of people seem to suffer from black screens.

    4. If you have a working copy of Windows 7 you should be able to install the W3dHub Launcher and install ECW with no problems (you might get black screens in game after the install but you should at least be able to get it installed with the new launcher, if the new launcher isn't working on a clean install of Windows 7 (ideally fully updated) we'll have to pull Danpaul in here).

     

    Edit: I stand corrected, that version of the game is almost 5 years old.

  9. [blurb]A Boomerang and Throwing Spear have joined ECW's ever growing list of weapons![/blurb]

    New Features:
    • Street signs have been re-added to ECW! These used to exist before 2.0 but were removed due to their performance impact. There is now a config setting that allows the host to decide if the signs can be run over or not (allowing for performance saving, this might get turned off if the server seems to suffer from it).
    • The Throwing Spear now joins ECW’s ever growing list of weapons (although this has been the first new addition to that list in a long time).
    • Another new weapon is the Boomerang, which is one of the few ranged weapons with unlimited ammo (it comes back after being thrown).
    • The Turrets in A69 and other military complexes are now dropped in by chinooks instead of instantly respawning and being able to kill you (this was actually added a long time ago but it must have got lost in a roll back).
    • Certain parts of town will now appear more lively as I’ve added more pathways to the path network for the AI, expect to see cars using more back roads.
    • EcwServerSettings.ini now allows the host to define the debug phone numbers instead of them being hard coded.
    9de5381a61b0be6a9f8b17b4cef0fb1a.png
    Tweaks:
    • The crime system now announces bounties at a steadier rate, should make it easier for players to know where they are in the crime system.
    • Train crossing script zones have been resized to hopefully reduce the double gate opening animation seen client side (kind of doubt it will now that I’ve watched the issue happen more but it’s worth a try).
    • Mysterious Tower now does 1/10th of the damage it used to, should make it easier to destroy.
    • Welfare Checks and the Cannon Fodder perk payouts are now multiplied by the JOB_PAYOUT_MULTIPLIER (which for the server is currently set at 2).
    24dc27a30804d8141c682dc60ecbd5f6.png
    Bug Fixes:
    • Fixed a bug in how the crime system calculated crimes committed, hopefully will fix negative crime counts, if this is the issue of negative crime counts it should also make the bounty ladder easier to climb.
    • The driver and passengers of the Box Truck/Mobile Flak Truck will no longer take damage from explosions outside the vehicle.
    • Cloak generate item now displays the correct price tag of $200,000.00.
    • Mobile Flak Truck’s PT now displays its price.
    • The black mesh under the map used as a terrain crack fix now longer has collisions, also fixed the small piece of it showing at the Nuclear Power Plant.
    • Fixed several spelling mistakes and typos.
  10. On ‎1‎/‎29‎/‎2018 at 11:55 PM, Aprime said:

    I mean, I wouldn't be surprised that it's related to a Win10 update.

    Admin mode allowed me to force some parameters but otherwise, I still can't see jack in-game. Nice to not have it go fullscreen for sure, though.

    I applied the settings to all game files. Have yet to try running in comp mode for Win 7.


    Edit: Comp mode prevents the game from running altogether.

    I've actually seen the black screen on Win 7 as well, although it didn't start happening on any version of windows until about the last year I'd say :\

  11. As previously stated in other release topics ECW runs an old version of scripts that has some compatibility issues, you can try changing the resolution in the launcher settings, if that doesn't work you can run config as admin.  As for the black screen some people report that turning on "Disable fullscreen optimizations" in Properties->Capability fixes the issues. Others can only run the game in certain resolutions, I myself have to log out and log back into windows and boot ECW as quickly as possible or I get the black screen.

    Sorry I can't be of more help, the black screen issue only started within the last year and it seems to disappear and appear for users randomly.

     

     

  12. [blurb]This update comes with a new event and vehicle as well as many tweaks and bug fixes![/blurb]
    New Stuff:
    • Added the new nuclear strike disaster, the longer the player survives they make more money. Note being in aircraft or far from the mainland does not qualify, standing on top of sky scrapers pays less as well.
    • Added the mobile Flak Truck, a medium sized vehicle with a large flak cannon mounted on the back.
    7c3f3c3cb9966b4e6a64a168dcea9030.png
    Tweaks:
    • Fishing buoys now pay 2 times their previous amount.
    • Reduced the price of the dreadnaught from 2 million to 1 million dollars.
    • Ogel Cat event now pays twice as much as it originally did.
    • The island with the portal to Mars now teleports to Hell instead.
    • The armored cars in the armored car even now have a much cooler explosion when they die instead of using the nod truck death.
    • Calling a player that is outside of cell range now plays the busy signal for the player calling.
    • Money spawned from the armored cars now have random facing to make the piles of money look more chaotic.
    • Updated the version of Rp2ServerSettings.ini 18, it will automatically recreate itself next time a game is hosted.
    9e33db7b1a7c7866dc8adc43820e8828.png
    Bug Fixes:
    • Previously Canada was missing collision zones, we’ve sealed it up so the player can’t escape into the void.
    • Nuke explosions are now sized different depending on the power, nuclear mutant cat’s blast is biggest followed by the nuclear ICBM, finally is the nuke artillery.
    • Added missing water wake effects for several ships/boats in ECW.
    • Fixed the gunboat animation, the turret will no longer snap forward for a split second at the end of the animation loop.
    • Renamed the Apache Longbow to just be Apache Helicopter since it doesn’t have the longbow radar.
    • Fixed a bug with the AI scud launchers not giving the proper kill messages, now you should see what killed you instead of “X died.”
    • Fixed a bug with the phone when you go to hell, originally if the player messed around enough they could end up with a permanently disabled phone, this should now be fixed.
    • Slowed down a timer on one of the PT scripts, it was potentially triggering 100 times a second which is completely needless.
    • Added some default weapon selection for the AI if their weapon can't be granted (stability fix).
    • Visiting Mars via areospace vehicles is now tracked.
    • Added a missing church blurb for the abomination disaster.
    • Fixed medium money pile model, previously it was using the small money pile model.
    • Fixed a bug with the armored car event that caused soldiers not to spawn from the car when it died.
     
    Note: You will need to re-favorite your vehicles due to the new addition.
  13. 22 minutes ago, danpaul88 said:

    Yeah, that's usually because you had a file that hadn't been thru the mix file tool in the previous version. If you did a repair in the launcher it would always repair that file as corrupt. I could still have fixed the old versions manifest ?

    Can binary files trigger this? Because I'm pretty sure I sent all the mix/dat/pkg files through the mix tool at this point.

  14. 49 minutes ago, danpaul88 said:

    @jerad validation issues are usually due to not running the tool to standardise the mix files to 5.x standard. If you poke me sometime I'll add that into the maybe patch generator to avoid this sort of thing. Also, FYI, if you see this sort of thing I can usually fix broken patches with a manifest edit if you let me know ?

    This validation issue was claiming that it couldn't validate the previous release version, even after I tried deleting the previous copy and bringing it back down it still failed to validate :\

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