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Cat

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About Cat

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    Invalid_Name & Cat

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    Cat

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  1. What about having more infantry on the same slot as the free infantry, the one where you must press the golden arrow on the icon to cycle different units/skins on the same slot?
  2. 1. You need to get tazed 50+ times (around 56 I think) to get the Taser Resistant. 2. The Dropship on the casino is a Lion Dropship, not Rose. (they're almost the same,but people might get confused here) 3. The mechanic Repair Wrench can be bought at Internet Purchase Terminals. 4. The matrix portal that takes you to renhalo is manually set up by players. It's for sale for $500. 5. MadCATS sometimes are for sale at two other locations. Just look for suspicious locked doors at heavily-defended areas. 6. An easier way to obtain the handheld flak cannon is at the Downtown office or the military base.
  3. About the Mobile HQ part, yes I was talking about the one in Tiberian Dawn where you start with the MHQ unit (it looks like the MRJ from Red Alert) and 1-50 other units (depending on the Unit Count setting) with no MCV. You need to enable Capture The Flag mode and disable Bases mode to play it. I think Nyerguds patch only made it more simple to choose from the menu. Yeah but it's not my idea since it's doable in C&C. It was an intended feature as some missions involve stealing enemy helicopter to sneak around. I know it won't have much use since it's rare for a commando or engineer to come across an enemy helicopter but I think it would be fun if minor side abilities are included as well like how APB Tesla Tanks could jam enemy radars. One more question: Is Frank Klepacki's music gonna be in the game?
  4. Is there gonna be a Mobile HQ mode? Are weapons seen/mentioned in the manual or cutscenes in the game? (Beretta, the commando's shotgun, etc) (if helicopters are in the game)Can the Engineer or Commando hijack passenger-less transport helicopter?
  5. I'm still happily playing Nyerguds patched Tiberian Dawn online, hope the Harvester has better pathfinding in the remaster.
  6. I want Starvos and Einstein as playable units.
  7. I always like having a pet dog in games. If it's being AI controlled, make every Soviet player can purchase their own attack dog and can order it to hold pos or follow by interacting with it or like a simplified version of ECW's pet commands. They can be a good canine companion for rocket soldiers or shock troopers to deal with enemy infantry that comes out of a destroyed vehicle. Or tell them to stay put to defend an area so AP mines isn't the only option against intruders. They will automatically attack nearby Allied infantry (spy disguise is unaffected obviously). If it's player controlled, barking is a must. And the ability to pounce. Either way, the ability to purchase them is tied to the kennel. One can still buy dogs when the barracks is gone. I think they should be cheap, like $200 since they should die easily to the (free) Rifle Soldier but shouldn't die easily to pistols so rocket soldiers, snipers, spies/thieves/engineer/medic/mechanic wouldn't be powerful against them. I like how they are in Red Alert, non-combat classes and rocket soldiers are helpless against them, riflemen kill them easily and Tanya can easily kill them or the other way around if the Tanya player doesn't hit them (depends on how you can accurately left-click on the dog).
  8. Support the classics! The only thing I want to see changed in a remaster are bug fixes, compatibility for newer windows and better harvester pathfinding. Don't fix anything that's not broken. And I would like to see a Sole Survivor remastered.
  9. Great update. I really love the MRJ being 600 dollars again ^ ^ Good memories in the good old days... My my Time Flies...
  10. I don't see comparing this game to another FPS game being a reason to remove pistols. I was just saying my opinion why I think having pistols are good, but I don't really expect it would change anything and I can still live without them.
  11. I dislike multi-role units too (even cringe that all units in RA3 have abilities) but making the game exactly like Red Alert wouldn't be fun, that's why the med/light tank price got changed, destroyers being worse submarine killers than gunboats, spies got pistols, grenadiers got a different role, etc. Things were changed to adjust to the FPS environment and balance underused units from the RTS. I'm still in favor of the units having the same weakness like their RTS counterparts but at least give the non-combat classes a pistol for light personal protection so at least there's a bit of variety for them and make it more fun.
  12. Rocket soldiers and medics still need protection from other units even if they have pistols! I dont see why a character shouldn't have pistols as sidearm.
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