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Jerad2142

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Posts posted by Jerad2142

  1. [blurb]Another update is live, this one hopefully addresses some of the stability issues some users see and also includes several bug fixes![/blurb]Another update is live, this one hopefully addresses some of the stability issues some users see and also includes several bug fixes!
    • Knocking on the door of a house now displays who owns the home.
    • Fixed a bug that was causing law enforcement officers to get weapons more powerful than they should have (broke when fixing a possible lockup/crash in the crime system).
    • The massive UFO should now be destroyable, I tweaked how it calculates how much damage players have done and hopefully it will scale better with player counts now.
    • The Mech Invasion dropship’s health has been reset to the original, killing the mini Mechs now gives double the payout.
    • The Mysterious Tower disaster now has a powerful reflective shield, hitting the shield will reflect damage onto the damager, make sure to move inside the shield before opening fire.
    • The Dreadnaught battleship now explodes with a powerful energy blast when destroyed.
    • The M82 has been removed from the spec forces on MA_Forest, hopefully this won’t unbalance the level too much but needs testing with more players to be sure.
    • Cheat the House perk now unlocks if you get the highest payout on a slot machine and have any wanted level.
    • Reorganized always2.dat and always3.dat, move about 150MB from 2 to 3 (2 had hit a point where it was causing the game to crash due to size limitations).
    • Revised how the hovercraft code works client side, it should now be much more stable than what the old version was.
    • Removed the previous attempt to fix the client stability issues as that didn’t seem to have much effect.
    • Contractor job's payout multiplier now applies properly (the text now takes things like distance and vehicle into account). @Learonys
    70774fe70fefeda47c1112eacd6333fd.png
    Note: I was unable to push a full patch this time, the launcher was having issues validation my previous release against the manifest so a full update will be required, sorry for the large download.
     
     
     
  2. Good afternoon everyone, ECW Team has just pushed a patch 1.2.0.3, change list below.
    • Spawn deterrent script now turns off as soon as you select a weapon (only applies to the main map).
    • Changed how the crime system scales, at first it’s easier to scale but slows down once you get past 100 thousand, 1million, 10million.
    • Fixed how the crime bounty pay messages are printed out (sometimes they were multiplied wrong).
    • Pressing Y with hand cuffs now tells the player about where the best locations are to arrest people (I had actually forgotten that there was code in place that reduces your bounty when inside of buildings or far from roads).
    • Future cops no longer show up at low bounties, you will start to see more after players cross 500,000.00.
    • Reduced the amount of the player bounty when escaping jail from 10% to 1%.
    Train teleports no longer work if you have a bounty over 1million.
    • There are now sell zones for trains at the train station near the gas station.
    • Hopefully fixed some of the server crashes/lockups, but not for sure.
    • Pets will no longer attempt to attack players that are in spawn mode.
    • Voting system will now end the game if the majority of players vote to end the round (main map voting still works the same as usual).
    • Added a weather zone for the spawn room and tutorial so that the Nuclear Power Plant power control can’t disable the lights in those areas.
    • Updated 3 of the help screens in the tutorial to be more accurate.
    • Improved the phone teleport code so now the secrete phone numbers now change the weather zone you are in.
    • Cleaned up some of the weather zone code, players won’t see any change from this but I am happier about it now.
    • Fixed the church parking lot having texture flickers.
    • Extinguishing burning buildings now reduces the smoke coming from the buildings when 75% of the fire has been extinguished.
    • Changed several of the vehicle names to make it more laughable.
    • Trash sorting job (in jail) now properly persists the records of players.
    • Removed the duplicated Burger Shot signs on Burger Shot’s roof.
    • Nerfed the health of the Massive UFO in the alien invasion disaster.
    • Nerfed the health of the Dropship in the mech invasion disaster.
    • Fixed a misplaced fire for the police station that showed up in the graveyard.
    • Hopefully improved player stability but honestly I don’t have much faith in the “fix.”
    Enjoy!
  3. @RaapFavorite weapons and vehicles, cash, perk unlock progress, records, housing, jail sentences, and favorite characters.

    When a round ends the vehicle you're in and the weapons you have are sold, the money on hand is then put into your bank account.

    Perks can be used in the other game mods.

     

    Hope that answers some of your questions.

  4. Afternoon everyone, I've pushed another patch to the server. Its not as big as I wanted as I've been down with some sort of cold.

    • Nuclear power plant power generator key code defaults to 911 for turning the nuclear power plant back on.
    • Starting inventory size has been bumped from 10 to 15, backpack has been reduced from 25 to 20.
    • Spawning in your own home is no longer blocked if a player is nearby.
    • Reduced the cost of refilling rockets with the ammo crate by half.

    [blurb]Another round of small changes is live! Check it out![/blurb]

  5. Happy New Year’s everyone, I just pushed out a little hot fix for ECW changes below:

    • Mutant mountain lion now glows green properly
    • Females swimming will no longer be gendered as male upon death.
    • Reduced speed of pet scorpion
    • Special event vehicles can no longer be picked up by the chinook.
    • Fixed collision type of APC (was kill, should have been push).
    • Fixed two repair buildings that thought they shared the same fire data.
    • Possibly fixed a bug that was causing player data to reset after disconnecting and reconnecting.
    • Fixed carnage club's music on DM map.
    • Rotated the desert flak cannon so players don't fall into the water on exit.
    • The Ogel cat event now gives you money by flying in its rainbow, you get no money for killing it.
    • Disaster sirens are now 50% of their original volume.
    • Fixed ID issues on the main map
    • Returning credit cards now lets the player know who you returned to.
    • There is now a record that tracks how much money you've made by returning cards.
    • SCUD Launchers cannot be picked up by Chinooks when deployed.
    • Players can no longer be tased when on drugs.
    • Tase effect now has a cool down after you stand up of 5 seconds.
    • You can no longer be killed in jail.

    Happy Gaming!

  6. 1 minute ago, Wyld said:

    Saw the server downloaded everything joined all I got was a black screen and music.

    Yeah, the trick for my computer is to reboot and start ECW as fast as I  can and then it works, but most people don't have any luck with that and they have to run a low resolution.

  7. 3 minutes ago, GraYaSDF said:

    SANDWICH and I posted translated news about Expansive Civilian Warfare in a large russian C&C-community, including a list of what does it change in original C&C Renegade gameplay. Unfortunately, I have own server, different jobs, and cannot play other games, but still I appreciate what are you doing for a whole community. Nice work on this! By the way, if you need some rap-ish background music, or music in another genres, maybe I can do that too, who knows =)

    What type of server are you hosting?

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