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delta

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Posts posted by delta

  1. - Remove tracking (obviously AA will still track) since GDI stuff is already slow. Only HMRLS might be a problem but then again, HMRLS isn't powerful enough to worry about that tbh.

    What if we had primary fire be the regular tracking missile, alternate fire as a non-tracking missile, and then have Q switch you over to the AA missile? Or do we not want to bring back the Q thing?

  2. Again I'm going from experience here, TS_Crossroads - roughly 25 - 35 seconds into the match as Nod sets off in buggies to harass GDI, a player screams (types) INCOMING AAPC! At which point all hell breaks loose as people start asking 'where?' and 'where is it heading?'

     

    Anyway to cut a long story short, about 10 seconds later the dreaded AAPC comes hurtling up out of the water and crashes into the side of Nods PP releasing a bunch of engineers and officers who tear the PP down so fast the Nod defenders had zero chance of stopping them, literally it took them maybe 6 seconds to reduce its health to zero. Afterwards they suicide charged into the WarFactory and killed it too by bouncing around with their briefcases out (engineers do way too much damage to buildings)

    lol, I think I was on Nod team that game. I grabbed a Stealth Tank early on specifically to counter an AAPC, but since nobody responded when I asked "where's it headed?" I went to guard Ref. They went to PP...

  3. I think killwhoring happens because Nod often doesn't have a good way of finishing off a crippled GDI base short of a mass Tick Tank rush. Whereas with GDI it's a simple matter to just get a Titan or Disruptor and then driving over to Nod base to pound it to rubble, Nod vehicles aren't anywhere as efficient at demolishing base structures...and they have much thinner armor to boot, making them vulnerable to being whittled down by Officers and Jumpjets, or bombed to death by Disk Throwers. So, if your team isn't coordinating a mass Tick rush, what's a Nod player to do? Get a Stealth Tank, Buggy, Devil's Tongue, or Reaper, and try to kill enough of those Officers and Disk Throwers until GDI runs out of money. Hence...killwhoring.

  4. Some minor suggestions...

     

    - Increase component tower hitbox back to what it used to be? I feel like it's really annoying having to aim for that tiny little turret at the top, whereas many versions ago you could shoot at the base of the tower to damage it.

    - Add a few purchase terminals to the Nod War Factory's second floor.

    - Maybe give veteran and elite infantry the ability to slowly self-heal up to half their max hp?

    - Let veteran engineer slowly self-heal vehicles that he's driving. I remember there was something mentioned about elite engineers being able to do this, but it didn't seem to work on the one occaision I managed to get one fully promoted. Also, elite engineer seems pretty rare to come by, so I'm thinking it should get this at the second rather than third rank.

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