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delta

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Posts posted by delta

  1. Michael McNeil:

    M16 Mk. II - Standard issue GDI assault rifle, loaded with ionized ammunition to give the commander an edge in firefights

    Metal spike - Any Nod infantry foolish enough to get within melee range of McNeil can be impaled with this trusty weapon

    Plasma grenade - McNeil hates to lose. As a last resort, he can activate this device to destroy everything around him within a large radius

  2. Wouldn't hurt having the barracks being a big bigger. It feels so small like im in a submarine

     

    It was especially terrible a while ago whenever you had to fight a spy in the barracks. And it didn't help that spies could (due to lag?) stab you at 3-4 arms' distance.

  3. Yeah, mines should be quicker to disarm...you have to stand completely still in order to hit the mine with the repair gun, and it's impossible to do if there's any enemy nearby.

     

    Also I'm thinking, how about letting mines disappear after a set amount of time, say 15 minutes? Maybe also give Riot Troopers fewer mines, while decreasing their cost?

  4. I think cyborg's accuracy should be nerfed considerably. Right now it seems like there's no escaping once they've got you targeted, even if it's from a very long distance away. Also the arm cannon's damage is pretty obscene...an elite borg that gets in range of a Tiberium Silo results in a dead silo very quickly...and it seems remarkably effective at one-shotting infantry as well.

  5. Nod lost when they lost the MK1 there. Nothing they can really do to take on MK2 and MK1 at the same time.

     

    I killed it! That was me! Went out with a MLRS looking to assassinate the Mammoth Tank, and lo and behold, I find it outside of base with no escorts and at about half health. A few missile barrages later, no more Mammoth!

     

    Also, Peewee rush...Total Annihilation reference?

  6. So couldn't the visceroid mechanic be abused by people purposely running into Tiberium fields to spawn these things near enemy base? Also, will base defenses automatically target them?

     

    Also are Cyborgs getting another nerf anytime soon? I'm thinking maybe the problem is that they're too accurate at long range. I always find myself getting mowed down at long distances, whereas the other day I ran out of GDI Barracks with an Officer, saw a borg right in front of me, and I actually managed to gun him down at close range. Maybe the recent decrease to Officer's accuracy also has something to do with this.

  7. It gives you a notification when someone from your team enters your vehicle. You can then use !vkick to force them out and reclaim it. It's useful for when a new player comes on and just decides to grab the first thing he sees, honestly.

     

    I actually almost never have my vehicles stolen by teammates. The other day some new guy did take my Tick Tank, but it was like the first time it happened in...months. At first I just thought "uhh..." but then I just decided to go repair something or whatever, and ended up not bothering trying to get my tank back.

     

    On other occasions though, if someone leaves an empty vehicle in base, I usually go in and occupy it just so enemy can't steal it. If the owner returns and wants his tank back, I'll give it back...if not, I just drive off with it.

  8. Maybe you could use the old Artillery explosion from APB Beta? The current one does seem to cause framerate drop, obscures your view...and looks kinda ugly to me. If we just need something to replace that tiny explosion from the Artillery shells that we used to have, then the APB Beta one should do just fine.

  9. Yeah you do have a point there mate. The guy who used to live at my house thought it'd be cool to download some software, but instead of discriminating between what the actual download link was, he clicked the big flashing "DOWNLOAD" button. Bam ended up with more spyware than you can shake a stick at

     

    It doesn't help that the real download link is usually tiny and hard to see, while the fake ones are big, prominent, and increasingly appear more and more like the legit thing. Even if you're careful, you're probably going to make a mistake sooner or later and click on the bad one. Whoever made those sites should be shot.

  10. I was expecting to see scaling of cliffs in that video, and I was disappointed :confused:

     

    I think I helped destroy Hand of Nod early on, then later I was that Jumpjet hanging around Nod Power Plant, though I was mostly just spying on Nod base and shooting up some vehicles. Then eventually, with the base looking pretty empty, I just flew down to WF and started shooting that up, and some teammates showed up to help out and soon the match was over.

     

    Also MRV already is immune to EMP mines, but you still have to drive until you're right on top of the mine, then aim very particularly at it in order to disarm it...so you'd probably only be able to knock out 1-2 mines before GDI sees what you're up to and kills you. Whereas if MRV were given an AOE de-mining ability then you can use it to clear those 12+ mines in front of GDI base on TS_Field and allow a friendly attack force to get through.

  11. Oh, got a few more.

     

    - For the Nod purchase menu, move Tick Tank, Stealth Tank, and MRV up so that they're in the first four slots and quicker to buy. DT, Sub APC and Attack Bike are less used so they can move down. For GDI, probably move Disruptor up and AAPC down.

    - Give MRV an AOE mine-clearing attack as secondary...mentioned this in-game, so just a reminder =P

    - Maybe give EMP mines a limited duration, like say 15 minutes?

    - (Maybe) give all players a steady stream of 2 credits per second independent of Refinery and Silos so you can still scrape together some money for an Officer or something else if those buildings are destroyed. I think this was how it was in vanilla Renegade.

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