Mutant Mercenary outpost - mutants have regeneration in tiberium and have fast movment speed but no have armor they are vulnerable on energy,flame weapons railgun,plasma,ion,laser they are very
variable and very good at attacking and sneaking capture this building will unlock - Mutant Rebels,Mutant Vehicle Hunter,Mutant Sergie
Mutant Rebel
Role - Rebels are good variable infantry they have chance with TibUzi spawn vilocedroid after kill enemy they are friends only with mutants
Weapons - TibUzi,4x Anti Vehicle c4
Cost - 400
*Tiberium regeneration
*Very fast movement
*Creates small freinds
-No have armor
-Flame weapons vulnerable
-No have anything good vs buildings
Mutant Vehicle Hunter
Role - Anti vehicle unit have bigger splash damage like arty but smaller they are good vs group of units or rushes
Weapons HEBTRL Launcher - High explosive blue tiberium rocket launcher
Cost - 750
*Tiberium regeneration
*Large splash damage
*Very fast movement
-No have armor
-Flame weapons vulnerable
-Air units
Mutant Sergie
Role - Sergie have mortar launcher he have two types of ammo one done good damage vs buildings and one are support they have EMP Ammo disable enemy vehicles/cyborgs they function is very like artillery.
Weapons - Mortar launcher
Cost - 1000
*Tiberium regeneration
*Disable enemy vehicles for short time allyes can easily destroy them
-No have armor
-Flame weapons vulnerable
Engineer Lab
this building will unlocks decent new weapons,ammo
GDI -
Titan - unlock altfire EMP shell (but have bigger load time)
MLRS - gain upgraded missiles with damage upgrade and velocity
NOD -
Ticks - have minigun
Stealth tanks - unlock tiberium missiles
Sorry for my english..