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FRAYDO

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Posts posted by FRAYDO

  1. When i played on the main server it was before i made an account. I also see the main server mainly empty. most of the time i just play by myself or with a few friends.

    If you and your friends play around or even idle on the main server, other players who have the launcher open will see a player count more than 0 and would be enticed to join in.

     

    People are reluctant to join an empty server, and that's understandable. You would be surprised, however, how soon another player joins the server after you have, and another joins after that player, and another after another; before you know it, you have a proper game going!

     

    You and your friends playing on the main server can draw a crowd.

  2. i think it would make more sense to open a topic of its own where people just say when they have time to play a few games and according to the majority of people who have replied, we could set a launcher news announcement with a givin time where people usually would be playing during the day.

    Hey that's an idea. Shoot me a PM and let's discuss this more.

  3. Hey, I build pc's as a side-job. If you live in Dallas, TX area I could probably hook your buddy up. I have Builds that will run Fallout 4 for $400 (not including labor/shipping).

    AYY, TEXAS! Dallas? That puts you around five hours away from me!

     

    I may have an order for you sometime or so. Depends.

  4. Wooing streamers isn't the answer for PR, not on it's own.

     

    I agree, though it is a good step to take along with what other ideas we can brainstorm here.

     

    moonsense, that is interesting as the numbers are bigger than I'd expect, though you have a logical problem in that. If every day you have 40% new visitors, what happened to the new visitors from the day before? Brand new players are always a thing. Getting them to stick around to play for more than a week is another. To have growth, some new players must become old players. Are you seeing bigger numbers of players over time?

    Our analytics are showing an increase by the day. Moonsense yesterday said there were 140 unique players, and today the number is 151.

     

    To the subject of getting our players to stick around; the stats system in development would do well for that in keeping players engaged and aiming for the number #1 spot. Even then, stats alone could not possibly maintain interest forever.

     

    The question here for everyone would be: What do you believe is needed to not only bring in new players and community members, but to have them also want to stick around?

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