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Everything posted by FRAYDO
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Join in after the APB Round Table for some good fun and blasting! Stop the Reds from breaking through! Take to the battlefield!
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untilHow can we improve APB? What feedback do you have for the team? Join in for the Round Table before the Game Night and chat with the devs!
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TSR 2.0.3.6 has been released! We bring you a reworked points system, rebalanced EVA and CABAL voice lines, and adjusted performance! Major frame rate drops have been resolved, and your overall performance should be largely improved! In fact, anything to the contrary is GDI propaganda.[blurb][/blurb] TSR Release 2.0.3.6 *** Important: There are three keys that have moved from the "extended options" to the controls menu, and if you already have the game installed they will be unbound by default. They may be assigned for you if you click "Defaults," or you may add them manually if you want to retain your configuration. "Toggle Flight Mode / Jetpack" under Movement (Default: Q) "Chat History" under Communications (Default: U) "Vehicle Menu" under Communications (Default: Comma or Slash) General - Miscellaneous bug fixes, including that immovable vehicles should no longer crush infantry when bumped. - Reworked the points system, including fixing bugs involved with granting the wrong team points for base building destruction. - Increased money earned from repairing Silos and Service Depots from 8% to 10%. - Removed credit trickle from Refineries (was 2 credits/second). - Added visible map boundaries on all maps. - Rebalanced EVA and CABAL voice lines. - EMP and web modifiers have been fixed to work as intended. - Adjusted some values for performance. Greatly lowered the decal limit. 8192 -> 128 Lowered the DistanceInView value for surface effects. 400 -> 100 - Decreased the BlendScale on the bloom. 0.33 -> 0.15 - Tiberium shrubs are now 2-sided. GDI War Factory - Fixed a stuck spot in the props. - Patched a hole in the floor at the front of the bay. Mammoth Mk II - Adjusted out of combat self repair speed to be more continuous than per second. Combat Healing is still per second. Healing thresholds changed from 25->33% and 50%->66%. - SAM Damage decreased 100 -> 50 - SAM Reload Time increased 1.5 -> 3.0 - SAM Magazine Size increased 2 -> 8 - SAM Rate of Fire decreased 4 -> 2.5 - SAM Burst Delay increased 0 -> 0.6 - SAM Burst Max increased 1 -> 2 - SAM Burst Count reduced 2 -> 1 - SAM Range increased 140 -> 160 - SAM Engage Range increased 120 -> 140 - SAM velocity increased 150 -> 200 - SAM now tracks Harpies. - Removed burst delay. - Chin gun projectile extension increased XYZ 0 -> 0.05 - Mobile EMP - Now affects infantry with disabling stealth. Harpy - Magazine size decreased 100 -> 50 - Total Extra Ammo increased 300 -> 450 - Range decreased 130 -> 120 - Projectile Extension decreased Z 0.1 -> 0.02 Orca Fighter - Missiles now track Mouse (Lockon overrides) - Secondary velocity increased 120 -> 180 Hover MLRS - Damage Reduced 30 -> 25 - Homogenized Explosion damage with other rocket explosions - Missiles now track mouse (Lockon overrides) - Primary Turn Rate reduced 120 -> 60 - Secondary Turn Rate increased 80 -> 120 Wolverine - Range increased 110 -> 120 - Projectile Extension XYZ Increased 0.1 -> 0.15 Attack Buggy - Assigned a weapon reload sound. Attack Bike - Damage Reduced 45 -> 40 - Primary Fire rate of fire increased 3.5 -> 35.0 - Primary Fire Burst Delay increased 0.0 -> 1.14 - Primary Burst Count increased 1 -> 2 - Primary Turn Rate reduced 1200 -> 300 - Secondary Turn Rate increased 90 -> 1200 - Secondary rate of fire decreased 35.0 -> 3.5 - Secondary Burst Count reduced 2 -> 1 - Secondary Burst Delay reduced 0.8 -> 0 - Secondary Tracking Randomization increased 0.03 -> 0.05 - Homogenized Explosion damage with other rocket explosions Reaper - Projectile warhead changed from Bullet AI to Rocket - Web Launcher now costs 0 ammunition - Now correctly affects infantry - Burst Delay reduced 0.75 -> 0.6 - Web Radius increased 8.5 -> 9 - Mouse steering enabled on rockets Stealth Tank - Damage Reduced 30 -> 25 - Adjusted transition zones - Missiles now track mouse (Lockon overrides) - Removed burst fire from alt fire Missile Trooper - Missiles now track Mouse (Lockon overrides) - Primary Velocity reduced 150 -> 90 - Primary Turn Rate reduced 250 -> 100 - Secondary Velocity increased 150 -> 200 Attack Cycle - Secondary Burst Delay reduced 0.9 -> 0.8 - Secondary Turn Rate reduced 95 -> 90 Medic - Range increased 5 -> 10 Enforcer - Alt Fire Damage reduced 55 -> 40 - Alt Fire Rate of Fire reduced 1.1 -> 1.0 - Alt Fire Range Reduced 40m -> 25m Rocket Infantry - Rocket velocity increased 250 -> 300 - Primary Turn Rate reduced 90 -> 60 - Secondary velocity increased 300 -> 500 TS_Anchorage - Re-enabled vehicle blockers. TS_Dam - The infantry tunnels outside the GDI base are now lit yellow instead of red. - Fixed some texture blending at the center infantry tunnel entrances. TS_Field and Field_Flying - Bright grass is no longer emissive. - Fixed reinforcement harvester not moving on Flying. - Removed harvesters from purchase lists on Field. TS_GrandCanyon - Double wide gates in the bases. - It should be easier to get on the road ramp in the map center. - Blended some textures better. - Edited the hard map boundary slightly. - Fixed a hole in the terrain by the tunnel directly north of the GDI base. TS_Isles - Added Tiberium Silos. - Removed back gates and overhang. - Cleaned up water mesh and edges. - Added hedgehogs along coast. TS_Snow - Double wide gates in the bases. TS_TaintedLegacy - Removed the broken tiberium bits next to the large hill crystals. TS_Tiber - Raised civ truck spawns. - Fixed floating objects. - Added ambient sounds. - Removed the broken tiberium bits next to the large hill crystals.
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Tiberian Sun: Reborn has a new release out! If you are on our Discord, you already saw this! Download the new patch today! TSR Release 2.0.3.5 General - Fixed a crash. - Ambient map sounds are now affected by the "ambient" sound slider in settings. - Volume sliders in the settings menu now use TSR SFX. - Added a light global doppler effect. - Disabled J/K battlefield info screens. - All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%. - Added kill messages for Nod frag grenades. - Replaced a couple low resolution building textures. - Fixed special effect setting for all modifiers. - Improved a number of vehicle transition (enter/exit) zones. - Added projectile collision to one of the Tiberium flora props. - Tiberium Shrubs no longer have crippling collision for vehicles. HUD - Harvester fullness indicator added to the HUD. - Player names now show up with their target boxes. - Tiberium dump success message has been split to three lines. Damage Multipliers - Repair guns much more effective in repairing vehicles. - Missile projectile's damage to light vehicles has been lowered slightly. - Bullets and Bullets(AP) projectiles increased damage slightly against aircraft. - Melee weapons now deal 0.001 damage against things it previously did nothing to. - Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment. Engineer - Added slight "explosion" to repair effect which will assist in disarming. Riot Trooper - Shield extended when equipped. - Now has FlameResistInf skin. Disc Thrower - Projectile Size increased to match actual projectile. X/Y 0.1 -> 0.15 Z 0.01 -> 0.03 Medic - Regen damage lockout reduced. 30 -> 10 Chameleon Spy - Knife weapon "reloads" while sprinting. Mammoth MK2 - Weapon traverse speed increased. - Weapon elevation/depression increased by 10. - Chin gun traverse angle increased to 270 degree FoF. - 50% heal function damage timeout decreased 30s -> 10s. - 100% heal function HP/s increased 1 -> 2. - Added alt fire dual shot. Cyborg Reaper - Healing multiplier in tiberium increased by 0.2. - Web velocity increased 30 -> 50. - Web gravity decreased 1.75 -> 1.25. Harpy - Radar invisible. - No longer lock-on-able, except for defenses. - HP reduced. 500 -> 450 - Max ammo increased 200 -> 300 Construction Yard - Fence is no longer super bright. - Fixed an issue that stutters the camera. GDI Helipad - Optimizations. TS_Anchorage - Fixed a hole in the terrain. TS_Dam - Added vehicle sized tunnel connection to front of bases. - Pulled coastal walls inward. - Added some nicer waterline and under water terrain. - Added ambient sounds. - Added more lights. - Adjusted out-of-bounds area above Nod base to lessen cliff camping. - Fixed up some of the terrain around the dam. TS_Drought - Fixed a couple stuck spots in the GDI base. TS_Field - Fixed some stuck spots in the rocks outside the GDI base. TS_Field_Flying - Removed Orca Transport from purchase list. TS_Isles - Re-enabled map blockers. TS_Snow - Added lights to the infantry tunnels by the bases. - Adjusted a stuck spot outside the GDI base. - Closed gaps between the crates in the tunnel. TS_TaintedLegacy - Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise. - Fixed a stuck spot. TS_Tiber - Added lights to some infantry tunnels. - Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are). [blurb][/blurb]
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Hosted by Gozy over at Renforums, it's a Renegade Community Funwar! Game Mode: Classic AOW (Renegade C&C mode without modifications) Max players: 12v12 Date: 28th of April Time: 9 PM Euro time, check your time zone here: https://notime.zone/NuPAHIB4av1xC Discord: you will need to join RenCorner Discord to play, if you don't have a microphone then this is not a problem but you need to at least listen in. Join it here: https://discord.gg/rencorner Server: normally we'll be using the ReneWars server (to be confirmed)
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untilSand, sand, and more sand! BFD included! Come on by for some game night fun! Join the Discord for laughs and communicating with your team! https://discord.gg/w3d-hub-270678524619128843?event=1223687476217118861
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untilKeep the Reds from breaking through! Come on by for some APB fun! Join us on the Discord during the event for voice chat laughs and teamwork! https://discord.gg/w3d-hub-270678524619128843?event=1223686204717793311
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For the millions of Command & Conquer fans around the world, we got a present for ya! - EA and Jimtern probably The C&C Ultimate Collection is now available on Steam! Get it now @ https://store.steampowered.com/bundle/39394/ or by searching on the Steam store! Thanks to EA and Jimtern for this great announcement, and thank you to all for your continued support of the C&C franchise! It's your passion and commitment to Command & Conquer that made this possible! Let's relive these classic titles again! [blurb][/blurb]
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Due to projected expansion efforts and continued growth of the community, we are now seeking new additions to the public relations and community management team! The responsibilities and requirements are listed above, and all applicants and interested persons are welcome! Thank you.
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We had a small issue in maintenance, but our Server Browser is online and working again! Thank you for your patience.
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untilLooking to scratch that APB itch? Fear not, comrades! We have a Game Night set during the Red Alert anniversary, so why not join in this November 27th? Get to it!
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untilThe Revolution is upon us, comrades! Red November begins tomorrow, the 19th, and continues to the 29th! Join the glorious celebration and celebrate these game anniversaries with good company!
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[thumb]thumb_w3d.0.png[/thumb]The Tiberian Technologies website has been updated! On entering, you will see the tagline "A new and improved version", and what an improvement! Before: After: The New: • Better User Interface • Downloads now have MD5 hashes for verification purposes • Changelogs are now embedded into each release • Simple web API • More up-to-date information about Tiberian Technologies [blurb][/blurb]
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[thumb]thumb_tsr.h.png[/thumb]Good welcome, citizens! The Tiberian Sun has risen! Tiberian Sun: Reborn 2.0 is officially released and available to play! With special thanks to everyone for your continued support, we have come together and upgraded Reborn to the 2.0 build we had envisioned! Download it today on your W3D Hub Launcher! From updated game mechanics, new assets, a larger variety of maps, fresh audio, and everything in-between, the development that went into Tiberian Sun: Reborn 2.0 offers you a revamped experience of the world of Tiberian Sun! Will you join the fight for peace as GDI or seek to advance the Tiberium cause through Nod? What are you waiting for, Commander? The battlefield awaits! [blurb][/blurb]
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A toast to forg Thank you, and welcome to the forums! It's an important discussion! Nevertheless, the curtains will in fact match the drapes. This is actually a brilliant idea! The Reborning
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We are so back. With the Tiberian Sun Anniversary coming up, discussions came up of polishing the current Tiberian Sun: Reborn experience to deliver a smooth, fun, more balanced game for the event's participants and before you know it, the development team collectively decided upon pushing through once again to 2.0! Where previous setbacks may have made this venture appear lost to the void, we can confidently stand behind this decision to go forward. You may be asking, "But FRAYDO, what makes this different from the last time? Will it actually work this time? Why now"? Rest easy, little Timmies, for I have the answers you seek! "What makes this different from the last time?" Originally, we strove to deliver the full, completed Reborn 2.0, which entailed many new changes, map additions, and updated game mechanics such as those seen in Red Alert: A Path Beyond, Battle For Dune: War of Assassins, and our other house projects. In light of those aforementioned setbacks and other disturbances, we can still promise to deliver TSR 2.0 as we fully intended as the end goal. While that will indeed remain the end goal for TSR 2.0, the objective we will meet for the upcoming anniversary event is delivering a playable open beta! You will get a working revamped experience of Reborn, which has been a long time coming! "Will it actually work this time?" 100%, and a resounding ABSOLUTELY at that! ChopBam, as you may know as our lead developer of Red Alert: A Path Beyond, is heading the charge on this. He is currently happy with the state of APB and is offering his full time and devotion to TSR 2.0, as is everyone else in the developmental front, such as OWA on Balance and Units, TeamWolf on Maps, CMDBob on Code, Killing_You on Audio, along with Ryknow69 and ICE on support, as well as our eager testers who will be quite busy with tasks such as trying out our latest Cyborg Reaper, navigating our new building layouts, and ensuring our scripts updates were implemented correctly through bug hunting. "Why now?" The Tiberian Sun Anniversary event lit the proverbial fire in our development channels. When Pyrocob from CnC Saga reached out to us, we were originally just set on choosing a day within the anniversary schedule for TSR. One thing led to another, and here we are announcing the Tiberian Sun: Reborn 2.0 Beta! I believe we all wanted to return to TSR 2.0 at some point, and this renewed motivation has given us the perfect opportunity to do just that! As activity will be ramping up on the developmental front for TSR 2.0, expect to see updates as they happen! Thank you for your time in reading this! Your support is what gets the ball rolling and keep it rolling!
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I still exist and will be signing up. Hi!
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untilTo the battlefield, soldiers! APB calls!
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untilSomewhere in San Casina, an ECW Game Night awaits! 7 PM GMT, May 20
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untilJoin in for the IA Game Night, 7 PM GMT! Featuring Ricardo Milos!
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untilComing to a Renegade anniversary near you! It's an APB Game Night, this Saturday the 18th @ 7 PM GMT! If you don't already have the APB Players role on our Discord, now's the time to get it! You won't want to miss this!
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