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Raap

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Status Replies posted by Raap

  1. Been a busy week coupled with distractions that prevented me from working on HW's revamp. Rest assured that I will get it done, hopefully soon, pending real life developments. #lifesigns

    1. Raap

      Raap

      Worth noting is that the revamp also hit an unexpected delay earlier but was saved by JonWil. This double-delay will be compensated for however, as the scope of the revamp was made bigger, so you can expect a lot of improvements to the visuals and gameplay.

    2. (See 1 other reply to this status update)

  2. After quite a few hours, Hostile Waters has been salvaged, and the work now resumes on bringing it back. BIG thanks to Jonwil for the help he provided in solving this, without him, I would have cancelled the project.

    1. Raap

      Raap

      Side note, we never did discover what caused the file corruption. Safety precautions have been made however so that in the future, damage can be better controlled. 

    2. (See 2 other replies to this status update)

  3. Hostile Waters progress on hold for a while until the level edit file can be restored, since the main file and all backups have magically been broken as of 3.1.0.0, for unknown reasons.

    1. Raap

      Raap

      I don't believe it is currently being looked into, so I'm putting it on hold for now.

    2. (See 1 other reply to this status update)

  4. Wow my 1 year anniversary here was in January. Time flies. Wish I'd transferred over sooner from BHP but I was stubborn.

    1. Raap

      Raap

      Delta has already been released for well over a year, so yeah, time most certainly flies.

      And takes a train sometimes.

      Occasionally a buss to avoid traffic or terrorism and other daily problems.

      But mostly, it flies.

    2. (See 1 other reply to this status update)

  5. Wondering if any of the super oldbies are around...

    1. Raap

      Raap

      Still awaiting Pushwall to report back regarding whether or not it could be salvaged. If it's gone, then yes, over a year worth of level edit updates to the level will be gone. The 3DS side of things is unharmed though, as are materials, and even the script sequenced base destruction 'survived' because this was never touched in all that time. But everything added and changed since then would be gone.

    2. (See 16 other replies to this status update)

  6. Wondering if any of the super oldbies are around...

    1. Raap

      Raap

      I've actually hit quite a frustrating roadblock at the moment in the form of a new, unexpected file corruption, which somehow affects recent backups as well. So yeah...

    2. (See 16 other replies to this status update)

  7. Wondering if any of the super oldbies are around...

    1. Raap

      Raap

      Ah, certainly rings a bell (unless I got bells ringing in my head again, argh!).

    2. (See 16 other replies to this status update)

  8. Wondering if any of the super oldbies are around...

  9. Finally had a moment to resume work on the Hostile Waters revamp, here is one of the two new naval landing spots (iceberg top not finished): 

    XSmbTOE.jpg

    This is also the general art direction for all things industrial on the map (including the new "land route").

    1. Raap

      Raap

      I'm more of a functionality person. You don't really take a screenshot from a non-rendered 3DS viewport for the graphics. :)

      In this particular case you can expect a Naval Transport to properly eject passengers onto the flatform, no getting stuck issues on anything, and because of the square angles the transport won't unexpectedly bounce off the platform or correct itself to align with a specific angle (unless of course you rammed a corner at full speed, in which case you probably shouldn't drive a vehicle IRL either).

    2. (See 2 other replies to this status update)

  10. Wondering if any of the super oldbies are around...

    1. Raap

      Raap

      Quite a few still float around. You'd think that people would have found something else to watch in over a decade of time, but nope!

    2. (See 16 other replies to this status update)

  11. The toothbrush is an oral hygiene instrument used to clean the teeth, gums, and tongue. It consists of a head of tightly clustered bristles mounted on a handle which facilitates the cleaning of hard to reach areas of the mouth.

    Toothbrushes are available with different bristle textures, sizes, and forms. Most dentists recommend using a soft toothbrush since hard bristled toothbrushes can tooth enamel and irritate the gums.

  12. I have attained a monopoly on APB resources. AND I'M NOT SHARING!

    uIF3XYP.jpg

    1. Raap

      Raap

      Here is a sample texture. For those interested, the new details are added in GIMP using a combination of different tools and hand drawing.

      l5gdgcD.jpg

    2. (See 4 other replies to this status update)

  13. I have attained a monopoly on APB resources. AND I'M NOT SHARING!

    uIF3XYP.jpg

    1. Raap

      Raap

      I was considering making them emit light, but then I remembered this is in the Red Alert universe and not Fantasy Alert universe... Crystals don't provide light, Raap! The exterior of the silo has some added details to help differentiate the two silo's, similar to how the Sub Pen and Advanced Sub Pen can be differentiated (decorative faction colored 'lines'). Finally, a modified "Gem Truck" accompanies these special silo's... Because why not?!

    2. (See 4 other replies to this status update)

  14. When after 3 years you play Battlefield 3, and as soon as you join the game something like this happens. CxgqUCxgqU

  15. Officially cancelling Frostburn Cove, most assets will be used to spice up the upcoming Hostile Waters overhaul. One asset has become obsolete, the lava, so I'm sharing it here if anyone wants to see how it was created. A note to W3D developers: Consider solving the inconsistency between rendering in W3D viewer versus the actual W3D engine.

    https://drive.google.com/open?id=0B7fULGRONJ7dbTg1VUl5UmdERTA

    1. Raap

      Raap

      Hah, unlikely. But hopefully the "moving terrain" element will function as intended, and that'll be a joke the whole year round. ;)

    2. (See 1 other reply to this status update)

  16. And so I grow a year older. :p

    1. Raap

      Raap

      Time can fly by faster than you realize it. If you're the social type, then I hope you enjoyed your time. :)

    2. (See 1 other reply to this status update)

  17. Currently trying to figure out when I can invest time into my upcoming APB level contribution. I still hope to get it done before 2019!

    1. Raap

      Raap

      I opted to keep out of what W3DHub should or should not do, due to me having an unpopular opinion. I'm just here to try and stick to a promise that I made. :)

      But what I meant to say was, I'd be more motivated to reserve the required time for this project, if the player interest was larger.

    2. (See 4 other replies to this status update)

  18. Currently trying to figure out when I can invest time into my upcoming APB level contribution. I still hope to get it done before 2019!

    1. Raap

      Raap

      It would have been easier for me to push out frequent updates if the general interest in the game was higher. Besides, 'Siege' wasn't particularly well received, and coupled with a lack of general feedback it has been difficult for me to really get any idea of what the remaining playerbase wants to see. It's sort of like trying to aim on target with the lights out. Nonetheless, I still intend to wrap up what I promised. 

    2. (See 4 other replies to this status update)

  19. Currently trying to figure out when I can invest time into my upcoming APB level contribution. I still hope to get it done before 2019!

    1. Raap

      Raap

      Small update: Gatekeeper chassis model completed, but I still got to model a turret and a number of different things related to the weapon mechanics. If you're wondering, "WTF is a Gatekeeper?": It is a custom Soviet support vehicle that I'll be introducing in the upcoming level, a vehicle with the capability of creating temporarily physical and projectile barriers on the battlefield.

      The vehicle will be purchasable like any other Soviet vehicle, and is not tied to any map mechanics. I am using it to demonstrate that adding new units that fit within the Red Alert universe is possible, and worth the effort if it fills a missing gameplay niche, in this case it will remedy the lack of Soviet support focused vehicles.

      A dedicated map/vehicle preview thread will be created when I put more time into this project.

    2. (See 4 other replies to this status update)

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