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Jeod

Forum Game Masters
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Everything posted by Jeod

  1. My first substitute teaching assignment is the 18th and 19th, but ends at 3:30p edt. I *should* be able to get home and begin things on time, but to expedite I may send out role PMs and google docs etc early.
  2. With ten players I could start the game a week early. Thoughts?
  3. Sorry I can't go in to detail about it, but given Category 5's view of such things and my own experience (Steins;Gate Mafia), I feel confident that I've worked around the concept quite well. Still, third party is a possibility. In fact, I'll be using rng to see if anyone even gets it.
  4. Obligatory note: despite the possibility of a third party, there are absolutely no mid-game major alignment changes in this game, or in any future game I run.
  5. Yeah when you put it that way I guess I really just got super unlucky.
  6. APOCALYPSE RISING MAFIA II DARK NIGHT Following the Allies' surrender in the previous iteration, the Soviets have grown more confident and are preparing to mount a nuclear assault. The Allies have responded by infiltrating the missile base, but only have a limited amount of time to disable the silos and destroy the base. Rules are similar to the previous game, and you may read up on @VERTi60's APB V game with similar mechanics: The Soviets (Town) faction will win by eliminating all hostile factions, or if the nuclear missiles can launch (timed victory). The countdown will vary based on how many players sign up for the game. The timer will be announced at game start and each day phase. The Allies (Mafia) faction will win by controlling the day phase votes. If there is a Third Party faction, their win condition is classified. The following is the rolesheet for this game. You will notice some adjustments have been made since the previous iteration. The rolesheet is subject to change based on number of players and further balancing. Obviously, not every role will make an appearance and not every role will have its maximum quantity. Data on a possible third party role is unavailable. ROLE MAX QUANTITY DAY ACTION NIGHT ACTION Conscript 5 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 25% kill chance). One time use. ##PRACTICE - Attend target practice and decrease your stuck chance by 25% for the following day. Hostiles will know if you practiced. One time use. Tesla Trooper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance). One time use. ##SURGE <player> - Fire an electrical shot at your target and roleblock them. Engineer 1 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 25% kill chance). One time use. ##REPAIR <target> - Attempt to fix a Missile Silo. Will block infiltrations if they occur at the same time. Rhino Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. ##PROTECT <player> - Serve as protection for your target. If they are targeted for nightkill, you will die instead. Radar Tower 1 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. ##PING <player> - Ping a player and learn their role. Missile Silo 2 ##SHOOT <target> - Attempt to shoot and kill your target (100% stuck chance, 0% kill chance). One time use. NUCLEAR MISSILE (passive) - If the Silo remains operational on a certain day, Soviets win. If all Silos are destroyed, Soviets lose. If all Silos are infiltrated, timed victory condition is nullified. Sniper 1 ##SHOOT <target> - Attempt to shoot and kill your target (50% stuck chance, 75% kill chance on infantry, 0% kill chance on vehicles/buildings). One time use. ##SCOUT <player> - Scout a player and learn their role. Spy 2 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 25% kill chance). One time use. ##INFILTRATE <player> - Attempt to infiltrate your target. If it's a Silo, they are disabled. If it's a Radar Tower, their report will be scrambled. Mirage Tank 1 ##SHOOT <target> - Attempt to shoot and kill your target (0% stuck chance, 75% kill chance). One time use. DISGUISE (passive) - Night actions used on you always fail (target appears blocked). Disguise is lost if you shoot. Tanya 1 ##SHOOT <target> - Attempt to shoot and kill your target (25% stuck chance, 75% kill chance). One time use. ##KISS IT BYE BYE <target> - Perform an unstoppable kill on your target. One time use. I'm aiming to start the game on February 19th. Signups will close 24-48 hours before then. Signed Players (minimum 10) @Killing_You @Shade939 @OrangeP47 @ChopBam @Coolrock @Category 5 Hurricane @Anon_Kat @Retaliation @FRAYDO @Mojoman @Louis
  7. @Killing_You You think making tp work is hard, I’ve gotta figure out if my plan for Yuri is workable enough.
  8. I would’ve tunneled you no matter the alignment, thus my death would likely have been the same.
  9. Well assuming people will join in about ready with AR Mafia II. But I’m also starting a substitute teacher job soon. Will have to see how it plays out, so far their onboarding process is taking a while.
  10. Orange is right, it can be either or; I’m used to cults living with scum targets though. Objectively speaking without any ways to definitively recognize scum beyond scumhunting the role had low odds of success, plus players were wary of tp existence already so there was no element of surprise. That’ll do it if you’re used to hearing about it.
  11. Did you have some kind of past traumatic experience that made you that way? I’m genuinely curious.
  12. Agreed, in summary my only gm-related qualm is the tp mechanic, which takes time to perfect anyway. Everything else interpreted as “wrong” was player mistake.
  13. It’s because you have this “I give up” persona and we know by now not to take it seriously. Honestly the walls of text are just sharing viewpoints and reiterated when it feels like they’re not acknowledged.
  14. No idea a player had requested early start. I thought it was KY’s decision since I’ve done it before in my games.
  15. Gee between KY’s lack of confidence and Orange/Shade’s antics of what fairness means we’re going to be watching the decline of forum mafia pretty soon.
  16. For my part when/if a player requests this sort of thing my go-to answer is no so everyone has time to think it over. I try to listen for flip-flopping players.
  17. Fine by me. I’ve kept to my gm hammer time schedules consistently. I’m tired of people not showing up to contribute and then people who have the gall to request a game be delayed for them when they’re one of several players. Just as well, I’ve always been open to players giving me actions in advance if they know they won’t be around (such as “shoot chopbam at daystart, won’t be here cuz life).
  18. You don’t need to play reborn to know that’s a rocket soldier. You just didn’t see what you should have, admit it.
  19. The “contract” is a standard gm protocol that’s there to prevent any one side from using their own schedule for convenience.
  20. Oh yeah, and orange said mojo was the rocket trooper—also a vehicle killer. Yet fraydo didn’t die. They slipped a ton during the chaos.
  21. Mojo’s confidence in his own role (vehicle killer) vs fraydo’s claim vs orange’s cc plus the quick early hammer danger should have been more than enough.
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