INTRO
I believe we're all ready for a nice relaxing break after Verti60's excellently stunning Star Wars Mafia. This game, CYOR Mafia III, will start on Thursday, March 1st, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received.
For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile.
If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request:
The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM:
You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Also, if you weren’t present for CYOR II, I’ll mention it again: please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game.
CHANGES FROM PAST CYOR GAMES
CYOR I introduced item mechanics into the game. Items could be passed around and used by any player, regardless of role. Typically, each item type would have an origin. For example, before any Vials of Synthetic Watermelon could be used, they would have to be created by Black Science Man and passed by that role.
In CYOR II, items were absent from the game due to how quickly the game was put together.
In CYOR III, items are not only making a comeback, but they’re going to have a more powerful presence. Usually, if a player was killed before they could create or pass their items around, then the game would never see those items used. It was an unfortunate scenario in CYOR I, and so this time if “origin roles” exist, then they will start the game with one or more of the items they create.
As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional!
Co-Moderator
If you’ve never hosted a mafia game or want to see some behind-the-scenes work, I’ll be accepting one co-moderator for this game. It’s entirely optional, but a great way to get some “GM Cred” without having hosted a game before. You’ll essentially see everything about the game and how I resolve actions, and I’ll sometimes ask you to check my work to ensure accuracy.
Note: Applying for this role means you will not be able to join the game!
Note 2: I'll most likely need a co-mod to assist me during the weekend of March 17-19, when I'll be moving out of my current apartment.
Signed Players – 8 Minimum
Killing You
Shade939
Sunflower
OrangeP47
Nodlied
TheIrishMan
Category 5 Hurricane
FRAYDO
ChopBam
Retaliation