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Posts posted by GaryOak
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13 hours ago, Pushwall said:
Just took a look at this and there's actually plenty of tactical abusage here. Access to this area is unintended, so will fix.
I actually took another look and have to conclude that soviet rocket soldier can actually easily bomb the War Factory and even the barracks from there, provided they kill the pb first
So yeah I'd have to agree :D0 -
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5 hours ago, NodGuy said:
Oh good, you were recording during that round. Are you going to share the clip when you were a spy and your Allied teammate was next to you, shooting you thinking you were an enemy, and this caused the Flame Tower to kill you? That was hilarious!
Poor Thomaslai
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10 hours ago, delta said:
Ehh, if Nod is underpowered, then why not just buff some of their units? A Core Defender, even a considerably downgraded one, wouldn't seem to fit in.
Now I'm kind of starting to doubt whether the sarcasm in my posts is visible at all
I mean, the core defender actually handled 30 titans with ease in Firestorm -- even a very very downgraded core defender would obviously be way overpowered in Reborn
Not only that, but it wasn't even a Nod unit to begin with, strictly speaking. Only CABAL used it in that one special occasion.
On 6-8-2017 at 7:11 AM, GaryOak said:So the other day, I was just going about my day, being super salty about how Nod was completely underpowered as I usually am, complaining to my friends about how they really needed that Core Defender in Reborn
I mean, they're implementing Limpet drones from Firestorm now right? So why not give Nod the Core Defender as well? You might think it's overpowered but just give GDI some way of destroying bridges from underneath it and they should be fine, like in the original game
You didn't really think I was serious here, I hope
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8 hours ago, Timeaua said:
I hope it will be a core defender light version. Otherwise it will be too tall and nearly indestructable. I lost like 50 tick tanks and titans in that fire storm final missions.
But a core defnder will help to balance Nod in late game.
If you didn't get it; the image is (I think quite obviously) fake, lol
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So the other day, I was just going about my day, being super salty about how Nod was completely underpowered as I usually am, complaining to my friends about how they really needed that Core Defender in Reborn
I mean, they're implementing Limpet drones from Firestorm now right? So why not give Nod the Core Defender as well? You might think it's overpowered but just give GDI some way of destroying bridges from underneath it and they should be fine, like in the original game
Emboldened by these thoughts, I was taking another, more careful look at the mysterious image
And I noticed something odd.
Like, there's some kind of weird pixels in the upper-left corner
Hmm...Maybe I could use my CSI zoom-enhance tool on it?
I KNEW IT!3 -
So this was 3v3 on StormyNight, I think
I quickly noticed that Silverlight and Totd had set out to hunt each other down all game
After some wild soviet attack, I saw Silver crouching into our Barracks, most likely waiting for Totd to spawn or trying to hatch some plan to kill Totd anyway
The thing is; it didn't seem like he knew that I saw him getting in there
So the first thing I did was go on teamchat, notifying everyone that Silver was purposefully hiding in our Bar
Once Totd was available (IE: right after the 'he's still there' message) Totd crouched down, slowly moving into our bar himself
Figuring that this would be a showdown between 2 legends ambushing each other, I thought I had to come up with some way to distract Silver from Totd's arrival
I guess you can see how it went
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3 minutes ago, thedisclaimitory said:
wtf Nod guy WHATT HE HELL IS THAT EW SHES BEEING A SEXIEST WHY IS HER TOUNG OUT AND WHY ARE ARE YOU PICTURING ME TYPING FAST AND CME ON IM PRUBUBLY CRAKIGN A LOT OF STUFF DOWN
Dude you might wanna consider punctuation :D
On topic: I think the hunter-seeker might be implemented, buying it gives you a random chance of either killing a technician, or blowing up the enemy ConYard/War Factory (gg) depending on how much you sacrificed to the god of RNGGames will forever be centered around who gets the luckiest Hunter Seekers, or buys the most, doesn't that sound great
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Nod are obv finally gonna get the Core Defender
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13 hours ago, NodGuy said:
I got, what, 27 kills and 1 death (from swapping I think) that round with just using the Medik? And that helicopter evac. from the Sub Pen roof was epic. RIP Steven, he didn't make it.
Earlier, Silverspy, Momok (Engineer) and myself (Medik) rushed and destroyed their Barracks. Then we fly a chopper into their base, landed on the Sub Pen roof, proceeded down into the MCT room and destroyed the building while killing many kommunisten.Evac. incoming!
Everyone in! Move! Move! Move!
Go! Go! Go!
Time for another.
RIP Steven
I cry everytime1 -
I took a look at the rankings page today, and noticed that the allied grenadier is not considered to be a valid unit in its own right there yet
This ranks very low on the to do list, off course, but I thought I'd point it out. You probably knew anyway
Same goes for the soviet ranger
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Love the changes and also love that the grenadier is back!
It will probably need some tweaking for better or worse, but thats to be expected
I really like the idea of its new role0 -
This would change the balance of the artillery a bit, do you argue in favor of that?
I myself would like the deploying feature, but probably not if ramming becomes impossible. No real opinion on pivoting.
I do find that the artillery's recent price increase has made it much more of a gamble than before - if indeed you fail in lining up shots for the various reasons given by NodGuy, you've wasted a pretty big sum of money.
I would like to see something (small) change about the artillery to relieve this feeling, though it could be anything. Maybe even a front camera angle to help you see trajectory and impact better.0 -
I like the idea!
I'm also biased toward more options0 -
On 29-6-2017 at 5:27 AM, Pushwall said:
Your KD of 0.92 is certainly better than the average (it might not look like it, but the average is well below 1 due to the many deaths that don't also give a kill, such as suicides and base defenses) and your KD this month is higher than it's been the other months so I really get the feeling this isn't hurting you as much as you say it is and you're just skewed by your experiences against one old player who is known to be tenacious and different gameplay rules would not change this one bit as he'd just change his playstyle to accommodate them, and most likely quicker than the average player would.
Hmm, I definitely don't have anything against any one player, I really think it's an overall feeling.
I might be wrong though, and just have to get used to it. Maybe it'll all get better in a few weeks.
On 29-6-2017 at 8:29 AM, Chaos_Knight said:And a question from the "other side of the barricades" if you wish. How low would you want skill ceiling to be? One of the things, besides tech levels (eugh D:) which killed APB in Gamma was exactly dumbing down the importance of individual skill levels.
After all, if you reduce the distance between skill floors and ceilings, what reason would there be to get better over time?This sounds like an interesting discussion! I'll first try getting better / getting a bit more used to the new gameplay elements before i form an opinion
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3 hours ago, Pushwall said:
Thanks for the feedback.
I'm just going to assume you didn't literally mean walking to the enemy base, so I think you might be exaggerating things ever so slightly
I definitely was exaggerating -- I guess my arguments arent based upon facts as much as id like to. I am more about general feeling, it seems.
3 hours ago, Pushwall said:Though travel time is definitely a concern even if it's not as exaggerated as you insist. Something I kinda want to do in future is paradrops that temporarily allow infantry at home to "teleport" to the front lines quickly. Possibly enabled by some kind of limited-purchase flare akin to the a-bomb, so it doesn't entirely supplant transport vehicles.
So can snipers (who killed in 1 headshot even before the overhaul), AP mines, phase tank splash barrage (or track-sniping vs Volkov), V2/arty, squishing, and so on, and I don't think anyone will call for any of these to be "dealt with" (except snipers which are certainly a little controversial).
You bring very valid examples to the table, and I definitely like that paradrop idea! In the end, though, I would simply argue that infantry has the ability to kill other infantry too fast right now. Experienced members of APB and APB members with high end computers/connection seem to have quite the edge over newer players.
I am obviously a newer / more n00b player. The question on my part is: how much would you like the 10+ years experience APB players to have an edge over newer players? And how would you like high-end gaming PCs to play a role? (again: this is coming from someone without a high-end gaming pc, so please take that into consideration lol)
I would think that the older APB gets, the fewer players it draws. Maybe it would therefore not be the best idea to implement gameplay rules that enhance the advantage of older players over newer players. Then again, and I stress this, I am an outsider. I know you have spent lots of thoughts on this. I just figured I might post something like this. Maybe its better to put emphasis on the older players instead, for example!0 -
On 2017-6-27 at 5:37 AM, Testament said:
We have gone too far. I really do not like these changes. Every weapon feels like it shoots nerf darts against people but rips tanks and buildings to shreds. It feels like trying to fight a Havoc in Renegade with a Nod rifle soldier if you fight anyone remotely competent.
inb4 "git gud" I was pretty good when my bullets actually hurt.Nice to find someone agreeing with me!
Going back to DanPaul's post, even though I find Pushwall's argumentation quite valid in that the team has tried to reduce other gameplay elements so it isnt '10 mins walk vs 5 seconds fight', I still think that that scenario probably happens more than I would like. I think it's due to the fact that headshots can make kills possible in less than a second.
So my argument would be that walking across the map might very well take up to 10 mins in the larger maps. Maybe its a bit less in most maps, okay. The problem, as I see it, is in that one can get killed in single infantry combat in less than a second today.
I've walked an entire map several times before, only to be killed by pyryle in 0,2 seconds when i finally reached the enemy base. My first conclusion is definitely that he's really good and i should up my game. But my second conclusion is that i just spent 10 minutes only to get killed in less than a second. Which kind of makes me feel like pressing the escape button, and quitting.2 -
12 hours ago, Pushwall said:
Don't worry, your opinion is important. But if you can't upgrade your hardware maybe some hints might help.
Thank! Definitely gonna try this, lol. And I really should have an upgrade soon, due to getting a job...but then the job will probably mean I almost cant play anymore
7 hours ago, Pushwall said:What are people's thoughts on this?
Hmm I myself kind of consider it a trade-off ingame as of now: I either hit the ground near the target to kill it through splash damage, or try to directly hit it. The thing is, going for direct hits almost never works due to the predicting and dodging game and the time involved for the shell to get to the target. When you miss the direct hit, you usually dont hit the ground either, so its an all or nothing shot. So going for ground hits and splash damage is mostly it for me -- the fact that I sometimes get a lucky direct hit just comes with the game.
I wonder if other people go for direct tank vs infantry hits deliberately? I guess it's an option if someone is against a wall / will receive damage from the splash all the same.0 -
I gotta have to post that I don't like this change
I was kind of getting into infantry combat, but since the patch my performances have been dramatic
I suffer from the screen briefly freezing at times, especially when new public messages are received -- this, other small lag issues and a not-up-to-date gaming computer makes me feel ill probably never start being able to hit really small hitboxes
I'm off course definitely not one of the more skilled players, but all things considered for me, this gives me a feeling of getting hammered by the older and more elite players a lot harder, with little room for improvementI have off course not been around since the beta, and definitely don't wanna come across as someone who thinks his opinion is important in this community; I just felt I needed to point out that this patch can make gameplay harder for some people, especially the newer ones
And yeah, I could and should always try and upgrade hardware if things are supposedly so bad right now -- that's one of the reasons you shouldnt give too much regard to my opinion on this one lol0 -
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Good idea to make this thread, as, as you've pointed out, this is a thing.
There have been games where I as a Tanya would run away from you as an engineer
I know you 100% dont hack, but I can definitely see why some players unknown to APB would think thatIm definitely not as skilled as you are, but facing an engineer as a Tanya and getting killed in literally 0,1 seconds is just madness
Let's hope a solution can be found!0
Was I supposed to be able to get here?
in W3D Hub Discussion
Posted
Hmm, what was so bad about it then?
Now that it's fixed, I suppose you can tell us right? lol
Well all credits to Push who was the first to actually see the tactical dangers xD