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GaryOak last won the day on September 15

GaryOak had the most liked content!

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About GaryOak

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  • Birthday 05/28/1989

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    Pallet Town
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    Becoming MVP * 100

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  1. Actually I remember laughing out loud everytime I saw that scene Just him saying AUF WIEDERSEHEN right before being blown up was just good
  2. The USS Fraydo and its escorts The cruiser under attack by Soviet MIGs EDIT: Sorry for the double upload, I couldnt upload them all at once due to file size :((
  3. 4 MADS should do it...right? Bravo flight, moving into escort position
  4. Man, we were at 24 players this night already. Guess people are starting to feel that game night itch
  5. Well only the games without bots count as far as I remember..Or was it games with more than 4v4? Anyway you have to be online at the right times so that the playercount is high enough, I think. What time zone are you in? As for the screenshots: I had some trouble with this as well, but in the end "PrtScn" turned out to be the key for taking screenshots. The thing is that it actually creates a custom screenshot and places it in the apb-release/screenshots folder instead of just copying whatever you see on the screen at that moment. Hope this helps, else you should maybe ask a Dev on the Discord!
  6. Also when a spy steals my Mammoth Tank, the Soviet team mostly destroys it almost immediately right? So is the end result not a point advantage to the Soviets in almost all cases of the spy stealing a vehicle? Granted, you've made another player pay for a tank that you used. But that's not always that much of a problem. Aside from that though, I really like the option to steal enemy vehicles just for the sake of it, and would not like to see it removed.
  7. Normally, this idea would be a bit too much, but since the active playerbase has grown alot since Covid-19, I think its worth thinking about. Maybe even program the server to mention it every now and then eg. Or something
  8. Having not actively taken part in this particular night, I guess I shouldn't vote. Maybe we should do some kind of periodic election for players who have been actively making the game awesome or who have shown brilliant plays in games apart from the official game night. I could definitely name a few people who deserve praise!
  9. How could you not put any rap music over this
  10. It's done pretty well. It's not the very best remake ever, but it's definitely not a failure like the warcraft remake. I haven't tried multiplayer yet btw. One of the things I sort of miss are game mechanic and game content upgrades. Sometimes I'm bothered by bad path-finding and overall dumb unit behavior (Like when you order a group of tanks to flank attack and enemy base, and 1/3 decides to drive there straight through enemy Tesla coils). On that part, it's just like in the originals. Maybe if I'll play multiplayer, I'll find they've upgraded that, though. I've read that some multiplayer mechanics aren't put into the campaign games. For now, its a pretty good remake, but not on par with for example Age of Empires 2 DE (which really upgraded graphics ánd content ánd game mechanics by huge amounts). EDIT: Just to give another example: In the 6th GDI mission, you get a single Commando to destroy a certain Nod structure. The mission opens with you having to destroy two SAM sites, so a Chinook can arrive to transport you around. The thing is, destroyed SAM sites sometimes randomly spawn riflemen, who unavoidably and immediately open fire on your Commando after you C4 them. In my first play-through, both SAM sites spawned 2 riflemen, and my Commando was down to 1 HP before I even made a single mistake. In my second play-through, I came out of it with 100% health, because no riflemen spawned. It's a bit of a pity that they didn't just fix these kind of issues IMO.
  11. It makes it so much easier to spot spies too
  12. Nice post, Des! Like Fraydo, I find them very refreshing and take my time to read. A few questions / remarks on this one; - Just to be sure: Did you test this in equivalent circumstances? Because, off course, the strength of a full-HP flametower should vary depending on the number of players, right? - I would argue that, as implied by your post, the Chronotanks niche lies in the unorthodox Chrono mechanic. In some maps, transporting multiple chronos behind the lines (hopefully unseen) is just the thing to shift the balance. - Overall I get the sense that you find the CT to be a difficult unit to use cost-efficiently, and I definitely agree with that. I also note that losing CT's can give the commies a lot of points..
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