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GaryOak

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Posts posted by GaryOak

  1. Just now, Pushwall said:

    Considering that those dissolve into your total rank/stats after the end of a game and thus can't be tracked individually, yeah.

    Back at BHP, oxi removed the KD and deaths columns from the rank stats amidst concerns of toxic players hiding from big matches so that they can instead camp newbies to death in small games to selfishly preserve and build their own KD at the expense of a bunch of newer players deciding to never play the game again because of what they saw in their first experience with the game. Maybe it's time for that to return? @triattack @moonsense715

    Aah okay! Well considering what you have said, I would think that the things that I've pointed out are only a small part of the RQ problem. It does then not seem to have to do much with rankings, at least. 

    So I guess the next question would be as to what RQ is really about. Boredom? Not personally wanting to lose? :(

     

  2. 3 minutes ago, Pushwall said:

    ...how does that work though? Sticking around for a lost game doesn't hurt your ranking any more than ragequitting does. Surely sticking around is actually better as you can get more points and kills. If you quit while a game's in progress it still counts as a game played on your record, which I'm sure then either counts as a win/loss based on whether your team actually won or not, or is just an automatic loss.

    Hmm yeah, but I mean individual stats monitored per game like overall k/d ratio, kills scored per class etc. 

     

    or do you reckon that absolutely no one cares about that? You guys probably have a better view on this than I do, lol. Just trying to think with the OP

    EDIT: I have a pretty reasonable idea:

    Just let the server track how many games a player actually completes. That way, we can see that a player is ranked one, but also that he completes only 50% of the games he plays -- whereas the player ranked 2 completes 70% of the games he plays, but scores lower in points and kills per game. 

  3. As more people have pointed out, the advantage of the LT is in its speed and maneuverability. This means 2 things IMO:

    1. You can dodge shots more easily should the terrain allow a 'dodge shots advantage'. If there's enough cover to maneuver in the map, a LT might defeat a HT. If not, offcourse, the HT wins and a MT might be the better choice. 

    2. You're faster: Meaning that in a completely open scenario, LT's might get to their target faster than MT's. Suppose they get there 25% faster (I have no idea on the actual stat), but have the same DPS -- This would mean a 25% higher damage output! (P.S. then again, if you get there around the same time, and you receive return fire, the MT would hold our, say, 25% longer, making its damage output 25% higher!)

    Same goes when you're on the attack, but notice that your base defense is going dramatically -- the LT would get back much faster.


    So in other words, the LT and MT just have different uses in different circumstances. To each its niche. But that's just my view on things!

  4. Having recently discovered the rank listings, I suppose that they play a major factor in people RQing -- those people want to preserve their place in the rankings. The motivation of 'being one of the best there is at your hobby' is probably pretty strong, especially when it's apb, which to be fair doesnt have as much players as starcraft, for example.  

    So yeah, should we maybe think of ways to penalise that? I remember COD having a system that sort of penalises your overall EXP if you quit a game early. Should something like that be done? 

    It wouldn't make much of a difference for the casual APB players like me, as we don't care too much about the rankings anyway; we'll never be on top. The top players, however, play much more than casual players - asking them to finish all their games in order to yield proper rank points shouldnt be too much of an issue, IMO. How do you think about it?

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