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TheIrishman

Forum Game Masters
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Everything posted by TheIrishman

  1. Metal Upa is the same thing, just random. You chose the target, but not the effect.
  2. Here are all the actions you get. Tracker - See the target of this player's standard night action (investigate or kill)Watcher - See who visits this player with their standard night action (investigate or kill)Mason - If this player is a possible leader of a Future Gadget Lab, join itVisit - Drop your Upa at your target, revealing your presence to your targetLightning Rod - Actions targeting this player will target you instead The Mason one is annoying but there are ways around it, like if the FGL leader is confirmed, he can actually deny entrance or even remove any member they want to, so it's not actually that powerful. You just gotta know which person to decline or remove.
  3. I don't see how the gold/metal upas would be terribly effective for the Organization (except to gain a plastic upa). The plastic ones seem like they're more useful since it can help ensure that they are part of the Organization if they want to be. The gold/metal ones don't allow them a kill action. Mason is the only annoying one since it can allow the Organization to join the real FGL. If anything, I'd say the upas help Town more. After all, with the ability to track, watch, or turn yourself into a lightning rod, it makes lying about who visited who a lot harder.
  4. Yeah, I doubt he's a member of the Organization, but I still need the stats for future reference.
  5. Still need the AC and OC of N1 and D2 for Chaos_Knight, Mojoman, and Killing_You. For investigations, same people in addition to Misa's.
  6. I'll post another one soon when people share more info, but that's what I have so far.
  7. Bells & Whistles Irish OP47 FRAY CK Nod Jeod KY Misa Mojo KMod CB [D0 AC]-[N0 OC] 100-9 100-18 100-18 100-18 100-18 100-18 100-18 100-9 (18) 100-18 100-18 100-18 N0 Investigation FRAY = T Mojo = T CK = T Jeod = T CK = O OP47 = T Jeod = O OP47 = T Self = ? Self = O OP47 = T [D1 AC]-[D1 OC] 100-9 82-15 91-15 82-15 100-18 82-15 100-18 100-9 (18) 82-15 100-18 100-18 [N1 AC]-[N1 OC] 100-10 80-16 90-16 80-16 Lynch 80-16 100-20 100-10(20) 80-16 100-20 100-20 N1 Investigation KMod = T KMod = X KMod = T KMod = Jeod = T Upa 1G 1G 0 1M X 2G 0 0 1M 1G1M 0 N1 Actions Track Chopbam Target Jeod X Watch Self [D2 AC]-[D2 OC] 100-10 70-14 90-18 X 60-12 100-10(20) 60-12 100-20
  8. Also, everyone, what is your AC and OC for N2 and D2? Mine is 100% AC and 10% OC for both.
  9. Alright everyone, to get it all out of the way since we'll end up asking for it anyway, who did you choose to investigate last night? and what are your results? I investigated Kmod and he showed up town for me. Also, additional info, I'm now in 4 different FGLs, but I didn't get the links to the docs yet, it appears Cat5 will send me them later.
  10. I believe they were making the first kill before they knew they were scum as well, but that doesn't guarantee that they didn't exist N0. To further help my point, those who have 100% AC also have their original OC. Meaning that if you weren't targeted, you're more likely to be part of the Organization.
  11. Hm...I was looking at it from the wrong perspective, but are you sure there was no R1 or R2 for N0? If there weren't, you're right.
  12. There might not have been a designated R2 on N0, but there is for D1 and that player still existed on N0. When hammer drops the phase still hasn't changed to night so the players are still marked, therefore if the D1 R2 died to the D1 R1, the game ends.
  13. R1 R2 <(-_-)> <(-_-)> Day Zero (>-_-)> <(-_-)> Night Zero, R1 targets R2 <(x_x)> <(-_-)> Day One, R1 is lynched and confirmed as R1 (>-_-)> <(x_x)> Going back to Night Zero, that means that R2 was killed by R1 <(x_x)> <(x_x)> Day One, both Rounders are dead.
  14. I suppose I was following the logic that Rounder #1 cannot have killed Rounder #2. To me, it only makes sense. Since if Rounder #1 dies, and if there is no Rounder #2 because he already died from Rounder #1, it's game over. For example, if we lynch Nodlied while he's Rounder #1 and CK is Rounder #2, we're already done. If I was creating this game, I'd move the Rounder #2 to the next highest OC if the highest was targeted by Rounder #1.
  15. I forgot, there could be a chances that Rounder #1 targeted himself, but that would still leave Rounder #2 with a 100% AC
  16. Because Rounder #1 must have killed the first night. That means Rounder #1 targeted someone who was NOT Rounder #2. Therefore Rounder #2 has a 100% AC.
  17. I'm okay with that, but, assuming it's the truth, that would mean that both her and myself have only a 9% chance of being part of the Organization. I don't think that's the case, because the result could've easily been 4 or 5 people not getting in an FGL. I think OC is still mainly random. Why? If you try to lynch based off that, you'll only find the Rounder #1. If you try to lynch based on whoever has 100% AC, you'll find Rounder #2
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