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Everything posted by Shade939
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It's called experience Orange, you have more memories to reference forcing you to realize the objective value of things, and have also taken more time to analyze your experiences.
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I wonder how we'd manage that?
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You know, if I really wanted to mess with you, I'd state I have my sources. Instead though, I'll point out that the GM's would be more active in response to players signing up if they weren't busy at the moment. So unless someone got a PM about their role from a GM.
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Certainly, but unless someone else knows something I don't, they haven't begun balancing role requests either yet. There's still time to decide on what role you even want to use if you haven't decided yet.
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Depends on the GM's to be fair. They haven't announced any sort of start time yet.
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You're playing mafia again with us?
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I think the usual estimates for a ten player game is something like nine to fifteen days, three to five game phases at three days per phase.
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If anyone can think of someone with the time and mindset to play a niche game like Mafia and enjoy doing so. They do have to be willing to put up with being betrayed in this game, and betraying other players, and all of the other social manipulation aspects and stresses involved, especially considering how in depth the lying aspect can be delved into.
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Pretty certain this was Retaliation wanting to sign up as a completely unexpected character, that no one will possibly see coming.
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I'll join up, I've had a fun idea for a CYOR role I really wanted to use.
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Nope, still not interested.
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Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Town completed three away missions. They figured out who Mafia was and voted accordingly, game is set up to require a perfect round for town in order for it to end today, which they did. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Yep, as far as this setup goes, I believe that you'll probably need to expand upon the "Away Mission" requirements if you want to add more depth without ruining game play. For example, you assign a point value to each mission, and the Away Team members must score at least that many points to complete the mission. With a difficulty 4 check, each player is worth +/- 1 point, and then role abilities could be used to change the Away Team score and watch the mission and who interacts with it. Other than that, the main area where you can add in abilities is in preventing players from going on missions, or forcing other players to go on the mission. But you specifically need to avoid abilities that prove a players role alignment, or have a counter in place to punish players for having their alignment revealed. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
You're free to make your own variation of this setup and give it a shot though. I was mainly trying to see how well the base setup worked without any abilities in play. Which are difficult to add in also, you don't want to reveal any players role, given there's no form of player elimination. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Not going to lie, that's a pretty bad ability to add in game, you completely eliminate Towns ability to win a day phase. I could have considered throwing it in this setup though, since Town basically got a free point day one. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Thinking about it though, if I had prevented scum from knowing who their teammate was, this would have worked as a five player setup. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
It certainly broke things a bit, usually Day one would be much more important than it was. But that's probably the biggest impact it had on the game, given that it only took one wrong vote for Town to lose control of the day votes. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Game Over Due to the brave actions and quick thinking of the crew of the USS Explorer, the Separatist movement upon Valden II has been crushed. With the insurgency dealt with, a full investigation into the crew of the USS Explorer was launched, quickly determining that the Saboteurs had been Mojoman and Louis. While their motives for their actions will require further investigations, you can rest easy knowing that despite the threat hiding in your own ranks you were capable of successfully completing the mission assigned to you by Star Fleet, a true testament to your own individual skills and abilities. Given the swift resolution of the Valden II incident, you can expect a favorable response from Fleet Command, most likely leading to several promotions and a very lucrative after mission report to be added to your personal records. Gameplay So, overall this was a fairly simple game. Night actions were basically non-existent, but still there to give Mafia some control over influencing the day vote. But mainly the game was focused around the meta analysis of players and their votes. They had a dayblock usable night one and night three, and town had a jailer to counter it. Townbot gave an easy way for Town to figure out Two members to send on every away mission, but due to the nature of Mafia being capable of being on a mission without Sabotaging it, it created doubt as to the nature of any successful mission clearing a player. If my math was right, then over the course of the entire game each side had a 50/50 chance of winning the game by RNG, which should mean that player skill played a larger role in determining which side won. For the Mafia team, I decided to stick with the RNG roll, and put Mojoman and Louis on a team together. Unfortunately, it didn't work out as well as I would have hoped, and Town was able to deduct that they where the odd players out by analyzing their behaviors during the game. Overall though, I suspect that with getting used to this format first, they would have performed much better. Master Game Sheet Scum Doc -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Right, and that's game. That should give you enough details to figure everything out, expect the end game post to be up soonish. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
It's probably something simple, but I did have each cell formatted to be a specific percentage of the total table. But as you can see after I started typing in the cell, it ended up like that, and the cell formatting is still the same, it's just ignoring it.... -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Also, on a side note I have now completely given up on formatting that table. -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
But if no one dies is there really a mafia team? -
Games [Game Over: Town Victory] Star Trek: Away Team
Shade939 replied to Shade939's topic in Forum Games
Day Three With yet another successful mission completed by the Away Team the situation upon Valden II has more or less stabilized, with key leaders of the Separatist movement agreeing to meet with a delegation of Star Fleet officers in order to discuss terms for continued membership in the Federation. If the Federation delegation can successfully complete their negotiations, it will mean an end to the Separatist movement on Valden II as the moderate members of the movement are brought back into the Federations fold and eliminating the power base of it's extremist elements and crushing their hope of a Valden II free of Federation rules and regulations. This might very well be your final mission on Valden II, and if an Away Team from the USS Explorer can successfully oversee these peace talks, you can expect suitable compensation and awards for your services to the Federation and Star Fleet. Gameplay Away Team requirements for today's mission have been increased to Four Away Team Members.