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Shade939

Forum Game Masters
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Everything posted by Shade939

  1. There's also the possibility that we have a total of three Walkie-Talkies in game.
  2. First question should be why do we have tie though? Since stability probably drops from tied votes, I'd assume the Abolishment party might be actually actively pushing for a tie.
  3. And you wanted to direct it so Category 5 got an evidence key because?
  4. Why not, I'd at least rather go with RNG for the vault rather than just outright giving it to Category 5 because Orange wants him to have it. ##Nominate FRAYDO
  5. Honestly, I'm a bit surprised that we don't have a bit more of a bloodbath going on right now with this current situation. I still can't believe Irish really passed up on an evidence key of all things...
  6. The obvious problem being I have no idea if you actually know his alignment yet or not...
  7. @OrangeP47, do you have any more specific reasoning why you're nominating Category 5?
  8. For the most part, consider it a representation on if your character can be jailed (eliminated) from the game or not by being investigated. Sometimes it's rather fair though, for example if you killed someone on the opposite political party then you could be jailed over that now since your alignment should be changed to hostile now. Also, because ties are more than likely bad, and I don't have any reasoning to not vote for it at the moment. ##reform military
  9. Pointing out that Orange probably loses the game if a civil war happens, so he's going to try and prevent that from happening at any cost, it would also explain why his character started out with an evidence key since he'd basically be more neutral with that victory condition.
  10. Just pointing out you seem to have your own unique victory condition revolving around the civil war it seems.
  11. And possibly miss out on a chance to use your evidence key to see who votes for the pro-military option?
  12. Myself? But even then, without knowing Orange's alignment for certain, I might end up giving two keys to the same party.
  13. Considering we have an evidence key in the vault, which is vital for maintaining political balance, it's a bit of touchy subject to send any unknown in right now.
  14. That's why I assume the game ends as soon as either side gets the ideology bar to 100%?
  15. I'm fairly certain I have the most basic objective for this game, and it doens't say anything at all about eliminating players...
  16. I'm probably the most innocent in this entire game actually.
  17. Because I actually understand how to play this game based on the rules and am actually bothering to explain them to everyone?
  18. I'm pretty certain you have to be independent Orange since you actually started out with an evidence key though.
  19. And, in all honesty, you can probably actually win the game based without taking them out either as long as your get to 100% on your political ideology and they can't stop you.
  20. Basically, the three groups are the following, of which Abolishment should be a minority and the equivalent mafia group for this game, but even if you eliminate them you still don't win this game...
  21. Says the guy who started out with a evidence key allowing him to effectively kill players.
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