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Everything posted by Shade939
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Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
You realize he's trolling you right? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I can actually self clear with my night action though since a player knows I roleblocked them. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
That'd be even stupider, Scum might not even actually want to kill the Tesla trooper if it was outed day one. It's usually a slightly harmful role to Town overall. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Nagh, I'm the Tesla Trooper. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Would it help if I went ahead and did a day one role reveal. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Exactly, no one would ever expect you to joke vote your own teammate. I'm more annoyed you ruined a three way tie by unvoting. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I was wondering when someone would try to save Retaliation. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
A three way tie by it's very nature increases the viability of at least one player being Scum if nothing else. And it's really hard to justify sitting back and doing nothing if you can't think a reason why one of three players is scummier than the other ones. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Yep, now every vote can be studied and has meaning, from the inactive to the actives. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
##Vote Louis This is how you set up a proper day one vote. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Yep. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Just like last game... -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
The bigger problem is how Mafia are expected to win then, since that's 2 Mafia for 8 Town, so they need to kill 6 Town Players in order to win also, in addition to the Silo being dealt with. The TP objective would likely be directed purely at killing the Silos then. Which is workable with a restricted killing ability, so they don't hit Mafia by mistake and eliminate any chance of victory for them. But with 3 Mafia members that also makes them more resilient to random day kills, which is another problem a 2 man Mafia team would run afoul of. I see this as easy setup to throw 3 Mafia members into, although the TP is probably more likely even if it wouldn't be as balanced. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Agh, and here I am having fun brainstorming about game mechanics and the system being used for this game.... So, do you think we have 3 Mafia members then, and the Silo is to slightly help Town out against them? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
And, if we only had 2 mafia members, and 1 TP, that leaves 8 Town members still. Which means mafia has to eliminate 6 Town players, which isn't as good a ratio for them. They require 3 days worth of kills in order to match Town numbers, and they still need to deal with the Silos in game. Which then raises the question of what the TP is doing, but their objective would be more Mafia focused and they would need to help them out by killing Town players, which might backfire and eliminate mafia member instead... -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I'd wonder if the entire victory by Silo win condition, could basically be the TP mechanic for this game without having an actual TP. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
It's easier to predict what roles are in game when you should know at least 10 of them. Main thing I'm debating is if we have a TP in game or 3 Mafia members. With 3 mafia members they'd need to kill 5 Town players to equal their numbers, which is a fair ratio to use actually. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
That being said, multiple mislynches completely eliminate the possibility of any Silo victory. That's a total of 8 kills over 4 days, in an 11 player game. So the odds of it happening increase rather significantly with even a single no lynch. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I'd disagree with you more, but Jeod did kind of change the rules on us so the Silos being destroyed didn't lose the game for Soviets. So it's probably missing the standard role distribution the game should have with loss condition at play. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I never promised excitement. Just a good strategy for a Town victory, that everyone likes to accuse me of being scum for supporting, as usual... -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Yeah, quite easily also, especially since this setup should have an Engineer who can repair a Silo. it is basically a Conscript role with a night action that only works if a Silo disabled, so unless we don' t have a Spy it would have been an easy switch to make. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
So, what happens then if they can take out two players at a time and they basically get a free lynch at the start of the game? And there's also the fact that we can also lynch the Silo or wind up forcing the role to out itself through a day lynch, or it could be taken out by a day kill. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
And if we don't lynch anyone the next day, or the next day, or the next day... -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
A simple question, what happens if we don't lynch anyone today? -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Or to put it another way, I adapt my strategy based on what role I have and the setup for the game.