-
Posts
8,419 -
Joined
-
Last visited
-
Days Won
17 -
Donations
0.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by Shade939
-
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Almost as bold as three different players pushing for a day one lynch on a player within two hours of game start. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
There are no conscripts this game. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
No, me and KY are the scum team, why else would I start an alternate train on him unless I could convince him not to change his vote. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Hmmmgh, clearly I need to start an alternate train in this scenario to make the game even more confusing. ##Vote Killing_You -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
@Category 5 Hurricane, you should play X-Com. You really get punished in that game for bad RNG. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
It's only X-COM if you miss the 83% hit chance. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Or at the passive listed for the role on the public role sheet in the first post. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
The listed passive for the Missile Silo role states the Soviets lose if every one of those roles is destroyed. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Although, unless we purposefully go out of our way to prolong the game, it should end before Day 5. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
-
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
On a random note, I'm guessing we have a Spy and Sniper in game for the allied roles. And I think I can hazard a decent guess at what Soviet roles are in game also, since we have at least one Missile Silo that the game is built around. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I think it's more likely you shot the player who was accusing you of being Scum and got really lucky he was a TP vehicle so you had a 100% kill chance on him. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Or a lack of knowledge about how ice works, so hills should be avoided, and you certainly shouldn't brake while going up them. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
The only problem is if something else happens to take those services offline, which is possible knowing how well Texas and it's drivers are when it comes to icy roads. An event which usually happens at most for a day or two after several years or decades maybe. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
You can probably start this Friday and at most I'll miss part of day one. The weather should actually get above freezing this Sunday and finally get rid of the ice. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
I did get both mafia members to vote for me, and then basically every single player who bothered to use that information died. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Postponing would be good, the U.S. has what'll be a historic ice storm going on right now that could result in several blackouts as it travels across the country this week. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Yeah, that's a perfect example of how this game plays out. Main difference is it's slower paced so what players post has a more significant impact on gameplay and allows for more strategy. And there's no secondary vote to actually lynch a player after they've been voted up, since the game is as slow as it is they usually have more than enough time to defend themselves before they'd be lynch. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
You can certainly give it a shot if you want to. Although how much you'll enjoy it is based on your own personality and how much you enjoy playing a post based forum game of Mafia. As for what Mafia is, here's a mostly copy/pasted description for it. In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia. At the beginning of the game, the Game Master Game will secretly send everyone their role. The Mafia will know each other, while (in the basic game) everyone else will only know their own role. The game has two phases, the first of which is Day. During Day, the Town must choose someone to Eliminate by a group vote; they are trying to get rid of the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are eliminated. Their role is then revealed by the Game Master, and it becomes Night. During the Night, posting in the thread is limited. The Mafia, however, can speak to each other privately to plot strategy and decide who to attempt to murder before the next Day begins. In this way, they can silence members of the Town who are threats to them. At the end of the Night, the attempted murder is carried out and another Day begins with any killed players roles being revealed by the Game Master. In effect, the Town gets to kill someone, and then the Mafia gets to try and kill someone. The game alternates between Day and Night until either the Mafia are gone, or the Mafia have killed everyone else (or nothing can prevent the same from happening). -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
There are some fair ways to implement it into a game as a mechanic, but it's best used as the defining characteristic of the setup, so everyone has abilities and roles built around players being converted during the game. As Orange said, it's a Kingmaker role. So it's probably better off in something like a thematic based game, like with Vampires where you have to hunt down the Vampire Progenitor as Town to win the game. -
Discuss [GAME OVER] Apocalypse Rising Mafia II: Dark Night
Shade939 replied to Jeod's topic in Forum Games
Usually, the complaint is more along the lines that you don't know about a mid-game alignment change mechanic than the actual presence of said mechanic itself, so you can't play the game properly in order to deal with it. And it can give a single player too much control over the outcome of the game based on who they convert. -
Games [GAME OVER] Tiberian Sun: Reborn Mafia II
Shade939 replied to Killing_You's topic in Forum Games
@Killing_You, If you're not confident in GMing a Mafia setup you've made yourself, then you could actually run setups that other people have made for Mafia games. There's a entire page of setups on the mafia scum site. Really, the only point you should give up GMing is when you're unwilling to try again. https://wiki.mafiascum.net/index.php?title=Category:Mini_Setups -
Games [GAME OVER] Tiberian Sun: Reborn Mafia II
Shade939 replied to Killing_You's topic in Forum Games
You didn't ruin it, what would have ruined it was if FRAYDO's shot had failed so Nod would have lost after that. -
Games [GAME OVER] Tiberian Sun: Reborn Mafia II
Shade939 replied to Killing_You's topic in Forum Games
Town should have forced everyone to use there day kills to resolve your dispute, instead of voting on it... -
Games [GAME OVER] Tiberian Sun: Reborn Mafia II
Shade939 replied to Killing_You's topic in Forum Games
So you're blaming Chopbam then for his vote.