Most likely everyone using there day kill will simply result in figuring out that the majority of players can't be Spies, and Nod figuring out who the Umagon and Cop would be.
Medic/Rifle man have a 18.75% chance of killing their target, therefore requiring all of them to target the same person to statistically kill them by getting over 100%.
Unless the listed Nod roles aren't in game. The GDI power units are already going to have a hard enough time of using their abilities effectively, never mind if Nod can actually figure out exactly who they are so they can use their abilities to counteract anything they can do.
Yeah, same way that you can tell someone is probably a Spy because they have a 100% stuck chance, you can figure out if someone is likely an Officer, Umagaon, or Riot Trooper based on if they managed to kill someone with their 75/75/50% kill chances.
The main problem with that is some GDI roles are far more likely to kill a player than others, so by process of elimination, Nod should aim for the players that managed to actually day kill someone first.
Well, you're not a spy and could therefore be investigated by other roles if you do kill someone.
So we'd have more ways to figure out your alignment than just killing you.
An open role list naturally leads to the assumption those roles are in game.
So far we have two players claiming this is not the case, so does that mean any of the mafia roles were removed, or do we still have to worry about them being in game?
Which actually applies to all of the scum roles if you think about it, we could literally have them all swapped out tor vanilla roles and we'd play the exact same way way as if they were in game.