Jump to content

OWA

Admins
  • Posts

    5,747
  • Joined

  • Last visited

  • Days Won

    260
  • Donations

    760.00 USD 

Everything posted by OWA

  1. Ah shit typo. It was meant to go for the techie. Thanks for pointing it out Glaedr Fix'd!
  2. Welcome to blog 70! I've had a very good, but tiring week, so not many chances to do work on AR, but let's see what we have eh. <h3>Weapon List Per Character</h3> To start this ball rolling, here is a list of what weapons you can expect to see in RC1 for which character. All of these are pretty much debatable aside from the obvious ones like the Tesla Trooper's Zapper. Weapon List for RC1 Per Character: Soviet Conscript -> PPSh-41 Soviet Technician -> Gas Welder, Stenchkin APS or Makarov PMM, Pliers (for disarming bombs?) Soviet Engineer -> Suitcase, Stenchkin APS or Makarov PMM, Pliers (for disarming bombs?) Soviet Tesla Trooper -> Zapper Soviet Flak Trooper -> Portable Flak Cannon Soviet Crazy Ivan -> Time Bomb, Dynamite stick, Combat Knife or Combat Machete Allied GI -> Some sort of light machine pistol, like this and when deployed, this. Allied Technician -> Cordless Impact Drill, Beretta 9mm, Pliers (for disarming bombs?) Allied Engineer -> Suitcase, Beretta 9mm, Pliers (for disarming bombs?) Allied GGI -> Spectre SMG and, when deployed, AT4 Allied SEAL -> MP5, C4 Allied Rocketeer -> A gun that is built into his jetpack. Few other things No - Every AR character won't carry a pistol. No - Every AR character won't carry C4. Yes - AR's characters will have infinite ammo for all but a few weapons (limted C4 etc.). Yes - The above decisions are final. <h3>Rocketeer</h3> So I came home today and speed modelled this guy. Rocketeers are Allied flying infantrymen that use a powerful jet pack to fly around. Rocketeers are useful for attacking ground and air units. In large enough numbers, Rocketeers can decimate infantry, buildings, and light vehicles in moments. They can also shoot down V3 rockets while they are in flight. They are very fast and can be used in hit-and-run raids on Soviet bases relatively flawlessly. Unfortunately, due to the need to keep weight low to maintain flight, Rocketeers have little armor. Soviet units like the Flak Track or the Flak Trooper can easily shoot down rocketeers. I haven't completed the rest of the head yet but you get the general idea. Jetpack by rm5248! <h3>Allied War Factory Video</h3> Here is a 360 degree pan of the Allied War Factory so you can see everything that has been done to it. Ric posed the camera for this video and I rendered it. Allied_War_Factory.rar <h3>Allied Pillbox</h3> The Pillbox is a basic defense employed by the Allies which is, essentially, a small bunker like structure from which a soldier fires a mounted machine gun. It is used to prevent Soviet infantry advances. Poggel updated the model witha new bunker and some neat sandbags (big thanks to Fobby and the Renegade 07 team for the sandbags). <h3>GameFusion Launcher</h3> Tankmaster has been developing a nice little tool that will help you to manage your games and mods. You can download updates, run mods and check the file paths of a wide range of games. As you can see, APB and Reborn have already been added in the exclusive indie games category. Also, I used this tool to skip the TFD launcher all together when I wanted to play Red Alert 1. It was fun. Expect AR to be added to the list upon it's release! Pretty cool huh? <h3>Team Messages</h3> Well, I had my university interview on saturday and I think it went really rather well. I showed the teacher the Apocalypse Rising trailer and then when I went to show her my model renders she said "I think I've already made up my mind, you seem to be a very capable student." She also couldn't believe the scale of these projects which was pretty cool. Also, I had my theatre studies practical exam earlier today, I'm hoping to get a good mark on that since the written exams are much tougher. I saw Pete yesterday as he was on his way to catch the train. I was waiting for the bus, so we had a talk about a few AR things The bus never did come in the end.... bastard Chevy's finished re-unwrapping some bits and pieces with Ric, so now we need textures. danpaul88's patcher reduces download sizes. Cool eh? dtrngd has started on a new map. You'll just have to wait for that one <h3>OWA's Community Support Limo</h3> Yeah I jacked Bill Gate's ride. Mathk1ll is in need of staffers over at http://www.scudstorm.com If you want to help, contact him there. C&C Reborn was released after four years of waiting. This leads me into the next feature. <h3>Blast from the Renepast</h3> As hell freezes over Reborn is released. So lets take a look at the older version that was conceived. Reborn 2003 was produced by a group known as Deezer Studios. None of the original team remain apart from (if I'm not mistaken) Renardin and Kalle Bowo. The graphics were a shadow of the new version's and the gameplay was horribly imbalanced. The mechs had continous walking animations (something that has since been fixed) and the refinery had no collisions on it. However there were a few nice things to it. The Cyborg Commando's first person view came up with this pretty awesome looking HUD however, it restricted your view. The Mammoth MK2 was pretty damn epic (especially when racing 3 of them with [FW]Wolf and C&C_Pwnr69). There was a myth that Steppo spread around that Reborn 2003 could reformat your windows 98 machine. I'm unsure whether this has been repeated since. Grab the old Beta here! The new Reborn Beta will show it's true colours when vehicles are added. Grab the new Beta here! <h3>Goal!</h3> Congratulations, you win at reading!
  3. http://www.game-maps.net/index.php?action=file&id=828
  4. Don't use the custom scripts that come with 990, use the latest version of scripts.dll
  5. Maybe we got confused with regeneration, because I don't remember saying anything like that....
  6. As I said on IRC, it's on the cards to be fixed.
  7. Yup, that'll probably be the case.
  8. I was meaning that they regen slowly when elite. But ok.
  9. Welcome to this week's blog! My coursework nightmare is beginning to lay off and I should be totally free by the end of march! Hooray! But you don't want to hear about that now. So lets get to the AR stuff! <h3>Allied Technician</h3> I started this today. It is basically the free Allied Technician! He will wield that awesome electric drill that rm5248 made a while back. He will also have a Beretta pistol for fending off soviets on an extremely light level. We may even make an alternate fire for the drill so that you can attack the soviets at close range This guy is the weakest infantry unit to be found on the battlefield aside form the soviet technician, who is equally as weak. He has no head yet, but I'll make sure he gets one soon. <h3>Firefight on Rocky Pass</h3> danpaul88 made up the video by adding bots to Rocky Pass and then filming them. There is some pretty cool action in this video, so take a look >>>Click Here to Download<<< And here are some screenshots to go with it... Up topThe Soviets fight an uphill battle Up top again On the main field of combat (The SEAL needs the rig fixing on it) <h3>Conference #8 Overview</h3> Here is the eighth conferance overview as presented by dtrngd, Mr MapManMotivator! <h3>.Dat File Patcher</h3> danpaul88 has been really busy perfecting his latest software innovation which is a dat file patcher. This basically lets us patch the game using much smaller patch files than are normally required. And here is a nice screenie of what we are looking at here. Expect to see this tool working when you eventually get to install AR <h3>Dune Patrol</h3> dtrngd has been mapping up a new err.... map. This is based on the RA2 map, Dune Patrol. This map is set in the desert with an oasis in the middle of it. It will feature fast gameplay as the bases aren't too far away from each other. The gimmick is that the battle takes place during a giant sandstorm, so visibility is impaired. After a while, the sandstorm will die down and the battle will resume as normal. If we put our heads together we may even try for random sandstorms, which would produce a unique game experience each time the map is played. Here is an early WIP shot. <h3>Team Messages</h3> I had the public performance for my drama yesterday and it totally rocked. We are hyped and setup for our exam performance next week. I'm off for a university interview to Stafford on Saturday. Rest assured, I will be talking to the people about Bluehell Productions and will use my modelwork as leverage I have a cool new outfit for the interview, check it out! The whale has begun to reconstruct like Majin Buu and is now chasing Pete across the county of Herefordshire once more. Chevy787 has been unwrapping stuff. TruYuri has been rigging stuff. The rest of the team have been generally doing stuff. Stuff. <h3>OWA's Community Hummer w/Tracks</h3> No news from the community it seems. So you get a Vegeta. <h3>Blast From The Past</h3> This week we take a look at Renegade Alert version 0.990! "This is the public release of Renegade Alert v.990, which is a modification for C&C Renegade. This modification places you in the Red Alert universe. This modification will also add new vehicles, units, and storyline." So yeah, who would have thought that, after all these years, renegade Alert has become a pretty big buisness in the form of APB. This is where it all started my friends. The old buildings that were riddled with holes, the 200-polygon tanks and the half decent infantry (some of which are still being used today). If you want to experience the phenomenon that started it all, then get version .990 here. <h3>Breakfast</h3> Eggs, Bacon, Sausage and Toast! Tune in next week and I'll be your host!
  10. You guys say that Ivan will be like X unit or Ivan will be like Y. The whole truth is that Ivan will be like Ivan.
  11. This is all very much endecided on amounts and damage. The 10 stick dyamite will do craploads of damage vs everything, but you'll only have a couple of those or something. The 3 stick charge will indeed be his infinite ammo weapon. We thought of adding the knife because it is in the concept art and it also fits the close range style of the unit. Also up for discussion is whether the 3 stick dynamite should function like a delayed grenade or like conventional renegade timed C4.
  12. Welcome to this week's blog! It was my birthday yesterday so I'm now 18 and legal in america! Time flies eh? Anyway, on with the blog! <h3>Tick Tock Tick Tock Tick Tock...</h3> This week, we have been mostly building explosives! The first one we have for you is Crazy Ivan's larger, timed dynamite pack. This will be ideal for taking out buildings, bridges and fortified postitions. These will be limited in supply. Secondly, Ivan will carry a much smaller triple stick of dynamite which he will be able to stick onto infantry and tanks for maximum carnage. Ivan will carry an infinite amount of these explosives to make him unique to play as well as give a good reason for his name. We are still debating whether or not to supply Ivan with a knife for some sneaky quick kills. He does carry a knife in the single concept shot concerning him. <h3>Building Soviet Economy!</h3> That's right, I have done a number on the warminer and increased the awesomeness of the model so that it is a lot more detailed and has that certain soviet flair to it. The changed includes a completly remodelled front section, tracks and wheels. With edits being made to the turret and back section. This heavyweight of the soviet economy is back and ready to rumble with the best of them. As usual, the War Miner is the source of your basic economy as a soviet player. It is armed with a heavy machine gun to deal with early game infantry rushes easily. This miner can also gain veterancy like any other weaponed unit. When it hits elite status, the miner will gain access to a cannon, to replace it's machine gun, that will deal significant damage to vehicles. Allied tanks beware! <h3>A little C4 knockin' atcha door!</h3> Aramour/Poggel has modelled the SEAL's C4 charge and detonator for us. A certain number of C4 charges will be required to level a building, so the SEAL will be equipped with the sufficient amount of charges for one building destruction. The C4 will be a hybrid of remote and timed C4. You will place the C4 charge and to start the timer you will have to arm it with the detonator. Here's some pretty pics. Tanya will use a similar type of C4, but we'll reveal the details to that in a later blog. <h3>Launcher</h3> Katz/Jayrun has been working on developing a launcher for AR that is similar to that of APB's. This has been made using the graphics from the RA2 archive files as well as Kat's delphi coding skills. Hat's off to that man! This was previewed to us today, so now you can get a glimpse of what you'll be loading up AR to when it is released <h3>Team Messages</h3> I'm 18 now! I got lots of money from my family and friends as well as a book on foreign mistranslations, a Duff t-shirt and from Shannon, the bioware game, 'The Witcher' Party at my house tommorrow, wooo! Pete's bringing his whale steaks round for a second barbeque! Roll up roll up! He also sold half the whale on eBay and bought himself a new quad core. Shiny! danpaul88 coded a dat file patcher that can more effectively patch the bigger files used by the current w3d FPS engine. dtrngd has been learning to texturise. Check it out. LeAlex has resigned from his post of texture artist. Good luck wherever you go! TheBeerinator is under judgement as a potential staff member. Our verdict will be announced soon! Happy valentines day for tommorrow, make sure to wish your forum buddies the best via this thread! <h3>OWA's Community Love Shack</h3> Mathk1ll came to me to say that Scud Storm and Star Wars mod are in need of people to work on them, since their development team is miniscule. If you think you have what it takes to fix these old relics up, go and make an application over at http://scudstorm.team-nx.com/forums/index.php Red Alert 3 looks awesome. People have been going "OMG BHP have a new project now". My answer is this. None of us are stupid enough to start a new project at this stage whilst we still have two projects in the making. Who knows what may happen after both projects are relatively complete. <h3>Blast from the Past</h3> This week, let's take a look at Scud Storm. Scud Storm is a mod that takes the dubious C&C Generals universe and puts them into an FPS packege. The curent build is an alpha version that was released last year by Laeubi. The mod has since been taken over by Neo Games and is in semi-active development. My idea of Scud Storm has always been that it looks like crap and plays like crap, but what it does featurewise is incredibly clever. For example, you can build more Ai supply units, capture oil derricks, use EMP weapons, target superweapons without a beacon, change your vehicle depending which General character you put inside it, upgrade your vehicles, build defences with the dozers and be warned when something is blocking the purchase zone: Something that APB currently lacks. So to round it up, Scud Storm is like a big and ugly but remakably clever person. It's a pity it was never beautified somewhat. Grab it here. <h3>Bombs Away!</h3> KABOOM!
  13. Machine shop + elite veterancy + Apoc Tank = ownage
  14. Read the forums We changed that months ago. Also, you won't have to go back the the depot if you get the required veterancy for auto healing or if your team captures the tech machine shop.
  15. Too bad we aren't going for realism then.
  16. So am I. Yeah, probably, ingame it was that blue colour but then on the cemo is was just a plain tan colour. If I remember rightly. I lol'd! We decided AR was an indie game months ago dude I don't think the idea is technically practical anyway. It works for the Dreadnaut and Aircraft Carrier because they have multiple units spawning from them (yes, big missiles do count as units). The Kirov is good as it is, a slow bombardment unit. We don't want people using it as an uberblimp transport anyway.
  17. You're probably only saying that because you don't get the jokes
  18. Can't you just wait patiently like everyone else?
×
×
  • Create New...