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Everything posted by TeamWolf
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Fuel Tanks for weakpoints is awesome, nice one! Yay for more infantry being made, really can't wait! Nice one guys, keep it up!
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Hello, and welcome to another BFD. It has been awhile since we last posted one (about 2 weeks) but we are here once again. New Logo gtp0rong has once again returned and ready to work, and boy has he been working his arse off. First off we have our new logo (mainly for Moddb). We felt that our old one was somewhat lacking, so here is our new one! Flesh Vats LR01 has also returned and has once again been working our buildings. This he has started on the Tleilaxu Flesh Vats, this organic structure is the only production facility that produces the Contaminator and the Leech. Purchase Terminal Screen gtp0rong has also been busy with making our Purchase Terminal Screens, he has drawn inspiration from the A Path Beyond Terminals. Enjoy! Atreides Harkonnen Ordos Team Notices I have been off work due to my RSI but going back next Wednesday! cnc95fan is off this weekend doing more rowing. LR01 passed his first year of uni and is able to go back a second! gtp0rong is back once again and touching up his HUD. Battlefield!! Battlefield Heroes and 1943 are now out, se make sure you go and check them out!
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New Flak Cannon looks good but is lacking something.. The Soviet War Factory is just betting even more awesome with every update! And lol at those old screenshots. Awesome blog, keep it up.
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Hello and welcome once again to yet another Battle for Dune blog, it is once again this time so lets get on with it! Flesh Vat LR01 had sometime last night before he had to go start modeling up the Tleilaxu Flesh Vat, he wasn't able to get all too far with it but the main body is there. The Flesh Vat is the only building the subhouse Tleilaxu has and it creates their Contaminators and Leechs. Sand Trap Now the last time I mentioned this map and showed anything from it was almost a year ago, but with the map being heavily outdated and with the new Harvester scripts, I have gone back and remade it once again! Here are just a few WIP shots of the Ordos base. Backgrounds gtp0rong has been very busy with school work recently but has had some free time as well and has been very busy with photoshop. He has managed to make one main background but edited it for use for the main menu and the loading screen. Note: The loading screen is most likely subject to change slightly. Team Notices I have been busy with remaking Sand Trap and working my arse off at Greggs. cnc95fan is off on another run this weekend, wish him the best of luck. LR01 is busy with a many number of things but will have more time soon! ChAoS has been around now and then but I haven't heard from him in a day or three. gtp0rong only has 2 more weeks of school and is then able to help us once again! A small word for a King. As many of you have heard, Micheal Jackson has passed away, please remember him for his great music and heavy influences within all forms of music, may he rest in peace.
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I know both mods are sharing it, hence why I said it lol
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Placing all those vehicles and then destorying them was a lot of fun. The Sentry and Pillbox do look amazing!! That AK47 is really awesome, and APB could use with an updated model. Another awesome blog, keep it up!
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Thats awesome news cfehunter, congratz!
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Really, its not lol. Think of how large the buildings are and how small an infantry is, then look at the map again.
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Welcome yet again to another BFD blog, time has flown by for us this week, but we are still working hard! IceCold LR01 has been majorly updating BFD_IceCold once again, with more radar for the Ordos to communicate to their Arrakis forces and the Supply Port inbetween the Ordos and Atreides base. The map is really shaping up well, just needs the odd bug sorted out and it will be a great map to play! New textures and over hanging rock extention Upgraded base entrance Upgraded infantry under ice tunnel Sandy Pass I have been doing the last touches on BFD_Sandy_Pass and still have a fair few left to do, but the main terrain is done and ready for the last touches. All that really needs adding are the hedge hogs, new buildings and the odd terrain fix here and there. Atreides Base Harkonnen Base Middle Rigging ChAoS has finished up the Inkvine and has started work on the Buzzsaw but has nothing major to show this week. Expect to see more from over the next weeks! Team Notices I have had a very nice week with 5 days off work cut up by two days of working, but back to proper hours for me! cnc95fan has been doing more runs and is always on the go these days. LR01 is still working hard at school but is also finishing the Ordos base. ChAoS is busy rigging up the Buzzsaw. I once knew a woman once... ... She died..
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Liking the map, really loving the amount of detail! The Tech Hospital looks abit too big. But i love it and the internals, very nice work! Another great blog, keep it up!
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Hello and welcome to yet another Battle for Dune blog! Sorry about the lack of content last time, but we have some extra cool stuff to show you to make up for it! Sandy Pass I have been updating Sandy Pass, its nothing major but still progress is progress, eh? We are going to start adding more of these kind of "natural blockers" to our maps so you won't get stuck on those lame blockers. Carryall & Harvester We have been working on getting the Harvester and Carryall ingame, then for the script (thanks to E!) to be working with both of them and well... Just watch the video and enjoy! Check it out here. Ordos Pop-up Turrets In past blogs we have shown you our Ordos Pop-up Turret defences, and our recently updated Gas Turret. Well E! has gone and written us another awesome script that works kinda like the C&C Reborn one but different... Due to the Pop-up Turret needing power, it will just simple not pop-up when an enemy is near when the power is knocked out. The Gas Turret on the other hand does not require power and will shoot at you untill it gets destroyed. Heres the video! Team Notice I have been enjoying my 3 day weekend away from work and just getting some much needed mapping done. cnc95fan is no longer at school and is enjoying his holidays. ChAoS is busy with the Inkvine still but has been the Buzzsaw and should be moving onto the Flame Tank soon. LR01 has been busy making videos and doing school, expect to see some more stuff from him soon! "Whats the weather like today, Ollie..?" ".. IT'S GONNA RAIN!", "Thanks Ollie!"
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I do love that statue, and i was so looking forward to shooting you, OWA in the face Ah cool bridges but they will be abit of a pain to place due to those kind of things being modelled around. Another geat blog, keep it up1!!!
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Oh god that map and its blockers... Not the best choice lol and the 9935 version was miles better.
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You're at school now shut up and be happy.
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Yeah sorry, i thought people would of got that lol.
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Hello, sorry about how late this blog is and we are sorry once again for the low content in the blog. Real life has caught up with us and so we haven't had much time as of late. Sandy Pass I have had some time to work on Sandy Pass and things are coming along slowly but surely. With all the feed back from testers about the blockers on Arrakis maps being way too confusing, I have tried a new way of doing things, kinda the C&C Renegade way, but with a twist. Here are some WIP shots, so not everything will be final. Inkvine Catapult As you know, ChAoS has been very hard at work rigging up and animating our Harkonnen Inkvine Catapult. Well today we have the reload animation, its not a long clip of it, but why would it need to be? It is still awesome, enjoy! Click here for the video on Moddb. Team Notices I have been busy playing my new Wii and working none stop for the last 12 days at work, but I always find some time to work on the mod! cnc95fan has been busy with school but is always making adjustments to the build. LR01 is very busy with school work and doesn't have much time on his hands at the moment. ChAoS has been busy with the Inkvine and has told me that his day at his college orientation went very well! Gundam's 30th! To mark 30 years of Gundam, an 18 meter Gundam has been built overlooking Tokyo's park, check it out here.
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Downloading the video now! The statue is coming onlong epicly, love it! Shame about your trip being cut short.. Another great blog guys, keep it up!
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I love the War Factory, and I also enjoyed watching dtrngd making it as well. And that video was just too funny lol. Keep up the good work guys.
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I like it, but i think that he should be refunded the credits of an AI when a human player fills that place.
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Hello and welcome to yet another Battle for Dune blog, sorry its late but I don't have much free time at the moment. Inkvine Catapult ChAoS has been very busy with rigging our Harkonnen vehicles, this time he has been working on the Inkvine Catapult. Take a look at its firing animation here! (The video needs to be approved) Construction Yard LR01 has been busy working on our Harkonnen Construction Yard interiors, here is the basement. As you can see there are two arms, they will be lifting and carrying boxes around the area to make sure all the building materials are in their right place. Harkonnen Base Here is a quick update on our least finished house, the Harkonnen. As you can see we have all the buildings now modelled up, just need to finish some of their interiors off and the tanks and we are almost there! Team Notices I have been busy with work, mapping and playing my new Wii games . cnc95fan is on his half term break and will most likely be improving the current build. LR01 is busy with school but is still finding the time to help us out. ChAoS is busy with the Inkvine Catapult and recently made it at the new Apoc Rising PR, well done to him.. But has fallen under the weather, hope he gets better soon! Why don't you go and get a job Jeremy? Kyle... COD4 is ma job?!?!
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Nice new Alled logo! I do love those tanks. Congratz ChAoS!
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You do know that the ps3 crashes more than the Wii does and when a PS3 crashes its like a nuke hitting a gunboat.
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I helped you fix it
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No the atreides would get a temp makeshift one, as well as the Harkonnen. This is more like a DOCKing port so its a fixed structure in a key place on their homeworld... Otherwise the other houses get magic credits which would be dumb.
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Yeah, think of it like a refinery