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Everything posted by VERTi60
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I'll ask for a chat version after forum game is done. Since last time peps were asking for a forum game but I still include rules for both types.
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That's what the flavor of the game would dictate of course, but in reality we would all have to accept "free for all" scenario
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Hey there forum lurkers. Since there is enough interest we'll continue this Forum game series of good old RA: APB Mafia. If you do not remember or are unfamiliar, we played APB themed mafia game, where soviets in their base try to capture allied spies before the allies can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). This type of Mafia game was easy to run, usually it lasted a week or even few days in case of forum game version, and it could be also run as chat game too (instead of forum game, where the game lasted around 30 mins up to an hour). Unlike some movie/game themed mafia games I did run, I usually didn't have much trouble with them and since there were no additional lore, video or gfx work, I could to run them almost anytime. With my busy schedule and a lot of other gaming it also fits my taste as well. Let me know if you would like to participate - based on the poll result I'll schedule a game before the end of summer. Usually it doesn't require too much time to participate, but you would need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last 24 hours up to 48 hours where you need to decide your actions). For each game, I'll need at least 7 players to make the game last for at least two-three days, but the more players the better (up to 10-12 is ideal for each game, for voice-chat version it's 5-10). Game UPDATE: For now I propose The third forum game version could start next Friday 16th of September at 10 PM UTC/GMT (subject to change based on feedback). VoiceChat version (on TS) will be scheduled if there is enough interest (they are quick & fun, the last streak was three games per event!) - second attempt is on Friday 21st of October at 10 PM UTC/GMT (subject to change based on feedback). Each Game phase (Day/BP & Night/PP) will last 24 hours max, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role, PM me in advance. there's a guide how to create a role below. Signed Players: Killing You Jeod Isaac The Madd ChopBam Nodlied Wallywood Mojoman FRAYDO Category 5 Hurricane Chaos_Knight (minimum 7 players, max 20) Game Progress: DAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 NIGHT 3 DAY 4 NIGHT 4 DAY 5 NIGHT 5 DAY 6 NIGHT 6 DAY 7 NIGHT 7 DAY 8 - Game End Chat (TeamSpeak) Game Progress: RA: APB Mafia Chat Session VIII - October 7th RA: APB Mafia Chat Session IX - scheduled for Fri October 21st If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play APB Mafia Chat/Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply, but the phases will be literary only few minutes short with few little extra rules (bolded). All together one game shouldn't last more than one hour, but it can last only 20-30 minutes as well! The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). The phase duration last as 10 min Battle phases, 5 min lynch results/Plan phase + 5 min resolving the night/PP actions (so basically every ten minutes we will have a new phase unless unexpected delays which shouldn't last more than 5 mins). *** During the Battle Phase (10 min duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. Note: As per previous game suggestion, we might have a forced voting mechanism starting Day 2 - more info on that during day post. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (5 min duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message (PM Forum Messenger, outside the chat), same as resolved action replies. If you have a night action and do not inform me by PM at least 5 mins before the next Battle phase begins what you are doing with it, you do nothing that night. Talking in the chat during the plan phase will be restricted. This is because I won't have time to mod it since I'll be focusing on resolving the received actions (+5 extra mins for resolving). You can only chat in general, but no game-based stuff (accusations, plans, role claims, etc.). Players who won't comply might get role-blocked that phase. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the fractions winning. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist, but I'll try to start with really easy and simple settings. The flavor will be the classic Soviet base infiltrated by the allies (we can try different flavors once the pilot is success, or continue with the APB if people wish for it). Now here's the twist. For every game, few roles that might turn up in game will be revealed before the game starts, so you know what you're up against (something like in epicmafia), but there will also be few mystery roles and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This epic concept can make every game different. There will be no crazy roles since I'm going to develop an easy inst-resolving mechanic so therefore the role abilities during night will have certain rules in order to work (what action does what, what is the order for resolving, priorities, action resolving messages, etc). For people who don't like vanilla (=ordinary) roles, you're lucky since I'm gonna put every role some available actions at least. To stay true to the RA: APB flavor, even basic rifle soldiers will be able to shoot others, though ofc there will be a chance of missing or getting your weapon stuck. The only role which doesn't have any special abilities currently is the Neutral Civilian. Other advanced roles will be mostly useful during the night phases where classic investigations, tracking/spying, body-guarding and standard mafia killing take place. We'll see if there will be a need for google docs as well but I can assure you mafia will be able to communicate in doc, at least. Game Specifics: Here is the first role sheet that was used last game, I will upload some more units before next game: As you can see, this game now offers new concept of vehicles and vehicle infantry fighters - the Soviet RPG soldier and Allied Rocket Soldier. These are the only infantry that can successfully destroy the vehicles during the Battle Phase, or damage them during the Plan Phase. All vehicles in the game have special Vehicle Armor - which protects them during the Battle Phase against infantry, except RPG or Rocket Soldiers. Vehicles can also destroy themselves during the Battle Phase, they can be lynched just like any unit and finally they can be killed during a Plan Phase. Of course, vehicles can also become full Bullet proof if there's such a role that can change them. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
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Yea the concept of town would probably not work in that game and yea, everyone could be L via the Death Note
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I've seen the anime series and the movie too and I agree it would be good role material, but the flavor knowledge would have to be somehow reworked as for people who know it it's too obvious and for people who don't would be in disadvantage. Next game Mafia will be announced soonTM
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We'll have a normal APB mafia next week, in Oct if I find time and players we might have an RPG too.
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WB Jeod! I was shouting my lungs off to keep the mafia threads in general forum alive after split but unfortunately almost everything except dev logs were purged from the copied forum DB. Since the demise of BHP we lost all the precious mafia threads. I'm running APB themed mafia games if you're interested though, they are easy to play and easy to host.
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Would be fun to co-host, we'll see how the interest is in Oct to run RPG
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In DS game and other RPG/Mafia we used to have a system where if the player doesn't do an action for an allocated time (I think it was 12hours on default), the player either lost a portion of HP (in case of RPG), or a penalty, or was given a warning upon collecting three was eliminated from the game via extra nightkill. I'm wondering how the forced voting will work.
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So 3+2 for the idea, 4 against. We'll try the forced voting but not for the first phase and see how it goes, okay? Since 9 guys are ready to play next round I'll have a thread on Friday or sooner this week to signup.
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Krtko
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Vote in da poll too - so far I see 4 against 2 for
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Oh noes, the infamous dan!
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Although the truth is we don't have that many Luigi winners in mafia game, usually they're on the losing team.
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Personally I also hate Luigi winners, therefore whenever I play, whichever side, I go for least active players first if there's no obvious target (kinda same as Fraydo did, but usually not 30 mins before hammer >)
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That's a tricky part - but, I suspect the allied team would have tried to night kill you eventually (though they went for power players first), or if the dog or somebody else investigated you - it could trigger some action. MOD ANNOUNCEMENT: I have just edited the poll - please vote for Cat5's suggestion to have a mandatory voting system in next game to force voting participation. Also if more or less all players want to play another game soon vote for it in the third question, we can have a game running next week or sometime in Sep.
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Game didn't die at all - all night actions were sent and used, voting patterns where strange but they were happening, cases were made, all battle actions done, scum team and all power players were pretty much active. One town player afk and replaced but this happens almost in every game since IRL stuff happens. More or less some people didn't want to participate more which benefited allies, as it should. Last game it was the other way around, 2/3 of the allies didn't participate as much (and the one slipped on D1) leaving them to be lynched pretty quick. You did pretty good as TP so the victory you earned was all accounted for. Also some of the players who could have flipped the game's outcome (e.g. Mojo) just said they were either confused or didn't believe/know who to vote for. For example Mojoman's suicide could help town a lot to half down the allied team. Isaac was pretty much neutral so I don't blame him that he didn't help town (but on the other hand he haven't done much to attract attention to get shot/killed, I would prefer him more as a vanilla townie but he wanted to be the C4 so goes that). OWA, even though he could of participated more, did a very good job nailing the scum, if it wasn't for him voe probably wouldn't even be suspicious (along with Chaos who aided voe later). Thank you for the suggestions: 1. Mandatory voting is something we had in some games already in past but I didn't wanted to push this in these game series which are more or less "in easy mode" to teach new players. But personally I wouldn't mind them - it's interesting "motivation" I hereby call a discussion if people want this in next game. If I get at least 5 more "yes", then yea, we'll try it in next game. I'll add this to the poll. 2. 48 hours would be possible for bigger games (e.g. 15 players or so). For small, fast paced games I don't think it's worth dragging the day if all votes and actions are done relatively fast (speaking from experience here). 3. I don't close the mafia doc anymore for multiple reasons. One of them is the time difference and in case of small allied teams in these fast paced mafia series, communication is a key to survival. Once again in bigger games with like 4 scum members this is different and for the sake of "vote building" the doc should be closed, but I don't want to end up with a scenario again where I don't get a proper NK for several phases due to lack of communication.So once again when we run a small fast paced game the doc will be opened and if we ever get a larger game doc access will be restricted. 1. OWA called him out and right away got killed, flipped as alignment cop as the dog - this is like a no brainer. 2. Watching voe's voting patterns and then later his behavior, just like cat5 pointed out, there were several leads for example when he mentioned your role's description which he could only learn from spying. There were several other slips which didn't get much attention. 3. As liten, nodlied and others pointed out (but this is more or less veteran knowledge), there is an unwritten rule - Lynch voe D1 so he flips a town doctor/cop, don't lynch him and he ends up being scum 4. by the end of D3 it was pretty much known who the scum is. If you're still unsure, follow the rest of the "townies", even those which died already (and flipped town) and already pointed out who the scum might be. 5. Never trust Polaks. J/K
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No it's from the internetz
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With the town's luck I bet otherwise would happen
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And I would have gotten away with it too, if it weren't for you meddling allies!
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NIGHT 4 - Game END After the last attempt of the soviets to shoot out from this situation - the allies have finally outnumbered the soviet outpost. Killing You (for Dead Kitty), the Soviet Rifle Infantry, has been murdered by the Allies! Mojoman, the Soviet Flamethrower, has been murdered by the Allies! Comrades, better luck next time... When the Allies finished cleaning the outpost from the remaining soviets, they stumbled upon something interesting. There was a missplaced piece of c-4 in the base, which if shot or attacked, could take out half of the base along with everyone with them! Allies are glad that nobody actually shot the C4. Even a night kill could set it off... We can only guess a third party left it there in hopes it will blow both parties. And this is why the Soviets have a trained dog in the base - he could have sniffed and identified the threat before anyone else could. But at this moment, allies were able to disarm it anyway - Isaac The Madd, the Missplaced piece of c-4 (Custom 3), has been disarmed by the Allies! Player Roles & Game Information Game Winners: Chaos_Knight, the Allied Spy, is victorious! Voe, the Allied Medic, is victorious! Congratulations also to One Winged Angel, the Soviet Attack Dog, who sniffed out the two allies pretty quick! Rest in Peace our greatest Sobaka! Player Role Infos: (click for large) Don't forget to check out the DOCS, as there is more information to the game, as well as some of the funny moments! Allied Doc Dead Doc Game Log (click for large) That has been pointed out in the dead doc. Welp. His roleplaying was the whole reason we chose to kill him N2 Also come to think of it, there's another silly thing. I was a spy but there wasn't one single investigator role in this game whom I could've fooled by stealing identities. I had to have a spy which is the only allied infantry unit that could get passed the flame tower...
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[battle Action Result - FAIL] Killing you (for DK) missed! [Game Over] ALLIES HAVE WON! Game Winners: Chaos_Knight, the Allied Spy, is victorious! Killing You (for DK), the Soviet Rifle Infantry, has been murdered by the Allies! Isaac The Madd, the Missplaced piece of c-4 (Custom 3), has been disarmed by the Allies! Mojoman, the Soviet Flamethrower, has been murdered by the Allies! Voe, the Allied Medic, is victorious!" More info in a moment...
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[battle Action] Killing You (for DK) is attempting to shoot Voe - please STANDBY for result !
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Ok day starts earlier in about 25 mins. DAY 4 Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was! Category 5 Hurricane, the Soviet Flame Tower has been destroyed by the Allies! We must not stop now however. Find and lynch the remaining Allies before it's too late! The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the fractions winning. If there are any Third Party in game, they will win if they met their special objective. Day Guidelines During the DAY - Battle Phase (24 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered. Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod Don't edit your posts in game thread CVC - Cumulative Vote Count Time Left: 23 hours, 59 min, 59 sec + 4 hours extra CVC: Chaos_Knight voted nobody Killing You (for DK) voted nobody Isaac The Madd voted nobody Mojoman voted nobody Voe voted nobody 0/5 votes casted so far No votes casted so far Note: Killing you has replaced Death KittyGame Status: Soviets need to use their battle action, otherwise they'll lose!
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I have the night actions, in case no one objects I'll start the day earlier to kick things off
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