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Voe

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Everything posted by Voe

  1. Btw i don't mind Irish being wasted today, either. iLTS' original sus on him barely held together ("you mentioned Jeod now but not yesterday dammmm you so scummy omgggg"), but Irish response of "lol i think scum is dumb, i hope i don't offend you iLTS" was equally poop. Both him and iLTS are ehhh in my books, so I'm eager to see what comes out of iLTS' original case.
  2. We've had literally 0 new information today. Half the players aren't posting or voting, there were no claims today, no shootings, only an exchange of opinions. You are simultaneously the most stubborn and the most indecisive player around. You still believe we should shoot each other to reveal the spy, despite endless argumentation against it, but it takes 1 post from Cat5 for you to go from "no lynch is the only out" to "yeah i dont mind lynching irishman at all".
  3. Fuck it, ##vote Shade939 I don't feel town is safe with you around. You seem to be a wildcard, you change and twist your viewpoints constantly, and I don't like that at all.
  4. I thought the argument was to have a nolynch.
  5. I don't like how all my two town reads and my two scum reads are voting the same person.
  6. @Shade939i don't get your angle here. You'd like us to shoot each other to create content, but you're unwilling to proceed with a lynch when it's the last way for us to generate content. Unless you just don't know whom to lynch, but in that case you don't need to find a fancy justification. I don't know whom to vote either. iLTS or you, probably.
  7. Yeah, I don't buy it either. I too considered no lynch today, but this will leave us with no additional info for tomorrow. The only new lead we'll get day 3 is the night 2 nk target if it goes through, but even then scum has the initiative to manipulate the NK to cause even more confusion. We'd go into Day 3 with the same setup as Day 2, but 1 fewer player.
  8. @Killing_YouI voted Anon_Kat earlier, you missed it.
  9. Does TheIrishman still produce spreadsheet analyses every game as town, or is this a thing of the past?
  10. But in a case of a scum pile up, killing Orange thereafter would not make sense. We now know that Orange was town. It's a hindsight we wouldn't have if they NK'd anyone else. I wonder about people who hadn't voted. Because if the train was instead a townwagon, scum wouldn't need to do anything. They could sit back and then kill Orange to expand the list of people implicated in voting off a townie. Which also kind of makes sorta sense, if i twist my brain hard enough.
  11. I wasn't there in the 8 or so hours preceding the hammer, so all I saw was the end result without the progression. Chopper and myself on iLTS, you and someone else on Orange, and a landslide on Mojoman. If i remember your post from earlier correctly, you think Nod might have piled up on Mojoman to save iLTS?
  12. Well, i like you and I trust you. But only at an arms length.
  13. Jeod I think Jeod is a rifleman who doesn't care, so he claims superpowers to make himself look more important. IE classic Jeod. ChopBam Gave me 0 wrong impressions. iLikeToSnipe I said yesterday one of the Orange/Mojo/iLTS trio has to be scum. Now it's just him standing, and it feels so incredibly obvious to vote for him again today it almost feels like I'm being baited. Almost. FRAYDO Epic memer too busy to post? I've seen a whole bunch of games where FRAYDO won as "inactive" scum. Category 5 Hurricane 0 wrong impressions. Voe My autobiography is not yet polished. Retaliation 0 wrong impressions again, but Retal always sus. Shade939 All over the place, either a confused townie or scum looking for an opening in the absence of easy leads. TheIrishMan I literally don't know what I think about Irishman. I guess I don't think about him at all. Anon_Kat I feel like he's trolling us. As in actively making an effort to be ambiguous. Louis Day 1 shooting and Day 2 triumph over Orange's body leave a bad aftertaste.
  14. Then there's also the third cop who, for whatever reason, remains silent.
  15. You can counterclaim the cop regardless of the number of cops in the game. It doesn't require a set up. If one cop calls the other cop to be scum, one of them is lying and the number of cops in the match doesn't pay a role.
  16. Yes, it's what it says. But after Orange's death it's clear the game isn't 100% rolesheet.
  17. There is no jumpjet on the rolesheet. Moreover, the rolesheet specifically describes the sane and the insane cop, omitting the naive and the paranoid. I think there's a chance for both sane and insane cops to be in the game. Especially if multiple chameleon's are around.
  18. Especially when you realise it's the GDI cops who will jam most likely.
  19. I don't mind that actually. It's shit for the spy, but if a spy goes around blasting his stuck weapon, the fault is on him. He can just refrain from shooting, as we all should this early in the game. This is the vibe I'm getting from Shade today. Not yesterday, though. Yesterday he was all about that ammo. Assuming Nod is 50% spy, this means they have 2 members who do not get stuck. Should the cop investigate those per your suggestion, he'll get very bamboozled. __ About the stuck percentage indicating suspicion, my excel sheet (albeit outdated) tells me that with 4 players including 2 Chem spies, Nod has a 250% chance of rolling a stuck among them. If we have 2 officers (cops), we roll at about 300%. In essence, if everyone fired, we should get 5-6 stuck results. Half of them would be Nod, the other half GDI. While it's true it's better than lynching at random, in the late stages of game, if you have literally nothing else to go on, a 50%-50% is a pretty poor ratio for a lynch.
  20. I find Louis' play melodramatic, both day 1 and 2. Is this normal for her?
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